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Tier 4, Suzette, the Woman with Three Shadows.

    Tier 4, Suzette, the Woman with Three Shadows.


    <strong>The Woman with Three Shadows.</strong>


    <em>If you must have a Legend, why not make it multiple-choice?</em>


    <em>Tales are told of the mortal sorceress who gave up her humanity to y a great evil and free the chained realms. Her name is lost, and she rules now from the shadows as the Silverthorn Countess. Meanwhile, in and nearby, a lonely barmaid is growing up and building her life as Mayor of a strange little town. The Legend of Sedgewick is slowly growing, and mighty heroes from farndse to delve into its dungeons. One of those is a sun-tressed enchantress. A fae hero who wields all aspects of magic.</em>


    <em>Gain a powerful mour that separates your roles and confuses any but the most powerful of gods. Gain an ability aligned to each of your roles.</em>


    <strong>The Lonely Barmaid</strong>: Your tavern is part of your realm and controlled by you. No one but you may use poison within it. If you choose to, you can increase the potency of alcohol consumed for an evening by 50%.


    <strong>The Silver Sorceress</strong>: Your <strong>Moon de</strong> spell is twice as effective, doing 400 + (5 x DEX) damage, and may cause critical hits like a ranged attack. If you expend the mana each round, the silvery scimitar will continue to attack your enemy.


    <strong>The Silverthorn Countess</strong>: In your ownnd, you control the Silverthorne that grows everywhere, and it is a foolish person who disregards their poisonous thorns. When traveling, your daggers drip with the poison that pervades your realm. Add 100+5x (Poisoner Skill) to all attacks with Silverthorn weapons.


    Name: Suzette Titles: The Lonely Barmaid, The Silver Sorceress, Countess Silverthorn, Priestess of Hermes, Dungeon Keeper, Mayor of Sedgewick, Witch of the White Circle ss: Contract Worker: Barmaid with Three Shadows (+5 CHA, +5 RAD, +5 INT) Level: 16 16 63000/73000 needed for Level 17 Race: High Fae Heritage: Lady Morninde''s Apprentice Legend: The Girl with Three Shadows Role: The Lonely Barmaid Quest: Rats in the Cer Clear the rats in the basement of the Lonely Lass tavern. Quest: Rats in the Cer 2 Investigate the BIG rats in the cer and where theye from. Quest: Dungeons Dark and Dangerous Venture into a Dungeon and bring back proof of having killed one of the terrifying bosses that live there. Quest: Unicorns? Find out if unicorns are real and where they areing from? Suzette needs three hairs from a unicorn tail. Quest: To the Market We Go Find the mysterious market and bring back a cup of toadstool powder to make an antidote for ghoul infections. Quest: Stinky Cheese Part 1 Find out who is stealing the cheese from Betty, the Milk Maid Stats: Base (200+200 per L) Perks and Gear From Stats Total Health 3400 400+50+800+500=1750 2710 7860 Stamina (x3) 3400 x3 = 10200 +500x3=1500 8070 19770 Mana 3400 2000+1400+1000+500=4900 10160 18460 <strong>Characteristics</strong> Stat: T4 Base Rank Cap Experience Gear and Bonuses Total STR 22 0 5 9 22 DEX 34 0 5 21 34 AGI 37 0 5 24 37 CON 21 (23) 0 5 13 +2 23 INT 42 0 5 24 42 WIS 27 0 5 14 27 CHA 50 (58) 0 5 31 +8 58 PER 7 (8) 0 5 4 +1 8 RAD 51 (58) 0 5 33 +4+3 58 <strong>Magic Items</strong><strong>Description</strong> <strong>Sun Blessed Staff of Evergreen</strong> -Spells cast from the domains of Light, Nature, or the Sun will have increased effect and damage.


    -Spells granted by the Goddess Evergreen will have increased effect and damage.


    -The bearer of this staff increases their Radiance by +1 point per Tier <strong>Phial of Elder Starlight</strong><em>Created at the dawn of humanity by a Fae Lord who loved a mortal, it will give light in dark ces if worn by someone with mortal blood.</em>


    <em>When worn by a descendent of the Fae, the Phial helps them to see the truth behind illusions.</em> <strong>Souvenir T-Shirt from the Red Chapel</strong> +10 mitigation, +2 Con <strong>Si Ring</strong> +100% Poison and Silver Damage. Storage Device <strong>Cor</strong><em>500 Mana Per Tier, </em><em>+100 Health Per Tier, </em>+2 CHA Per Tier


    <em>When the cor is visible, the ruler is clothed ording to their station in a flowing gown of white silk trimmed in silver and jade or a full set of Fae-made Silverthorne armor</em> <strong>High Clerics Merciful Ring of the Eagle</strong> Healing spells +100 health, +1 Perception <strong>Minor Ring of Health</strong> +50 Health <strong>Brilliant Silver Hoop</strong> +2 RAD <strong>Bright Copper Hoop</strong> +1 RAD <strong>Lady Mourninde''s Hair Sticks</strong> Lady Mourninde''s hair sticks. (Legendary)


    <em>These enchanted hair sticks</em><em>seem quite ordinary</em><em>and will keep</em><em>adys hair in ce, no matter how a battle or storm rages. These manticore tooth daggers seem quite ordinary are disguised as hair sticks. They will prate most armors easily, delivering a deadly, poisonous bite. Each use per day diminishes the poison effect.</em> <strong></strong><strong></strong> <strong>Skills:</strong> <strong>Name</strong><strong>Stat</strong><strong>Level</strong><strong>T3 Total</strong> Earned in T4 <strong>P/S/T</strong> Road of Shadows


    (Aspect of Shadows) CHA 15 10500 Primary Light of the World


    (Aspect of Radiance) RAD 15 10500 Primary The Green


    (Aspect of Nature) WIS 15 10500 Primary Virulent Magic


    (Aspect of Poison) INT 15 10500 Primary Nigh-Invulnerable Poison Resistance CON 15 10500 Primary Garrote STR 15 10500 Primary Knife Fighting DEX 15 10500 Primary Dart/Shuriken DEX 15 10500 Primary Probably Poisoned Pie DEX 15 10500 Tertiary Poisoner INT 15 10500 Primary Enchantment CHA 15 10500 Tertiary Brewing WIS 15 10500 Tertiary Stealth AGI 15 10500 Primary Climbing AGI 15 10500 Primary Crippling Strike INT 15 10500 Shadow Assassin''s Avoidance AGI 15 10500 Tertiary Skinning DEX 5 1000 Primary Scrimshaw DEX 3 350 Primary Shark Hunting STR 3 500 Primary Woomera DEX 5 1000 Primary Fishing WIS 5 1000 Primary Hide Crafting DEX 5 1000 Primary Hermetics INT 15 10500 Primary Strange Alchemy INT 10 4500 Hermetics Sub-skill Rune Lore INT 5 1000 Hermetics Sub-skill Astrology WIS 0 0 Hermetics Sub-skill Strike Undead RAD 10 4500 Primary Teaching INT 7 2100 Tertiary Bulldogging STR 1 100 Primary Bull Leaping AGI 5 1000 Primary Butchering STR 8 2800 Primary ughter STR 5 1000 Primary Choice Cuts WIS 5 1000 Primary Precision Cuts DEX 5 1000 Primary Anatomy of a Monster INT 5 1000 Primary Meat Hook DEX 2 150 Primary Nigh-Invulnerable Poison Resistance CON 15 10500 Primary Adze STR 15 10500 Primary Strike Undead RAD 15 10500 Primary Demon ying RAD 15 10500 <strong>Enhancements:</strong><strong>Description</strong><strong>Next Rank</strong><strong>Cost</strong> Extra Mana 5 +1400 Mana total Extra Mana 6 30 Extra Health 4 +800 Health total Extra Health 5 25 Pack Hunter 3 +60 damage vs elite monsters when in a group. Pack Hunter 4? Unknown Distant Shot 2 +100% range to all ranged attacks. Distant Shot 3 10 Critical Shot 2 Increased chance of a critical hit when using a ranged attack. Critical Shot 3 30 Jumping Jack 3 You may leap four times your normal distance. Jumping Jack 4 3 Endless Breath 2 You may hold your breath for 10 minutes of normal activity. Endless Breath 3 3 Trust Me! 4 Your Winning Smile inspires trust in all tier 2 creatures and helps with tier 3. Mitigation 3 You take less damage from physical attacks. 30 less damage, total of 60. Fae Sight 5 Discern magical auras on creatures to Tier 6.


    Unauthorized reproduction: this story has been taken without approval. Report sightings.Identify magical items to Tier 6.


    See clearly inplete Darkness.


    Identify spells by name and effect as they are cast. Fae Sight 6 30 Shadow Skulker 4 Move silently and unseen with the help of shadows. Perception tests are suppressed by -20 points. Light and your actions can negate this. Affects Tier 5 and lower creatures. Shadow Skulker 5 25 Fae Resistance 2 <em>Before, your thin blood made you resistant to charms and beguiling. Stronger now, you resist all harmful magics.</em>


    There is a 35% chance that a harmful spell does not affect you. If the spell causes you damage, you take 35% less. The exception to this is the spells crafted by those who hunt your kind. Be wary of the Inquisition. Fae Resistance 3 30 <strong>Perk Name</strong><strong>Description</strong> Perk: Dig 4 Dig at ten times the normal rate creating tunnels that don''t cave in. Perk: Haul 5 You may pick up and move objects weighing six times your normal limit. Perk: Sleepless in Seattle 2 You only need 2 hours per day of sleep. Perk: Endure 4 Nothing gets you down or keeps you from working. Perk: Push Onward 2 Usable once per day. Cost: 1000 Stamina or Health. Gain +5 STR, and +5 Universal Mitigation for 10 minutes. Usable a second time for a cost of 2000 Stamina, and a third and final time for 3000 Stamina. Perk: Tastes like Steak Convert food and food-like substances you put in your mouth tasty roasted meat, or another of your favorite dishes. Perk: Hunter''s Slyness Your scent is masked from both other hunters, and your prey. High Perception can negate this. Perk: Fae Resistance <em>Before, your thin blood made you resistant to charms and beguiling. Stronger now, you resist all harmful magics.</em>


    There is a 30% chance that a harmful spell does not affect you. If the spell causes you damage, you take 30% less. The exception to this is the spells crafted by those who hunt your kind. Be wary of the Inquisition. <strong>Milestone Abilities</strong> <strong>Milestone</strong>


    <strong>Bright as the Sun


    </strong>


    <strong>(CHA and RAD)</strong><em>Magic and Light are your heritage</em>. High CHR and RAD reward you with +1000 Mana. <strong>Milestone</strong>


    <strong>Three Shadows</strong>


    <strong>(CHA and INT)</strong><em>The Fae walk among mortals unseen, showing the face that suits them for a time.</em> High CHR and INT have given you the ability of <strong><em>Three Shadows, </em></strong><em>a powerful mour</em>. Are you a dark-haired Lonely Barmaid? Or a sun-haired daughter of the Fae? Or something more terrible? Your identities are very distinct, and not a simple illusion. Only those you choose to trust will know the truth. Gain three additional Perks, only usable with one of your shadows.


    <strong>Milestone</strong>


    <strong>Healing Aura </strong>


    <strong>(RAD and CHA)</strong> <em>Fairy magics do not need the clumsy gestures and shouted words of mortals.</em> High DEX and CHR reward you with <strong><em>Subtle Casting</em></strong>. It takes a keen eye to see that you are casting a spell. Devising a counter to your spells or reacting to them is difficult even for a skilled mage. <strong>Milestone</strong>


    <strong>Grace of the Elder Race</strong>


    <strong>(AGI and CHR)</strong> The natural grace of your heritage is augmented by your high AGI and CHR, bestowing upon you the <strong><em>Grace of the Elder Race</em></strong>. +30% to any avoidance skill, or a skill involving bnce. Your posture and poise show in every move you make. <strong>Milestone</strong>


    <strong>Insight</strong>


    <strong>(RAD and INT)</strong> Quick minds and sharp eyes discern the truth<strong>.</strong> High RAD and INT give you the perk: <strong><em>Insight.</em></strong> You spot the lies others tell, and the more they talk, the more they reveal about themselves. Half-Truths and carefully worded truths might still fool you. Simple mours and illusions are seen for what they are. <strong>Milestone</strong>


    <strong>Healing Aura</strong>


    <strong>(RAD and DEX)</strong>


    Those around you are blessed by the Healing Aura that you can project. Anyone within ten feet of you will have small wounds slowly healed andrger wounds made smaller. Whenever an ally within 100'' of you is injured, you may use <strong>Triage</strong> to heal 200 health and stop active bleeding. Cost: 50 mana. <strong>Milestone</strong>


    <strong>Light Step</strong>


    <strong>(AGI and RAD)</strong><em>Like all the Fae of Alfheimr, you can dance across the morning dew and race upon the snowkes leaving no tracks</em><strong>.</strong> RAD and AGI give you the perk: <strong><em>Light Step</em>.</strong> Rough ground, ice, slippery stone shingles, or a hallway covered in caltrops will not impede your step or slow you down. You are sure-footed in the most extreme conditions. You leave no tracks when you travel. <strong>Milestone</strong>


    <strong>Metamagic</strong>


    <strong>(DEX and INT)</strong> Fast Casting has been upgraded to Metamagic. Whenever you cast a spell, you may double its area of effect, range, damage, healing, or a number of targets. Thises at the cost of three times the normal mana cost. <strong>Milestone</strong>


    <strong>Alert</strong>


    <strong>(AGI and INT)</strong><em>It is nearly impossible to take a child of the Light Fae by surprise.</em> When conflict begins, your high AGI and INT make you <em><strong>Alert</strong></em>, and allow you to react quicker than your foes. Your weapons will appear in your hands, and spells will be ready to cast. You may attack before your opponent if you were not surprised or asleep. If you surprise opponents, you may attack or cast a spell before they realize they are in a fight, and then immediately do so again. <strong>Milestone</strong>


    <strong>Skilled Acrobat</strong>


    <strong>(AGI and DEX)</strong> High AGI and DEX grant you the perk: Natural<strong><em> Acrobat.</em></strong> Your heritage gives you a supple body and perfect bnce. You are skilled at tumbling, walking a tightrope, or swinging from a trapeze. If you have an evasive defense skill, it gains a 3<strong>0% bonus</strong>. Trifecta Level 3 +500 to Health, Stamina, and Mana Quadratic Level 3 All of your items gained as rewards are now bonded to you and cannot be lost through death. Five Prophecies -The 5th Hidden Lord continues to be interested in you. They note that you would only be constrained by the slow pace of learning in a College of Magic, and respect your choice to take power from your enemies. They encourage you to im your own tower and teach others.


    -The Emperor on his yacht thinks of you often and thanks you for his day off. Perhaps he wille to visit?


    -Evergreen, Goddess of Nature, sends aid to your blightednd, twisting Druidic magic to your advantage.


    -Your Adversary has struck against you and failed. All hail the new Countess of the Fae Court.


    -The God of War''s anger has grown. Find a way to cate him or you will face the full force of his wrath because of your actions. One of his captains plots against you, and will strike to gain his favor. <strong>Spell</strong><strong>Description</strong><strong>Mana Cost</strong> Type Circle of Runes Create a basic circle of runes, limited by the runes you have studied. The circle will enhance spells cast from within it, if the runes have synergy with the spell. 100 to 1000 Fae Magic Bugs! Up to four Giant bugs the size ofrge dogs appear and do your bidding. You choose the type, which may give them special abilities. You may also choose to summon a swarm or normal sized bugs. 100 per Bug Fae Magic Minor Illusion A simple illusion that will fool mortals, but not a High Fae. The least illusion spell. 100 or more depending on size and scope. Fae Magic Ignite A simple spell that creates me from a candle to a small campfire. Range of 100''. The firests only a few seconds. 50 mana. Fae Magic Levitation Release one to four willing people from the bounds of gravity, and move them up or down as you will. The unwilling may be affected, but with much higher cost and difficulty. 100 mana per person per minute. Fae Magic Grey Dogs Summons two spirits of shadow who will protect you and guard your nks. Over time they will be as intelligent as a trained dog, and grow more substantial. 400 mana Shadow Shadow Step Teleport to a nearby shadow, with a chance to be hidden based on your stealth and shadow skulking skills. 100 mana Shadow Shaded Shadows wrap around you, enhancing certain spells and granting +20% to avoidance skills if the area is not in bright light. 100 mana, duration 10 minutes. Shadow Death of the Sun Absorb the light from arge area, creating shadows, and pools of darkness. This is a very noticeable effect and will persist as long as you concentrate. 1000 mana. Shadow Sacrificial Twin Creates a double that takes any surprise attack. You teleport to a nearby shadow. 500 mana Shadow Moon de (Attack spell of moonlight) A Silvery scimitar does direct damage (shing). 200 base damage for 100 mana Shadow <strong>Triage</strong> Whenever an ally within 100'' of you is injured, you may use this spell to heal 200 health and stop active bleeding. 50 Mana Nature Frost ze Small AOE, 5'' radius, does either fire or cold, which ever hurts more. 100 mana cost. Nature Consecration of Stone Consecrates an area of stone or simr material in preparation for rune carving or dedicating a building to a god or goddess. 10 mana per 1 square foot of stone Nature
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