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General Information

    General Information


    Nine Worlds - Division between worlds, the Nine Worlds are divided into trios, divided into high, medium and low.


    World High - World totally divided between supreme powers, hidden conflicts. Better living conditions such as climate, fertilend and stability.


    High Level - First World


    Middle Level - Second World


    Low Level - Third World


    Middle World - World governed by the great powers, funded by supreme powers, visible conflicts of interest. Median living conditions.


    High Level - Fourth World


    Middle Level - Fifth World


    Low Level - Sixth World


    Lower World - World without order, governed in some parts by powers of the other worlds. Totally bad living condition. Used by the other six worlds as a training camp by the young elite.


    High Level - Seventh World


    Middle Level - Eighth World


    Low Level - Ninth World


    -------------------


    Common Human


    Initial Stats = 5 on all stats


    +2 in all attributes in each level


    10 HP every level up


    5 MP every level up


    Life = 100 (Initial) + 10 x (Level - 1) + 5 x (Total Vitality - Initial Vitality)


    Mana = 50 (initial) + 5 x (Level -1) + 3 x (Total Intelligence - Initial Intelligence)


    Energy = 20 (Initial) + (Total Vitality - Vitality initial) / 3


    Physical Attack = Total Strength + Weapon Attack


    Magic Attack = Total Intelligence + Magic weapon damage


    Physical Defense = Total Vitality + (Strength / 3) + Defense of defensive equipment


    Magic Defense = Total Vitality + (Intelligence / 3) + Magic defense of defensive equipment


    -------------------------


    Half-Human (Human-Fairy)


    Initial Statistics


    Strength = 3


    Agility = 7


    Vitality = 2


    Dexterity = 5


    Intelligence = 8


    +1 strength, vitality


    +2 agility, dexterity


    +3 intelligence


    Life = 100 (Initial) + 6 x (Level - 1) + 2 x (Total Vitality - Initial Vitality)


    Mana = 50 (initial) + 10 x (Level -1) + 6 x (Total Intelligence - Initial Intelligence)


    Energy = 20 (Initial) + (Total Vitality - initial) / 4


    Physical Attack = Strength Value + Weapon Attack


    Magic Attack = Value of Intelligence + Magic weapon damage


    Physical Defense = Vitality Value + (Strength / 4) + Defense of defensive equipment


    Magic Defense = Value of Vitality + (Intelligence / 2) + Magic defense of defensive equipment


    ------------


    All Races


    Common Weapons: Effects applied only when held, held in the scabbard or anywhere else, effects will not be applied.
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