Chapter 443 The Difficulty of Polarization
Zhuge Jun was so angry that he was now entering an endless loop.
"I can''t beat the boss!"
"Then you should first use the perfect moves in the first three minutes to put the boss into simple mode!"
"If I can perform the perfect processing in the first three minutes, do you think I won''t be able to defeat the boss?"
You know, although the boss has different moves in the second stage, such as his whole body being set on fire, most of his moves are still the same.
In other words, if Zhuge Jun wants to deal with it perfectly at the beginning, he must first be familiar with all the boss''s moves and basically deal with them calmly.
Not only must there be no damage, but you must also seize every opportunity to steal output during the break, so that you can enter simple mode.
But this is difficult. If he can handle these moves perfectly and stably, it means that he is already very proficient in this boss. Even if there are some changes in the moves later, it will not cause too much trouble. It is only a matter of time before he passes the boss. .
Then does he still need to pursue the so-called "simple mode"?
To put it simply, this simple play method can be described in ten words: novices can’t afford it, and big guys can’t stand it.
"I''ll try first to see if I can trigger this simple mode if it''s just harmless."
Zhuge Jun didn''t give up yet. Although he already had a guess, he still wanted to verify it.
This time, after he entered the arena, he started to run a marathon with the boss, keeping his distance.
The boss has a small number of large-scale flying skills, but fortunately, the forward swing is relatively long, and Zhuge Jun chooses to unlock it, so that the dodge button is no longer a step but a roll, and the moving distance will be longer, so he can successfully dodge.
However, one minute passed, two minutes passed...
Zhuge Jun estimated that time was enough, so he faced the boss again and circled around its right leg, trying to deceive the "simple mode" as much as possible.
But all this is in vain, the boss''s moves are still exactly the same as at the beginning.
Returning to the gas lamp again, Zhuge Jun just wanted to look up to the sky and sigh.
"Sure enough, my guess was correct. The production team is not human!"
Combining the strategy video of Lao Wang next door and his own game situation, Zhuge Jun determined that the game itself has some kind of "injury-free incentive mechanism" or "injury punishment mechanism."
If the player remains unharmed and continues to attack the boss, the boss will gradually become smarter and become easier to fight.
But once the player is injured, the boss will no longer reduce his intelligence. Instead, he will become more and more crazy with more and more moves.
If you want to lower the difficulty, you must first take no damage in the early stage and steal enough knives.
But the question is, who wants to lower the difficulty? Of course a rookie. It is simply impossible to prevent them from being injured in the early stage.
"What is this called, dynamic difficulty?
"No, it should be the reverse dynamic difficulty, right?"
Zhuge Jun was simply filled with sadness. He never expected that Ni Tiantian could give him a whole big job in a place like this.
The dynamic difficulty of other games is that it becomes easier for novices and harder for experts. Why is it the other way around in "Blood of Lies"?
It’s getting harder and harder for novices, but it’s getting easier and easier for experts. Is this something that humans can do?
Zhuge Jun clicked on Lao Wang''s video next door again. He wanted to cry and complain, and asked him to make another video to show a set of playing methods that can also be used by players with disabled hands.
But then I thought about it, what is the difference between this and "dismantling the boss with all skills"?
The boss''s moves at the beginning are quite random, and there is no possibility of skipping classes. The only thing the player can do is to memorize the skills carefully and learn how to deal with all the moves.
If you can learn 70% to 80%, although the difficulty will not be significantly reduced, you can slowly kill the boss.
If you can learn 100%, you can play the simple mode and pass it more easily.
In other words, the prerequisite for skipping classes is that you must first graduate with full credits.
Do you need all the boss skills to dismantle this kind of thing? In fact, it''s not really necessary, because by now Zhuge Jun already knows how to handle these moves, and Lao Wang next door has basically demonstrated them in the video.
Rolling means turning around quickly and running, kowtow means taking steps forward...
But knowing how to deal with it is one thing, being able to type it out is another.
In a real boss battle, the situation changes rapidly. If you react a little slower or make a mistake, all your previous efforts will be wasted. Wouldn''t this still mean you have to suffer for a long time?
"Nitiantian is really good, he even invented the ''anti-strategy mechanism''..."
"You can be human beings!"
This was the first time Zhuge Jun encountered such an outrageous situation. In other games, when players fail to defeat the boss, taking a look at the strategy and making some targeted preparations can often significantly reduce the difficulty of the battle.
In the end, "Blood of Lies" was good. After watching the video, I realized that I felt lonely watching it. I only learned the optimal way to deal with a single move, and the rest had to be practiced slowly by myself.
"Then practice!
"Isn''t it the perfect way to practice these moves? As long as you can practice them, you can play simple mode. How can you be knocked down by this little hardship?"
Zhuge Jun was very angry, but in the end he chose to calm down and continue to fight.
…
At this time, public opinion has been fermenting regarding the difficulty of "Blood of Lies". Players were shocked to find that "Blood of Lies" has almost become the most polarizing game in terms of "difficulty" in history.
Some people think that this game is too simple, without any challenge at all. Even the bosses often seem to be mentally retarded, and there is no thrilling and exciting battle at all!
Another person believes that the difficulty of this game is very unreasonable. The players are all glass men who break when touched, and the boss is a mad dog. How can you beat this?
The seeds of this controversy were obviously planted yesterday.
When "Blood of Lies" was released, a group of people questioned it because the GP feel of the prologue and the official chapters were very different.
Various anchors started broadcasting one after another, and most of them managed to destroy the giant beastly dolls without any risk. This caused many abused players to break their defenses and wonder if the anchors had a special version.
Originally, these two problems could be solved quickly. After all, as long as someone unpacks the package, the GP invincible frame will be exposed.
However, some players pointed out that "the different performance of the protagonist in the prologue and the official chapter is consistent with the plot setting." Coupled with the rapid polarization of player reputation today, the water has been muddied again, causing division among the players.
They were busy arguing with each other, so naturally they temporarily ignored Ni Tiantian, the culprit.
Both the "Simple Party" and the "Difficult Party" believe that they are right, and they are **** for tat and refuse to give in to each other.
Among them, the "Simple Party" is mainly composed of high-level players and cloud players.
Most of these high-level players are similar to Lao Wang next door. Although they have not tried it in advance, they are talented and quickly adapted to the combat rhythm of "Blood of Lies". On the way to pursue no injury, they discovered that this The more you play the game, the easier it becomes, and the more you fight the boss, the more mentally retarded it becomes.
Many times, only the first two or three minutes of the battle are interesting.
Once the first three minutes are played perfectly, the rest will soon enter garbage time. The boss keeps using very simple moves, and you can GP as much as you want. After the fight, you don''t feel at all happy, and you even want to laugh a little.
When the cloud players watched the anchor''s live broadcast, they all exclaimed, "That''s it?"
It’s okay for me to **** you!
Because cloud players have not played it in person, it is naturally difficult to understand how difficult it is to "make a perfect response in the first three minutes". They only saw that after the boss entered the simple mode, it was indeed "I can do it if I can".
Cloud players include not only viewers in the live broadcast room, but also viewers of Wushang’s strategy videos. They are all staunch “simple people”.
And those like Zhuge Jun who are not top-notch in operation but have actually played the game are basically **** "difficult party".
Because they found that the fault tolerance rate of this broken game is indeed too low, and it is too difficult to play the simple mode. Isn''t this difficult enough?
However, there is an information gap between the two parties, and it is difficult for each other to completely convince the other party.
The easy party attacked the hard party for being noobs, telling them "if you are good, practice more", "it is difficult to play such a simple game in your life", "it is recommended to play puzzle games", in short, they just took the video The boss in the intelligence-reducing mode makes crazy faces.
There are also real bosses among them. This game is very simple and boring, so it is difficult to distinguish between true and false.
The difficult party thinks that the easy party are all cloud players. They just watched the live broadcast and a few harmless videos to make up for the difficulty of the game. "Can you buy a game and try it first?"
With this quarrel, everyone has forgotten the previous arguments. The GP invincibility frame issue and the special version for the anchor seem to be irrelevant at the moment.
Players are so polarized that they can''t agree on whether the game is difficult or not. So why are they arguing about GP invincibility frames because everyone has different feelings about it, and the novice anchors are also playing smoothly? Instead, they are all trivial problems.
But no matter what, this polarized and fierce dispute has in turn further stimulated the popularity of the game.
The more unsolved mysteries there are, the more heated the debates, and the more new people will fall into the trap with disbelief.
…
“Damn it, it’s another failure!
"I''m so angry!"
Zhuge Jun was stepped on by the boss and failed to successfully GP, and almost broke the defense on the spot.
After practicing for an hour, he finally mastered the simple mode. Zhuge Jun was overjoyed and felt that he could kill the boss quickly without any damage, but he didn''t expect that when the boss stepped on the ground, his Transformation Slash GP made a mistake!
It doesn''t matter if you don''t have G this time, you can get back up by hitting a blood bottle, but the key is that the simple mode that you finally played is gone, and the boss has become hyperactive again!
Zhuge Jun was simply filled with sadness.
It stands to reason that the boss''s ground stomping move is a better GP move, but the problem is that if you want the boss to repeat this skill, you must first spend a lot of time practicing other moves.
Zhuge Jun failed to practice GP for stepping on the ground, and the GP judgment of this game is relatively strict, so this seemingly simple link is not simple.
Once you fail, you have to start all over again.
Of course, Zhuge Jun can handle other moves relatively well at this time, and if he is willing, he can slowly wear down the boss.
It is also a safe way to give up GP, keep using the previous methods to deal with it, and slowly use the knife.
But Zhuge Jun was not convinced. I finally played the simple mode. If I still can''t GP happily, then wouldn''t I have played in vain?
You must know that the GP''s playing style is much faster than that of using a knife, and both the visual effects and the feeling of pleasure are completely different.
"I''m really convinced. This GP is such a difficult problem. Why is it still lingering? How on earth should I practice this thing??"
Just when Zhuge Jun was complaining, an idea suddenly flashed in his mind, and he thought of something very important.
The official co-branded controller!
(End of chapter)