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17kNovel > When I Write a Bug It Becomes the Core Gameplay > Chapter 415 Weapon combinations and transformation cuts

Chapter 415 Weapon combinations and transformation cuts

    Chapter 415 Weapon Combination and Transformation Slash


    ?Everyone present nodded frequently, and they all thought it made sense.


    It was just what Zhou Yang and Wei Chengjie were thinking, and it was obviously not the same thing as Lilith.


    ??Lilith thinks that Gu Fan''s design is indeed different from other difficult games on the market, and it is also different from "Ascension". It seems promising to create negative emotions.


    But what Zhou Yang and Wei Chengjie want is of course the success of the game.


    But it is obvious that although the combat system proposed by Gu Fan has the potential to be successful, it still lacks some details before it can be truly successful.


    Because this is not a universal design solution!


    ?Taking the GP invincibility frame in weapons as an example, this is obviously an imperfect design.


    As an action game, if the game content is to be rich enough, the weapons in the game must be diverse enough.


    It is best to have dozens of types. Even if it cannot be achieved, there must be at least a dozen types, and each must have its own characteristics and have a good balance.


    This is a bit difficult.


    If it is other games that do not have GP invincibility frame settings, weapon balancing is relatively easy to do.


    Because of the balance of the weapon, it can be roughly designed from the following aspects: shooting speed, action modules for different attacks, shooting toughness, damage, toughness reduction, attribute attacks, combat skills, etc.


    Generally speaking, large weapons are slow to release and have long swings back and forth, but they have a certain degree of toughness and dominance when released, and their damage and toughness-cutting capabilities are also relatively high.


    ??Small weapons are faster to shoot, have shorter back and forth swings, and are more flexible, but the damage will definitely be worse.


    Even within large weapons or small weapons, there are subtle differences.


    The more differences there are, the easier it is to balance them, as long as they are weakened or enhanced in a targeted manner.


    But when Gu Fan decided to add GP effects to all weapons, it became a bit difficult.


    Because the GP effect is a very powerful effect, it will seriously damage the balance between light weapons and heavy weapons.


    ?According to conventional design ideas, the GP of light weapons must be easier, such as being able to reach it by raising your hand; while the GP of heavy weapons is more difficult.


    But after careful consideration, you will find that this design will definitely not work, because if light weapons GP is easy, Mr. Li will definitely not agree.


    ?The best way is actually to make GP difficult for light weapons, while heavy weapons cannot GP at all. Only in this way can it be considered more balanced and in line with the game difficulty that Mr. Li is satisfied with.


    But in this case, the game''s combat system may lack features and be not much different from other general games.


    Can it really be like what Mr. Gu said, after adding GP to all weapons, can they still be balanced to a certain extent?


    ?This seems a bit difficult.


    Thinking of this, Zhou Yang expressed his worries: "Mr. Gu, Mr. Li, if you add GP to all weapons, it might not be so balanced, right?"


    ?Lily didn’t care at all: “Balance? What is that? Can it be eaten?


    “Not important at all!”


    ??Gu Fan couldn''t help but smile secretly in his heart. It seemed that Lilith hadn''t noticed the seriousness of the problem yet.


    In Lilith''s view, it doesn''t matter if the weapons are unbalanced, such as the most extreme situation: there is only one weapon in the game that is easy to use, and the other weapons are all toys. Players only discovered this cheating after trying them all. situation, isn’t that a great way to generate negative emotions?


    ??But Gu Fan coughed twice and said, "Mr. Li, think again.


    "If the weapons are very unbalanced, there will inevitably be some weapons that we did not expect that can be easily passed. I think that is not what you want to see."


    Lilith raised her brows and was instantly alert: "Huh? Yes, what you said makes sense!"


    ?The balance of weapons is indeed a big deal. Even in the top action games currently on the market, it is difficult to achieve a particularly perfect balance when there are too many weapons.


    There will definitely be some "simple weapons" that even the designers have not thought of.


    ??It is also commonly known as "wheelchair" by players.


    Did the designers create these wheelchair weapons on purpose?


    ??In some games, designers are worried that players will not be able to pass the level, so they deliberately set aside some mindless wheelchair weapons. But this is not the case in some games. This can be seen from the fact that the production team urgently released balance patches and kept cutting wheelchair weapons without thinking.


    It is common for powerful wheelchair weapons to have their attributes cut in half.


    ?This shows that no matter how mature and powerful the production team is, it is difficult to achieve perfection in terms of balance the first time.


    ?Perhaps you think of a certain weapon as just an ordinary weapon, not a super model, but once the players developed it, they discovered that this thing is simply too powerful, and it is a pure wheelchair!


    It is conceivable that no matter how balanced Nitian is during the development period, this situation will inevitably occur after the release of "Blood of Lies".


    For other companies, this is not a big problem.


    Whatever is forcibly chopped down will be the end of it!


    ??Hit him directly in the middle, and afterwards he was just scolded by the player and lost his horse.


    But this is not possible for Nitian, because once a Nitian game is released, it cannot be updated. It is absolutely impossible to patch it afterwards to balance it.


    So, in order to prevent players from using wheelchair weapons to easily pass the level, this balance issue still needs to be solved.


    Lilith was a little discouraged: "So, is it possible to balance the strength of weapons when all weapons have GP? Why do I feel that this seems a bit too difficult..."


    ??Gu Fan continued calmly: "If GP will affect the balance of weapons, actually this problem is not unsolvable. Just continue to add new variables."


    Zhou Yang and Wei Chengjie were both a little surprised: "New variable?"


    You must know that there are already enough variables in weapon balance. If we add new variables, are we sure we can still achieve a good balance?


    ?Gu Fan explained: “Actually, the key issue now is ‘whether the GP of light weapons and heavy weapons are the same’.


    “If the GP of light weapons is as good as that of heavy weapons, then there is no doubt that heavy weapons will become too powerful and light weapons will have no use;


    “And if the GP of light weapons is easy to use and the GP of heavy weapons is not, then the light weapons will be too strong.


    “Although there is a certain critical point of equilibrium, it is too troublesome to find this critical point, and even if it is found, it is easy to make mistakes.


    "So, my idea is to make the GP of light weapons and heavy weapons equally difficult to use, and introduce a new variable to balance the disadvantages of light weapons. "This variable is...weapon combination, transformation slash, and puppets prosthetics. "


    Lilith was silent for a moment: "Gu Fan, are you illiterate? There are obviously three variables."


    ??Gu Fan explained: “In my mind, they are actually the same.”


    Lilith instinctively felt something was wrong: "Can''t you just use one? For example, just use a puppet prosthetic limb."


    ?Gu Fan pondered for a moment: "One... is not safe."


    ?Lilith was a little discouraged. She couldn''t figure out why she, a **** demon who focused on creating negative emotions for players, was so worried about the balance of weapons in the game? And it also raises many new questions for one question.


    But the previous concerns are indeed justified. If the weapon balance is not done well and there are a large number of wheelchair weapons, it will be really detrimental to collecting negative emotions.


    ?Then let’s listen to what Gu Fan has to say!


    ?Gu Fan explained: “First of all, let me talk about the specific concepts of these three mechanisms.


    “Weapon combination means that we set all weapons into two parts. These two parts can be used separately or in combination. Moreover, these two parts can also be used in combination between different weapons.


    "Transformation Slash means that the player can hold the two parts of the weapon separately, which is a dual-wielding form; or he can combine the weapons and hold them with both hands, which is a two-handed form. When the player transforms these two forms, he uses "Transformation" "Cut" to achieve.


    “Among them, the dual-wielding form is a light weapon; the two-handed form is a heavy weapon. And the transformation slash is GP.


    “Of course, we can also add GP effects to the specific attack actions of some special weapons for further balance.


    "Finally, there is the puppet prosthetic arm. In other games, the function of the prosthetic hand is often an independent skill, such as shooting hook locks, breathing fire, deploying shields, etc. But in this way, the prosthetic hand and the player''s weapon system are time, there is a lack of linkage.


    “In my vision, the puppet prostheses should be combined with the weapon system. The same skills will have different changes depending on the type of weapon.


    "For example, if it is a puppet prosthetic that can also breathe fire, when it is used with a certain weapon, it enchants the weapon with fire; when it is used with another weapon, it breathes fire through the weapon; when it is used with other weapons, It turned into laying a fire trap again.”


    Wei Chengjie was stunned for a moment: "Wait a minute, Mr. Gu, if you can combine them at will, will the attack modules of the two-handed weapons also change?"


    ?Gu Fan explained: “We divide the weapon into a left-hand part and a right-hand part.


    “Among them, the left-hand part is more inclined to the auxiliary role, while the right-hand part is more inclined to the offensive role.


    “When combined, the left hand part will determine the attack module and qualitative properties of the weapon itself; while the right hand part will determine the panel properties of the weapon itself and the linkage effect with the puppet prosthetic limb.”


    Zhou Yang understood somewhat: "So, Mr. Gu, what you are saying is that since it is not easy to balance light weapons and heavy weapons, why not just turn all weapons into a combination of light weapons and heavy weapons?"


    Wei Chengjie thought for a moment: "Wait a minute, Mr. Gu, if this happens, we still need to make an additional dual-wielding action module."


    ??Gu Fan nodded: "To be precise, it is not an additional set of dual-wielding action modules. This is originally an action module for light weapons. In terms of total quantity, it is the same."


    ?Lilith frowned, feeling inexplicably very dangerous.


    She thought about it carefully and immediately questioned: "Wait a minute, Gu Fan, if you do it this way, it seems... a bit too handsome!"


    ??Although there is currently no very detailed weapon design plan, we can roughly imagine what kind of weapons will be produced according to Tiao Fan''s plan.


    Let’s take a simple example: double swords.


    In the dual-wielding mode, it is two long swords with slightly different shapes. In the two-handed mode, the two long swords are combined to form a double-headed sword or a large sword like chopsticks.


    ?In addition, the long swords of the left and right hands can also be combined with components of other weapons respectively.


    ?For example, a long sword and a spear handle can be combined to form a sword and spear; and a long sword and a sharp-edged shield can be combined to form a shield axe.


    ??When the player uses Transformation Slash, he can combine the two swords or take them apart. In the whole handsome and unrestrained action, the GP''s invincible frame is hidden.


    Imagine that the boss is approaching menacingly, but the player calmly takes apart the weapons in his hands, easily blocks the boss''s attack, and then uses dual-wielding light weapons to perform a handsome and chic combo, beating the boss incompetently and furious; and the boss Attacking again, the player combined the two weapons together, once again used GP to easily block the boss''s attack, and then charged up the heavy weapon to kill the boss...


    ? Just thinking about it, you know how much positive emotions this set of cool actions will generate in players.


    This is absolutely not possible!


    Lilith immediately raised an objection: Who allowed you to be so handsome?


    ??Gu Fan shook his head slightly: "Mr. Li, you are thinking too little.


    “If we make the actions ugly, and the upper limit of the action system is very low at first glance, and the numerical difficulty is still high, then who among the players will still play? They will all run away long ago.


    “Since we have decided to increase the numerical difficulty and adjust the balance of various weapons, handsome movements are a must.


    "We want players to see a wonderful seller''s show and see that the theoretical upper limit of various weapons can easily defeat the boss. Only in this way will they be tricked into playing, and even if they suffer setbacks in the early stage, I just feel that I am good at it, and I don’t think there is a problem with our design.


    “Only in this case can we make many small moves.


    “For example, we placed the GP invincibility frame of Metamorphosis Slash at a very strange action node, making it difficult for players to adapt; we made weapons with more handsome moves harder to use, so that players can’t do it even if they want to look cool.


    “Players feel like they are holding a bad breath in their chests. They practice more while thinking about food, but the more they practice, the worse they get beaten.


    “Combined with our various previous settings, including dynamic difficulty and various unpredictable and powerful enemies, players are still going to be so angry that they go to heaven on the spot?”


    ?Lilith scratched her head and thought about it carefully, and felt that what Gu Fan said made sense.


    ??Although the action is too cool and may make players addicted, if the action is ugly and combined with a series of previous settings, won’t players be quickly persuaded to quit? That still fails to achieve the purpose of collecting a large amount of negative emotions.


    The current method is indeed the optimal solution in a sense.


    As long as...it doesn''t cause any surprises.


    Will there be an accident?


    ? Judging from previous games, the probability of an accident cannot be said to be very high, but it can only be said to be close to 100%.


    So Lilith was of course very vigilant and tried hard to think about where the problem might lie.


    But it is really difficult to guess this kind of thing in advance.


    (End of this chapter)
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