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17kNovel > When I Write a Bug It Becomes the Core Gameplay > Chapter 414 "The Blood of Lies"

Chapter 414 "The Blood of Lies"

    Chapter 414 "Blood of Lies"


    ?Lilith listened carefully. Wei Chengjie''s suggestion was indeed very valuable.


    There must be a variety of creatures in the game. If you want to make the world view of the entire game round and natural and make it easier for players to discover the pitfalls of the lie system and the dynamic difficulty system, then the world view must accommodate all these creatures.


    There are three most basic creatures: ancient gods, humans, and dolls.


    However, after these three types of organisms interact and transform each other, it is possible to derive other organisms.


    For example, if the blood of ancient gods affects humans, it may create a family, it may cause humans to suffer from lycanthropy and become terrifying monsters, or it may affect ordinary beasts and turn into more ferocious monsters.


    The life crystals transformed by humans using unclean blood can drive the dolls and give them life. But if the pollution of the dolls by the blood of the ancient gods gradually intensifies and exceeds the critical value, then a weak ancient **** will appear that uses the doll''s body as a parasite, turning into a new life with a powerful shell but filthy inside.


    Similarly, humans can also use puppet technology to change their life forms.


    If the arms and legs are just missing, they can be replaced by mechanical prosthetics of the doll. However, if large areas of the body are mutilated in the process, or if humans themselves want to change their fragile life forms, then they may gradually create inhuman beings. Even new creatures that are not human.


    Some people with ulterior motives may deliberately develop large dolls that look like giant beasts. If such dolls lose control, it will become a terrible disaster.


    Not only that, when the doll absorbs more life crystals, incomprehensible changes will also occur.


    It may be that it becomes more and more like a human being, and it may even be difficult to tell whether it is real or fake at first glance; it may also be that it becomes an indescribable and terrifying creature as cunning as a human being, as solid as a doll, and as indescribably terrifying as an ancient god.


    ?In the context of this world view, the game mechanics can indeed be perfectly covered, seamlessly and very confusing.


    Lilith is very satisfied with the current results of the brainstorming. It is obvious that this brainstorming is very effective.


    ?However, there is still a very important issue that has not been resolved, and that is the name of this game.


    Lilith looked at Gu Fan: "Then, Mr. Gu will decide the name of this game!"


    ??Gu Fan was a little surprised. He had not planned to speak in order to avoid suspicion. After all, in Lilith''s eyes, his threat level was probably still explosive, and the danger of speaking was different from that of the other two.


    But unexpectedly, Lilith took the initiative and asked him to determine the name of the game.


    ?But on second thought, naming is indeed the most harmless thing - compared to directly designing the gameplay and plot.


    In this case, there is no need for Gu Fan to refuse. If he is too pretentious, it will appear to be deliberate.


    He thought for a moment, and then suggested: "What do you think of "Blood of Lies"?"


    Zhou Yang and Wei Chengjie were both impressed: ""Blood of Lies"? What a name!"


    Obviously, based on the current core mechanism and world view, "blood" and "lie" are the two most core concepts.


    First of all, as a Cthulhu theme, almost everything in this game is directly related to blood.


    Human beings injected the blood of ancient gods into their own bodies and became infected with parasites. Their own blood turned into unclean blood. The unclean blood that completely solidified after death became the crystal of life and became the driving force of the doll. Intrinsic motivation.


    Infectious diseases and lycanthropy sweeping across the human world are also intuitively represented by "blood".


    The blood of the ancient gods is both a gift and a curse throughout.


    And "lie" is also the core mechanism of the game.


    ? Human beings who lie may open up their spiritual vision and gradually become crazy by looking directly at the ancient gods; puppets who lie will become more and more like humans and change their life forms.


    In the plot of the game, countless lies run throughout.


    Not only do players constantly lie for the sake of game content, but the NPCs in the game also live in lies.


    Whether it is a researcher who studies the blood of ancient gods, a doctor who uses unclean blood to treat diseases, or a workshop craftsman who deliberately conceals the source of life crystals and claims that it is a gift from God, they are all using it one by one. A bigger lie to cover up the original lie.


    Throughout the entire game process, players are not only constantly telling lies, but also constantly exposing the lies left by their predecessors.


    ?Those predecessors may have gone crazy, died, or experienced an ending more terrible than both, but the lies they left behind are still poisonous and harmful to those who want to save the world in the future.


    And when these two words are combined, they have a different connotation.


    Why is it "Blood of Lies" and not "Blood of Lies"?


    Because the lie of blood is too directional, its intention is relatively fixed, it is just "a lie about blood".


    But "Blood of Lies" contains much more information.


    It can refer to the natural tendency of human beings to lie. Human blood is the blood of lies. Dolls also learned to lie after receiving human blood;


    It can also refer to the fact that the unclean blood created by those researchers using the blood of ancient gods is itself the blood of lies, because these people lied that blood therapy can cure all diseases and deliberately concealed the more serious beasts it may cause. Sickness and madness;


    ?Of course it can also be understood as a broader concept, used to allude to all lies and blood-related content in the game, giving players plenty of room for imagination.


    Even Lilith couldn’t help but nod her head: “Well, it’s indeed a good name!”


    Giving the game a loud and catchy name is also a good thing for Lilith.


    After all, if you want to collect negative emotions, you have to trick as many players into the game as possible. Early publicity is very important, and a good name is also very important.


    “So, does Mr. Gu have anything to add to other game mechanics?” Lilith continued to ask.


    It can be seen that Lilith seems to have had some changes in her thoughts. Originally, she did not want Gu Fan to speak, but after hearing the name, Lilith felt that Gu Fan''s suggestions were indeed indispensable, so she decided Let him add a few more words.


    ?Of course, Lilith will still be extremely vigilant and only adopt the parts she thinks are useful.


    ??Gu Fan pondered for a moment and said, "Should the battle system of this game also need some planning?


    “If the world view and game mechanics are designed accordingly, and the combat system is not particularly innovative, it may not match well.


    “You still have to do the whole thing when you’re acting.


    “What’s more, the combat system is core to adjusting the player experience. After all, this is an action game.”


    Lilith couldn’t help but nod her head after hearing this: “Well, indeed, it makes sense!”


    ?In order to cover up the lie system, a rich world view has been made. In order to match this world view and further cover up the lie system, it is best to make a special combat system.


    Otherwise, it may still be quickly exposed by players.


    A good combat system, once it reacts chemically with the lie system, can create more negative emotions for players.


    So, this issue really needs to be considered in the long term.


    But how to do it?


    Lilith was the first to speak: "We must not use the combat mechanism of "Ascension" this time. We in the game Nitian must have pursuits and constantly break through ourselves!" ??????Obviously, she was seriously injured by the combat mechanism of "Ascension" .


    The core combat mechanism of "Ascension" can be put simply in two words: flicking knives.


    At the beginning, Lilith didn’t understand the tricks of this mechanism and was chopped off by the monsters in the game. She thought it was some kind of particularly unnatural and difficult mechanism, so she happily agreed.


    When players first played it, they were really not used to it.


    But players quickly found the rules of this mechanism. In short, they can pursue the knife after a perfect bullet, and they must defend after a perfect bullet.


    After the players mastered the rhythm, this combat system not only stopped generating negative emotions, but also had the opposite effect, greatly increasing the positive emotions players gained from combat.


    ?Each encounter brings wisdom. This time, Lilith said she couldn’t use this combat system anymore, otherwise she would be digging her own grave.


    Unexpectedly, Gu Fan agreed with this. He nodded and said: "Indeed, the combat mechanism of "Ascension" is designed for "Ascension". "Blood of Lies" has a unique world view, so the combat mechanism naturally needs to be adjusted accordingly.


    “I think that the combat mechanism of “Blood of Lies” should be centered around one point, that is: encourage offense!


    “On the one hand, encouraging offense allows players to take higher risks and generate more negative emotions; on the other hand, encouraging offense is also more consistent with the world view and background setting of the game.


    “It is absolutely not allowed for players to hold up shields and spears to poke the boss obscenely.”


    ?Lilith thought for a while: "Encouraging offense? Doesn''t "Ascension" encourage offense?"


    ?Gu Fan shook his head: "Of course not.


    "The core of the combat system of "Ascension" is the "transformation of offense and defense". It does not simply encourage offense or defense. Players who blindly attack will inevitably be beaten, while blindly defending cannot cause damage to the enemy, so they must do the right thing at the right time. things.”


    ?Lilith nodded slowly: "Well, it sounds reasonable."


    Obviously, she cannot accept any shield poke from the player.


    ?In most action games, especially in adventure games with a Western fantasy background, "Shield Poke" is a very wheelchair-bound and brainless play method.


    As the name suggests, it is to find the shield with the highest damage-resistance rate in the game. After raising it, use some longer weapons that can be used while raising the shield to attack.


    Highlight a situation where you fight yours and I fight mine, making the battle “full of interactivity”.


    Using this method, even players with weak hands can defeat the boss relatively easily.


    For ordinary games, providing players with routines such as shield pokes can ensure the lowest limit of their experience and allow even the most inexperienced players to pass the level. But for Lilith, this routine will greatly reduce the negative emotions that players can generate, and is of course not allowed.


    Just encourage offense, how to encourage it?


    Zhou Yang said: “If we talk about encouraging offense, the first thing that comes to my mind is the blood-sucking mechanism.


    “If broken down, there can be three different situations.


    “The first type is to **** blood indiscriminately until it is full.


    “The second is that after it is full, you can also generate a special blood shield for yourself based on excess blood sucking. When the shield exists, it can resist part of the damage.


    “The third type is that after being injured, the blood bar will not disappear immediately, but will become empty blood and continue to decay. The blood-sucking when the player attacks can only restore the part of the empty blood.


    “In general, the third method is better in terms of balance and experience.”


    Wei Chengjie thought for a while: "I think it can also be handled with "GP".


    "Add an invincible frame or even a bounce frame to the player''s specific attack action. In this way, when the player is fighting the boss, if the two attack actions collide, the invincibility frame or even the bounce frame may be triggered, allowing the player to Gain benefits.


    “Or it can have other auxiliary actions. For example, a puppet’s prosthetic limbs can have special action buttons. If used properly, it can also produce GP effects.”


    Lilith felt more and more uncomfortable the more she listened: "Hey, hey, wait a minute!


    “You are both blood-sucking and GP. Doesn’t this make the players happy?”


    There is no doubt that if these two designs are put together, it does look a bit like Shuangyou.


    There are various damage-reduction props in the game. If the player puts on heavy armor, uses damage-reduction props, and finally kills the boss without thinking, not only can the blood be restored, but the invincibility frame may be triggered just because the player is blinded. , pop the boss straight up...


    It does encourage aggression, but it completely runs counter to the original purpose of creating negative emotions!


    ??Gu Fan coughed twice and said, "Mr. Li, this is actually easy to handle.


    “First of all, we must strictly limit the damage reduction items in the game.


    “There can’t be a shield, and even if there is one, it’s a toy with a very low damage reduction rate; there can’t be heavy armor, and there can’t be props that can significantly reduce damage.


    “If a player wants to fight a boss, no matter what props he uses, what kind of clothes he wears, or what kind of weapons he holds, he will be killed by the boss in the end, there is no doubt about it.


    “Secondly, both the virtual blood and GP mechanisms can exist, but we can create a feeling for players that ‘they look strong but are actually difficult to use’ through specific restrictions.”


    ?Lilith was a little confused: "It looks very strong, but is it actually very difficult to use?"


    ??Gu Fan nodded: "Yes, blood-sucking and GP sound very strong. This was exactly your first reaction when you heard about it, Mr. Li.


    “However, if this mechanism deviates even a little, it will be a thousand miles away.


    “Take GP as an example.


    “If we set the player’s GP action to raise the hand instantly, then this will be an extremely powerful skill. With a little practice, the player can hit the boss to death.


    “If we raise our hand and shake it forward a little bit, it will become the flick knife in "Ascension". Although it takes some time to adapt, once you learn it, you can basically flick it back without thinking.


    “But what if we continue to add more hand-raising and forward shaking? For example, we set the GP’s invincibility frame and effective frame in the middle of a certain action.


    "Then this GP will have extremely stringent conditions. Only a very small number of backplane masters can use it perfectly. For most players, it is a daydream to just rely on luck to GP to the opponent''s attack movements. They can only purely use it. Beaten.


    "The same goes for blood-sucking. Of course we can''t make it a simple blood-sucking, but should make it a "trap".


    "From a plot point of view, unclean blood is the source of madness. Why can killing monsters **** blood? Because when killing monsters, unclean blood will burst out from the monsters, and this blood can heal human injuries and can also be used for dolls. Provide motivation.


    “If you consider this setting, then inhaling unclean blood obviously cannot be without cost.


    "First of all, when other people''s blood enters one''s body through wounds, it will inevitably accumulate the player''s crazy value, making the player''s movements slow, deformed, and even directly produce small stiffness. Although it is only a trivial detail change, it will also greatly affect the player''s feel. .


    “Secondly, blood-sucking will absorb unclean blood into one’s own body, accelerating the process of one’s animal transformation, improving one’s spiritual vision to see dangerous creatures, and may also be chased by specific hunter NPCs.


    “Then we will combine it with the concept of ‘depleted blood’ to turn blood-stealing into a trap, leaving players to wonder whether they should use such powerful functions as blood-stealing and GP?”


    (End of this chapter)
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