Chapter 415 Weapon Combination and Transformation Slash
?Everyone present nodded frequently, and they all thought it made sense.
But what Zhou Yang and Wei Chengjie were thinking was obviously not the same thing as Lilith.
What Lilith was thinking was that Gu Fan''s design was indeed different from other difficult games on the market, and it was also different from "Ascension". It seemed promising to create negative emotions.
But what Zhou Yang and Wei Chengjie want is of course the success of the game.
But it is obvious that although the combat system proposed by Gu Fan has the potential to succeed, it still lacks some details before it can truly succeed.
Because this is not a universal design solution!
Take the GP invincibility frame in weapons as an example. This is obviously an imperfect design.
As an action game, if the game content is to be rich enough, the weapons in the game must be diverse enough.
It is best to have dozens of types. Even if it is not possible, there must be at least a dozen types, and each must have its own characteristics and have a good balance.
This is a bit difficult.
If it is other games that do not have GP invincible frame settings, weapon balancing is relatively easy to do.
Because of the balance of the weapon, it can be roughly designed from the following aspects: shooting speed, action modules for different attacks, shooting toughness, damage, toughness reduction, attribute attacks, combat skills, etc.
Generally speaking, large weapons are slow to release and have long swings back and forth, but they have a certain degree of toughness and dominance when released, and their damage and toughness-cutting capabilities are also relatively high.
Small weapons, on the other hand, are quick to shoot, have short back and forth swings, and are more flexible, but the damage will definitely be worse.
Even within large or small weapons, there are subtle differences.
The more differences there are, the easier it is to balance them, as long as they are weakened or enhanced in a targeted manner.
But when Gu Fan decided to add GP effects to all weapons, it became a bit difficult.
Because the GP effect is a very powerful effect, it will seriously damage the balance between light weapons and heavy weapons.
According to conventional design ideas, the GP of light weapons must be easier, for example, you can reach it by raising your hand; while the GP of heavy weapons is more difficult.
But after careful consideration, you will find that this design will definitely not work, because if light weapons GP is easy, Mr. Li will definitely not agree.
The best way is actually to make GP difficult for light weapons, while heavy weapons cannot GP at all. Only in this way can it be considered more balanced and in line with the game difficulty that Mr. Li is satisfied with.
But in this case, the game''s combat system may lack features and be not much different from other general games.
Can it really be like what Mr. Gu said, after adding GP to all weapons, can they still be balanced to a certain extent?
This may seem difficult.
Thinking of this, Zhou Yang expressed his worries: "Mr. Gu, Mr. Li, if you add GP to all weapons, it might not be so balanced, right?"
Lily didn''t care at all: "Balance? What is that? Can it be eaten?
"Not important at all!"
Gu Fan couldn''t help but chuckle inwardly. It seemed that Lilith hadn''t noticed the seriousness of the problem yet.
In Lilith''s view, it doesn''t matter if the weapons are unbalanced, such as the most extreme situation: there is only one weapon in the game that is easy to use, and the other weapons are all toys. Players only discovered this cheating after trying them all. situation, isn’t that a great way to generate negative emotions?
But Gu Fan coughed twice and said, "Mr. Li, think again.
"If the weapons are very unbalanced, there will inevitably be some weapons that we did not expect that can easily pass the level. I think that is not what you want to see."
Lilith raised her brows and was instantly alert: "Huh? Yes, you are right!"
The balance of weapons is indeed a big deal. Even in the top action games currently on the market, it is difficult to achieve a particularly perfect balance when there are too many weapons.
And there will definitely be some "simple weapons" that even the designers didn''t expect.
It is also commonly known as "wheelchair" by players.
Did the designers create these wheelchair weapons on purpose?
In some games, designers are worried that players will not be able to pass the level, so they deliberately set aside some mindless wheelchair weapons. But this is not the case in some games. This can be seen from the fact that the production team urgently released balance patches and kept cutting wheelchair weapons without thinking.
It is common for powerful wheelchair weapons to be cut in half by their direct attributes.
This shows that no matter how mature and powerful the production team is, it is difficult to achieve perfection in terms of balance the first time.
For a certain weapon, you may think that it is just an ordinary weapon, not a super model, but once the players developed it, they discovered that this thing is simply too powerful, and it is a pure wheelchair!
It is conceivable that no matter how balanced Nitian is during the development period, this situation will inevitably occur after the release of "Blood of Lies".
For other companies, this isn''t a big deal.
If you forcefully chop it down, it will be over!
He was directly cut in the middle, and afterwards he was just scolded by the player and lost his horse.
But Nitian cannot do that, because once a Nitian game is released, it cannot be updated. It is absolutely impossible to try to patch it afterwards to balance it.
Therefore, in order to prevent players from using wheelchair weapons to easily pass the level, this balance issue still needs to be solved.
Lilith was a little discouraged: "So, is it possible to balance the strength of weapons when all weapons have GP? Why do I feel that this seems a bit too difficult..."
Gu Fan continued calmly: "If GP will affect the balance of weapons, actually this problem is not unsolvable. Just continue to add new variables."
Zhou Yang and Wei Chengjie were both a little surprised: "New variable?"
You know, there are already enough variables in weapon balance. If we add new variables, are we sure we can still achieve a good balance?
Gu Fan explained: "Actually, the key issue now is, ''whether the GP of light weapons and heavy weapons are consistent.''
“If the GP of light weapons is as good as that of heavy weapons, then there is no doubt that heavy weapons will become too powerful and light weapons will have no use;
“And if the GP of light weapons is easy to use and the GP of heavy weapons is not, then the light weapons will be too strong.
“Although there is a critical point of equilibrium, it is too troublesome to find this critical point, and even if it is found, it is easy to make mistakes.
"So, my idea is to make the GP of light weapons as difficult to use as the GP of heavy weapons. The resulting disadvantage of light weapons will be balanced by a new variable." This variable is...weapon combination, transformation slash, and puppets prosthetics. "
Lilith was silent for a moment: "Gu Fan, are you not good at counting? There are obviously three variables."
Gu Fan explained: "In my mind, they are actually the same."
Lilith instinctively felt something was wrong: "Can''t you just use one? For example, just use the puppet prosthetic limb."
Gu Fan pondered for a moment: "One... is not safe."
Lilith was a little discouraged. She couldn''t figure out why she, a **** demon who focused on creating negative emotions for players, was so obsessed with the balance of weapons in the game? And it also raises many new questions for one question.
But the previous concerns are indeed justified. If the balance of weapons is not done well and a large number of wheelchair weapons appear, it will be very detrimental to collecting negative emotions.
Then let’s listen to what Gu Fan has to say!
Gu Fan explained: “First of all, let me talk about the specific concepts of these three mechanisms.
"Weapon combination means that we set all weapons into two parts. These two parts can be used separately or in combination. Moreover, between different weapons, these two parts can also be used in combination.
"Transformation Slash means that the player can hold the two parts of the weapon separately, which is a dual-wielding form; or he can combine the weapons and hold them with both hands, which is a two-handed form. When the player transforms these two forms, he uses "Transformation" "Cut" to achieve.
"Among them, the dual-wielding form is a light weapon; the two-handed form is a heavy weapon. And the transformation slash is GP.
“Of course, we can also add GP effects to the specific attack actions of some special weapons for further balance.
"Finally, there is the puppet prosthetic arm. In other games, the function of the prosthetic hand is often an independent skill, such as shooting hook locks, breathing fire, deploying shields, etc. But in this way, the prosthetic hand and the player''s weapon system are time, there is a lack of linkage.
“In my vision, the puppet prosthetics should be combined with the weapon system. The same skills will have different changes depending on the type of weapon.
"For example, if it is a puppet prosthetic that can also breathe fire, when it is used with a certain weapon, it enchants the weapon with fire; when it is used with another weapon, it breathes fire through the weapon; when it is used with other weapons, It turned into laying a fire trap again.”
Wei Chengjie was stunned for a moment: "Wait a minute, Mr. Gu, if you can combine them at will, will the attack modules of the two-handed weapons also change?"
Gu Fan explained: "We divide the weapon into a left-hand part and a right-hand part.
“Among them, the left-hand part is more auxiliary, while the right-hand part is more offensive.
"When combined, the left hand part will determine the attack module and qualitative change properties of the weapon itself; while the right hand part will determine the panel properties of the weapon itself and the linkage effect with the puppet''s prosthetic limbs."
Zhou Yang understood somewhat: "So, Mr. Gu, what you are saying is that since it is not easy to balance light weapons and heavy weapons, why not just turn all weapons into a two-in-one form of light weapons and heavy weapons?"
Wei Chengjie thought for a moment: "Wait a minute, Mr. Gu, if this happens, we still need to make an additional set of dual-wielding action modules."
Gu Fan nodded: "To be precise, it is not an additional set of dual-wielding action modules. This is originally an action module for light weapons. In terms of total quantity, it is the same."
Lilith frowned, feeling inexplicably very dangerous.
She thought about it carefully and immediately questioned: "Wait a minute, Gu Fan, if you do it this way, it seems... a bit too handsome!"
Although there is currently no very detailed weapon design plan, it can be roughly imagined what kind of weapons will be produced according to Tiao Fan''s plan.
Take a simple example: double swords.
In the dual-wielding mode, it is two long swords with slightly different shapes. In the two-handed mode, the two long swords are combined to form a double-headed sword or a large sword like chopsticks.
In addition, the long swords of the left and right hands can also be combined with components of other weapons respectively.
For example, a long sword and a spear handle can be combined to form a sword and spear; and a long sword and a sharp-edged shield can be combined to form a shield axe.
When the player uses Transformation Slash, he can combine the two swords or take them apart. In the whole handsome and unrestrained action, the GP''s invincible frame is hidden.
Imagine that the boss is approaching menacingly, but the player calmly takes apart the weapons in his hands, easily blocks the boss''s attack, and then uses dual-wielding light weapons to perform a handsome and chic combo, beating the boss incompetently and furious; and the boss Attacking again, the player combined the two weapons together, once again used GP to easily block the boss''s attack, and then charged up the heavy weapon to kill the boss...
Just thinking about it, you know how much positive emotions this set of cool actions will generate in players.
This is absolutely not okay!
Lilith immediately raised an objection: Who allowed you to be so handsome?
Gu Fan shook his head slightly: "Mr. Li, you are thinking too little.
"If we make the actions ugly, and the upper limit of the action system is very low at first glance, and the numerical difficulty is still high, then who among the players will still play? They will all run away long ago.
“Since we have decided to increase the numerical difficulty and adjust the balance of various weapons, handsome movements are a must.
"We want players to see a wonderful seller''s show and see that the theoretical upper limit of various weapons can easily defeat the boss. Only in this way will they be tricked into playing, and even if they suffer setbacks in the early stage, I just feel that I am good at it, and I don’t think there is a problem with our design.
“Only in this case can we make a lot of small moves.
"For example, we placed the GP invincibility frame of Transform Slash at a very strange action node, making it difficult for players to adapt; we made weapons with more handsome moves less useful, so that players can''t act cool if they want to.
"The player is like holding a breath of bad breath in his chest, practicing more while thinking about food, but the more he practices, the worse he gets beaten.
"Combined with our various previous settings, including dynamic difficulty and various unpredictable and powerful enemies, players are still going to be so angry that they go to heaven on the spot?"
Lilith scratched her head and thought about it carefully, and felt that what Gu Fan said made sense.
Although the action is too cool, it may make players addicted, but if the action is ugly, combined with a series of previous settings, won''t the players be quickly persuaded to quit? That still fails to achieve the purpose of collecting a large amount of negative emotions.
The current method is really the optimal solution in a sense.
As long as... nothing happens to it.
Will there be an accident?
Judging from previous games, the probability of an accident cannot be said to be very high, but it can only be said to be close to 100%.
So of course Lilith was also very vigilant and tried hard to think about where the problem might lie.
But it''s really difficult to guess this kind of thing in advance.
(End of chapter)