Chapter 444 Correct usage of the trigger back button
Zhuge Jun has always held this controller, but he has basically never used these two special back buttons.
The reason is also very simple. He did not find the significance of the existence of these two back keys.
From the current point of view, they only map the LT and RT keys on the controller.
Although the mapping can be modified from the software and changed to other keys, what is the point of this?
You need to use your **** to hook the back buttons, which is a bit difficult for most players to adapt to.
Because most people use controllers to play games, they only use their thumb and index finger frequently. Over the years, muscle memory has been formed. Whenever the LT and RT keys are used, the first reaction is to press them with the index finger.
In comparison, Zhuge Jun feels that it is more practical to make the back buttons L3 and R3, which means pressing the left and right joysticks. After all, the operation of "pressing the joysticks" seems a bit anti-human.
So during this period of playing, Zhuge Jun basically used the default keys of the controller, and almost forgot about the two trigger keys on the back.
But after experiencing the importance of Transformation Slash five times and three times, he suddenly remembered these two back keys, especially the back key on his right hand.
Thinking of this, he turned the back button and carefully felt its feel.
There was a crisp "click" sound.
After turning the back button, it will have an obvious damping feeling, and it is impossible to directly turn it to the lowest position.
It will pull at a fixed speed, and at a certain point in the process, it will make a crisp "click" sound, and there will be a clear difference in feel.
After crossing this point, it still has a journey, and finally stops at the lowest position.
If you turn it in reverse, there will be a similar process, but the speed of movement will change, and the timing of the "click" will also be slightly different.
Zhuge Jun looked at the movements of the characters on the screen, and carefully felt the feeling of turning the button on the back of the trigger. Suddenly, he had an idea and seemed to understand.
"That''s it! This trigger back button not only simply maps the RT button, it actually has a strict correspondence with the transformation slash in the game!
"The stroke of the trigger button is the entire process of the Transformation Slash, and the ''click'' sound is actually the invincible frame of the Transformation Slash!
"Not only that, it can also read game data in real time. Different weapons and different details of the deformation slash will also change the back button of the trigger.
“Both the left and right back buttons support this function, and players can also set it freely. For example, it can be set to automatically rebound, so that they can only push down but not up, which is more in line with the operating habits of some players.
“This peripheral button is really useful!”
Zhuge Jun couldn''t help but be full of surprises, because this memorized key will be of great help in GP practice.
The "invincible frame" thing in the game itself is illusory. Even if players watch Transform Slash''s moves dozens of times, it is difficult to quickly visually remember where the GP''s invincible frame is.
But with this peripheral, players can judge together through the three senses of vision, hearing, and touch.
Especially the touch, which is very important to the player''s feel and can greatly speed up the formation of muscle memory.
Just like many games, the handle will vibrate to varying degrees at specific times, and the details of the vibration are becoming more and more abundant. On the one hand, this is to give players a better sense of immersion, and on the other hand, it is also to prompt players for their operations.
Practicing GP through this memorization key will undoubtedly have the effect of getting twice the result with half the effort.
So can this controller only be used to play "Blood of Lies"?
Not really.
It can actually be used in any game with similar mechanics.
Although the design of Transformation Slash is very uncommon in other games, there are many similar mechanisms in these games.
For example, shield counterattack, or specific martial arts.
Take the shield deflection as an example. Its mechanism is actually the same as the deformation slash. Both have obvious hand-raising movements and generate bounce judgment frames during the process of swinging the shield.
So where exactly is this decision frame? This can only be explored and remembered by the players themselves.
But this handle can read in-game data, strictly match the keystroke of the trigger key with the entire bounce process, and use a special "click" feel to correspond to the bounce determination frame in the process.
The same applies to some specific martial arts with GP effects.
As a peripheral, this controller does not change the game mechanism. It still requires a lot of practice to rebound or GP successfully, and you can still only GP specific moves.
But it can greatly improve players'' familiarity and understanding of their own GP actions. Then they only need to focus on studying the boss actions.
Not only that, players can also use software to fine-tune the trigger key, changing its key range, rebound mode, determination frame prompt position and other details.
This makes it widely used in action games, shooting games, and driving games.
It can simulate changing magazines when shooting, and can also simulate shifting gears when driving. It can not only enhance the atmosphere, but also effectively improve a specific operation and reduce training costs.
Even if these games are not officially supported, it doesn''t matter. There will always be some big players who will adjust it themselves.
After they have adjusted it, they can transfer the relevant configuration files to the controller software. Other players only need to search for relevant games and load the configuration files with one click.
In short, there are many ways to play it!
Zhuge Jun seemed to have opened the door to a new world. He quickly used the back button and found a few monsters to practice.
Sure enough, my mastery of GP movements has been significantly improved! Zhuge Jun took out his long-lost sword and shield and tried it again, and found that it had the same effect.
Although the GP actions of sword and shield and sword and spear are not exactly the same, and the judgment frames of GP are also different, you can quickly feel the difference in action between the two through the trigger back button, and adapt as quickly as possible.
"Try again!"
Zhuge Jun was very happy. He had been frustrated before, but now he suddenly saw the light and rekindled hope.
Finally, after another fierce battle, Zhuge Jun played the simple mode again without any danger.
But this time, facing the boss''s right foot on the ground, Zhuge Jun combined the GP timing mentioned in the previous video by Lao Wang next door and the feel of the back button of the trigger to decisively use Transformation Slash.
"Success!"
This GP action had a very good effect. The boss''s right leg spurted a lot of blood, and at the same time a big stiffness was produced, which also accumulated a certain amount of damage to the area.
Zhuge Jun hurriedly kept up with the output, and in the meantime used a transformation slash to return to his two-handed state.
Because he only practiced the Transformation Slashing GP with both hands, he could ensure the success rate to the greatest extent.
The boss stepped on the ground again, GP again!
"It worked again!"
Two consecutive GP successes gave Zhuge Jun a feeling of great relief. After a continuous cycle and a meal of output, the boss''s right leg was damaged by the punch, and his blood volume reached half health, entering the second stage.
It''s that fast!
It can only be said that the benefits of GP are indeed exaggerated. This operation is indeed difficult, and the consequences of a mistake will be serious. However, once the GP is successful continuously, it is fast, exciting, and very entertaining.
Zhuge Jun saw the right opportunity, stepped forward at the moment when the boss was kowtowing, ducked under its belly, and dealt crazy damage to the other left leg.
Finally, the boss fell to the ground.
Only then did Zhuge Jun realize that he had actually hit a non-injury target.
"How the **** am I so strong?!"
Zhuge Jun himself was shocked. He did not expect that he would defeat this boss without any injuries for the first time.
If it were in other games, between "passing the boss" and "no damage to the boss", you would have to go through at least ten hours of practice.
However, "Blood of Lies" has greatly shortened the distance between the two due to its special dynamic difficulty mechanism and part destruction effects.
To put it simply, the more difficult the dish, the easier it becomes.
Once you can properly handle the boss''s moves, the boss''s moves will become easier and easier. Coupled with the weakening effect of damage to the boss''s movements, you will be able to survive without any damage even if you act recklessly later.
What are the benefits of this dynamic difficulty design?
According to Lilith''s original idea, it can make experts feel unsatisfied. After all, the more they fight, the more boring they become, and the boss will fall before they even exert their strength. It can also allow novices to break their defenses, because the more novice they become, the more difficult they are to defeat.
The dynamic difficulty mechanism does both of these two things.
But everything has a price, and this is where the price of dynamic difficulty becomes apparent.
When the player suffers for a period of time and can handle most of the moves properly, he can enter the "easy mode" and directly skip the "hard pass" and go directly to the "clear pass without injury"!
This will bring great pleasure to players and greatly increase their self-confidence.
Zhuge Jun is in this state at this time.
Not only have all the previous setbacks and difficulties been forgotten, but I have also been deeply impressed by the feeling of GP.
There is nothing left in my mind, only the satisfying feeling of succeeding in three consecutive GPs.
As for enchanting the boss after lighting it? This kind of small problem is not worth mentioning.
What **** design? This is an original design, okay?
“I’m even a little bit unsatisfied and want to play again.”
Zhuge Jun felt a little emotional, but it was a pity that he didn''t save it manually before playing.
And after thinking about it, he has been delayed on this boss for a long time. He is currently lagging behind the first echelon, so he should continue to seize the time to advance.
There must be a more powerful boss waiting for him later.
Back at the hotel, the plot moved forward again.
The NPCs rescued before have some new functions, new weapons and clothing can be purchased, and many new plot dialogues have appeared.
Zhuge Jun walked around the hotel several times and finally managed to handle the things that needed to be dealt with.
But just when he was about to go out and continue exploring, he suddenly froze and felt that something was wrong.
Turn your perspective and take a closer look at your character.
"Hey, is there something weird about my face?
"Is this what I pinched my face at the beginning?"
(End of chapter)