Chapter 414 "Blood of Lies"
Lilith listened carefully, Wei Chengjie''s suggestion was quite valuable.
There must be a variety of creatures in the game. If you want to make the world view of the entire game round and natural and make it harder for players to discover the pitfalls of the lie system and the dynamic difficulty system, then the world view must accommodate all these creatures.
There are three most basic creatures: ancient gods, humans, and dolls.
However, after these three types of organisms interact and transform into each other, it is possible that other organisms will be derived.
For example, if the blood of the ancient gods affects humans, it may create a family, it may cause humans to suffer from lycanthropy and become terrifying monsters, or it may affect ordinary beasts and turn into more ferocious monsters.
The life crystals transformed by human beings'' unclean blood can drive the dolls and give them life. But if the pollution of the dolls by the blood of the ancient gods gradually intensifies and exceeds the critical value, then a weak ancient **** will appear that uses the doll''s body as a parasite, turning into a new life with a powerful shell but filthy inside.
Similarly, humans can also use puppet technology to change their life forms.
If the arms and legs are just missing, they can be replaced by mechanical prosthetics of the doll. However, if large areas of the body are mutilated in the process, or if humans themselves want to change their fragile life forms, then they may gradually create inhuman beings. Even new creatures that are not human.
Some people with ulterior motives may deliberately develop large dolls that look like giant beasts. If such dolls lose control, it will become a terrible disaster.
Not only that, when the doll absorbs more life crystals, incomprehensible changes will occur.
It may be that it becomes more and more like a human being, and it may even be difficult to tell whether it is real or fake at first glance; or it may be that it becomes an indescribable and terrifying creature that is as cunning as a human being, as solid as a doll, and as indescribably terrifying as an ancient god.
In the context of this worldview, the game mechanics can indeed be perfectly covered, seamlessly and very confusing.
Lilith is very satisfied with the results of the brainstorming so far. It is obvious that this brainstorming is very effective.
However, there is still a very important issue that has not been resolved, and that is the name of the game.
Lilith looked at Gu Fan: "Then, Mr. Gu will decide the name of this game!"
Gu Fan was a little surprised. He had not planned to speak in order to avoid suspicion. After all, in Lilith''s eyes, his threat level was probably still explosive, and the danger of speaking was different from that of the other two.
But unexpectedly, Lilith took the initiative and asked him to determine the name of the game.
But on second thought, naming is indeed the most harmless thing - compared to directly designing the gameplay and plot.
In this case, there is no need for Gu Fan to refuse. If he is too pretentious, it will appear deliberate.
He thought for a moment and then suggested: "What do you think of "Blood of Lies"?"
Both Zhou Yang and Wei Chengjie''s eyes lit up: ""Blood of Lies"? What a name!"
Obviously, judging from the current core mechanism and world view, "blood" and "lies" are the two most core concepts.
First of all, as a Cthulhu theme, almost everything in this game is directly related to blood.
Human beings injected the blood of ancient gods into their own bodies and became infected with parasites. Their own blood turned into unclean blood. The unclean blood that completely solidified after death became the crystal of life and became the driving force of the doll. Intrinsic motivation.
Infectious diseases and lycanthropy sweeping across the human world are also intuitively represented by "blood".
The blood of the ancient **** is both a gift and a curse throughout.
And "Lies" are also the core mechanism of the game.
Humans who lie may open up their spiritual vision and gradually become crazy by looking directly at the ancient gods; dolls who lie will become more and more like humans and change their life forms.
And in the plot of the game, countless lies appear throughout.
Not only do players constantly lie for the sake of game content, but the NPCs in the game also live in lies.
Whether it is a researcher who studies the blood of ancient gods, a doctor who uses unclean blood to treat diseases, or a workshop craftsman who deliberately conceals the source of life crystals and claims that it is a gift from God, they are all using it one by one. A bigger lie to cover up the original lie.
Throughout the game, players are not only constantly telling lies, but also constantly exposing the lies left by their predecessors.
Those predecessors may have gone crazy, died, or experienced an ending more terrible than both, but the lies they left behind are still poisonous and harmful to those who want to save the world in the future.
And after these two words are combined, they have a different connotation.
Why is it "blood of lies" and not "blood of lies"?
Because the lie of blood is too directional, its intention is relatively fixed, it is just "a lie about blood".
But "Blood of Lies" contains much more information.
It can refer to the fact that humans are born to lie. Human blood is the blood of lies. Dolls also learn to lie after receiving human blood;
It can also refer to the fact that the unclean blood created by those researchers using the blood of ancient gods is itself the blood of lies, because these people lied that blood therapy can cure all diseases and deliberately concealed the more serious beasts it may cause. Sickness and madness;
Of course, it can also be understood as a broader concept, used to allude to all lies and blood-related content in the game, allowing players to have rich room for imagination.
Even Lilith couldn''t help but nod frequently: "Well, it is indeed a good name!"
Giving the game a loud and catchy name is also a good thing for Lilith.
After all, if you want to collect negative emotions, you have to trick as many players as possible into the game. Preliminary publicity is very important, and a good name is also very important.
"So, does Mr. Gu have anything to add about other game mechanics?" Lilith continued to ask.
It can be seen that Lilith seems to have had some changes in her thoughts. Originally, she did not want Gu Fan to speak, but after hearing the name, Lilith felt that Gu Fan''s suggestions were indeed indispensable, so she decided Let him add a few more words.
Of course, Lilith will still be extremely vigilant and only adopt the parts she thinks are useful.
Gu Fan pondered for a moment and said, "Should the combat system of this game also need some planning?
“If the world view and game mechanics are designed accordingly, but there is nothing particularly innovative about the combat system, it probably won’t match well.
“You still have to do the whole thing when you’re acting.
"What''s more, the combat system is core to adjusting the player experience. After all, this is an action game."
Lilith couldn''t help but nodded after hearing this: "Yes, indeed, it makes sense!"
In order to cover up the lie system, a rich world view was made, and in order to match this world view and further cover up the lie system, it was best to make a special combat system.
Otherwise, it may still be quickly exposed by players.
And a good combat system, once it reacts with the lie system, can create more negative emotions for players.
Therefore, this really needs to be considered in the long term.
But how to do it?
Lilith was the first to speak: "We must not use the combat mechanism of "Ascension" this time. We in the game Nitian must have pursuits and constantly break through ourselves!" Obviously, she was seriously injured by the combat mechanism of "Ascension" .
The core combat mechanism of "Ascension" can be put simply in two words: flicking knives.
At the beginning, Lilith didn''t understand the tricks of this mechanism and was chopped off by the monsters in the game. She thought it was some kind of particularly unnatural and difficult mechanism, so she happily agreed.
When players first played it, they were really not used to it.
But players quickly discovered the rules of this mechanism. In short, they can pursue the knife after a perfect bullet, and they must defend after being hit by a perfect bullet.
After the players mastered the rhythm, this combat system not only stopped generating negative emotions, but also had the opposite effect, greatly increasing the positive emotions the players gained from the battle.
Every time you learn something, you gain wisdom. This time, Lilith said that she should never use this combat system again, otherwise she would be digging her own grave.
Unexpectedly, Gu Fan agreed with this. He nodded and said, "Indeed, the combat mechanism of "Ascension" is designed for "Ascension". "Blood of Lies" has a unique world view, so the combat mechanism naturally needs to be adjusted accordingly.
"I think that the combat mechanism of "Blood of Lies" should be centered around one thing, and that is: encourage offense!
“On the one hand, encouraging offense can make players take higher risks and generate more negative emotions; on the other hand, encouraging offense is also more consistent with the world view and background setting of the game.
"Players holding up shields and spears to poke at the boss obscenely are absolutely not allowed to happen."
Lilith thought for a while: "Encouraging offense? Doesn''t "Ascension" encourage offense?"
Gu Fan shook his head: "Of course not.
"The core of the combat system of "Ascension" is the "transformation of offense and defense". It does not simply encourage offense or defense. Players who blindly attack will inevitably be beaten, while blindly defending cannot cause damage to the enemy, so they must do the right thing at the right time. things.”
Lilith nodded slowly: "Well, it sounds reasonable."
Obviously, she can''t accept any shield poke from the player.
In most action games, especially in adventure games with a Western fantasy background, "Shield Poke" is a very wheelchair-bound and brainless play method.
As the name suggests, it is to find the shield with the highest damage-free rate in the game, raise it, and then use some longer weapons that can be used while raising the shield to attack.
Highlight one: you fight yours, and I fight mine, making the battle "full of interactivity."
Using this method, even players with handicaps can defeat the boss relatively easily.
For ordinary games, providing players with routines such as shield pokes can ensure the lowest limit of their experience and allow even the most inexperienced players to pass the level. But for Lilith, this routine will greatly reduce the negative emotions that players can generate, and of course it is not allowed.
Just encourage offense, how to encourage it?
Zhou Yang said: “If we talk about encouraging offense, the first thing that comes to my mind is the blood-sucking mechanism.
“If you break it down, there can be three different situations.
"The first one is to **** blood indiscriminately, until it is full.
"The second is that after it is full, you can also generate a special blood shield for yourself based on the excess blood-sucking. When the shield exists, it can resist part of the damage.
"The third type is that after being injured, the blood bar will not disappear immediately, but will become empty blood and continue to decay. The blood-sucking when the player attacks can only restore the empty blood part.
“In general, the third method is better in terms of balance and experience.”
Wei Chengjie thought for a while: "I think it can also be handled with ''GP''.
"Add an invincible frame or even a bounce frame to the player''s specific attack action. In this way, when the player is fighting the boss, if the two attack actions collide, the invincibility frame or even the bounce frame may be triggered, allowing the player to Gain benefits.
"Or there can be other auxiliary actions. For example, the puppet''s prosthetic limb can have special action buttons. If used properly, it can also produce GP effects."
The more Lilith listened, the more something was wrong: "Hey, hey, wait a minute!
"You are both blood-sucking and GP. Doesn''t this make the players happy?"
There is no doubt that if these two designs are put together, it does look a bit like Shuangyou.
There are various damage-reduction props in the game. If the player puts on heavy armor, uses damage-reduction props, and finally kills the boss without thinking, not only can the blood be restored, but the invincibility frame may be triggered just because the player is blinded. , pop the boss straight up...
It does encourage offense, but it completely runs counter to the original purpose of creating negative emotions!
Gu Fan coughed twice: "Mr. Li, this is actually easy to handle.
“First of all, we must strictly limit the damage reduction props in the game.
"There can''t be a shield, or even if it is, it''s a toy with a very low damage reduction rate; there can''t be heavy armor, and there can''t be props that can significantly reduce damage.
"If a player wants to fight a boss, no matter what props he uses, what clothes he wears, or what weapons he holds, the final result will be that he is killed instantly by the boss. There is no doubt about it.
"Secondly, both the virtual blood and GP mechanisms can exist, but we can create a feeling for players that ''they look strong but are actually difficult to use'' through specific restrictions."
Lilith was a little confused: "It looks very strong, but is it actually very difficult to use?"
Gu Fan nodded: "Yes, blood-sucking and GP sound very strong, which was exactly your first reaction when you first heard about it, Mr. Li.
“However, if this mechanism deviates even a little, it will be a thousand miles away.
“Take GP for example.
"If we set the player''s GP action to raise his hand instantly, then this will be an extremely powerful skill. With a little practice, the player can hit the boss to death.
“If we add a little bit of hand-raising and forward shaking, it will become the flick knife in “Ascension”. Although it takes some time to adapt, once you learn it, you can basically bounce it without thinking.
"But what if we continue to add more hand-raising and forward shaking? For example, we set the GP''s invincibility frame and effective frame in the middle of a certain action.
"Then this GP will have extremely stringent conditions. Only a very small number of backplane masters can use it perfectly. For most players, it is a daydream to just rely on luck to GP to the opponent''s attack movements. They can only purely use it. Beaten.
"The same goes for blood-sucking. Of course we can''t make it a simple blood-sucking thing, but should make it a kind of "trap".
"From a plot point of view, unclean blood is the source of madness. Why can killing monsters **** blood? Because when killing monsters, unclean blood will burst out from the monsters, and this blood can heal human injuries and can also be used for dolls. Provide motivation.
"If you consider this setting, then inhaling unclean blood obviously cannot be free of cost.
"First of all, when other people''s blood enters one''s body through wounds, it will inevitably accumulate the player''s crazy value, making the player''s movements slow, deformed, and even directly produce small stiffness. Although it is only a trivial detail change, it will also greatly affect the player''s feel. .
"Secondly, blood-sucking will absorb unclean blood into one''s own body, accelerating the process of one''s animal transformation, improving one''s spiritual vision to see dangerous creatures, and may also be hunted down by specific hunter NPCs.
"Then we can combine it with the concept of ''empty blood'' to turn blood-sucking into a trap, leaving players to wonder whether they should use such powerful functions as blood-sucking and GP?"
(End of chapter)