Official website.n/o/vel/b//in dot c//om
<strong>[Wastnd Online closed alpha server Alpha 0.9 version update announcement]</strong>
<strong>[Major update]</strong>
<strong>[1. </strong>Number of closed alpha yers has increased to 800.<strong>]</strong>
<strong>[2. </strong>Updated the settings of Profession System and Skill Proficiency.<strong>]</strong>
<strong>[3. </strong>New status, Middle ss Citizen. Contribution of 10,000 points is required, allowing the purchase ofnd to be increased from 5 square meters to 50 square meters.<strong>]</strong>
<strong>[Optimization]</strong>
<strong>[1. </strong>Added a new NPC, Hyrja. A silver-haired mixed-blood female engineering doctor, who suffers from a DNA defect and with a body modification degree reaches 79%. She’s the only survivor of Shelter 117, and the new generation of residents born in the shelter. She who has many stories seems to be hiding many secrets. (Fig. 1) (Fig. 2) (Fig. 3)<strong>]</strong>
<strong>[2. </strong>Shelter is increased to level B3, more areas are opened, and yers can explore the areas to obtain more information by themselves.<strong>]</strong><strong>[3. </strong>New marauder faction, Bonechewer Tribe. Due to the defeat of the Army’s Expeditionary Force, chaos spread like a gue in the drynd of River Valley Province. A huge marauder tribe is rising at an incredible speed. "Chaos, death, and savagery! We will tear the throat of civilization, suck its bones, and hang its ostensible skins on gs to dry!"<strong>]</strong>
<strong>[4. </strong>Death penalty change. The resurrection cooldown remains unchanged, the death penalty for yers below LV10 is adjusted from 40 silver coins to 20 silver coins, the LV10 to LV20 death penalty remains unchanged, and the LV20 to LV30 death penalty is increased to 80 silver coins.<strong>]</strong>
<strong>[5. </strong>The concept of awakening has been added. The first awakening will be automaticallypleted when reaching LV10. The development progress of the gic sequence will be increased from the first tier to the second tier. The yer character will obtain at least one additional talent, and the panel attributes and actualbat power will have a qualitative improvement.<strong>]</strong>
<strong>[6. </strong>Fixed a few bugs.<strong>]</strong>
<strong>[...]</strong>
<strong>[</strong>Due to the further increase in the number of yers, the yer manual and the terms of conditions of the game have been updated to thetest version, and content rted to War Guidelines and Captive Treatment Regtions have been added. yers who have obtained the qualification of the alpha test are requested to check in time to avoid causing a bad in-game experience for you and others. yers who have made an application should also check carefully. If you cannot ept the new rules, please cancel the application in time and wait patiently for the public beta version with more content.<strong>]</strong>
<strong>[Current Number of applications: </strong><strong>]</strong>
<strong>[Alpha 0.9 Version Development Log]</strong>
Little Seven: Hello everyone, I am the dearest assistant of your dearest game designer, Light! Because the chief executive octopus’ behavior of taking the lead in working overtime has caused the collective anger of the development department, nning department, and art department, we decided to stuff him in a starfish can and sell it to the mutant human tribe... But no matter what, we finally got Alpha 0.9 version out, and this update is very significant. Since Light is still working overtime, this time I will be the one to talk to you about the design ideas and gamey of the new version!
- First of all, the biggest change in Alpha 0.9pared to 0.8 is that we have added a profession system and skill proficiency settings for Wastnd Online.
- To be honest, when we made this decision, we were very hesitant. After all, what we initially wanted to make was an open world game with freedom and virtualmunity as its selling points, and leisure and entertainment as its main focus. It should be a game that doesn’t have a character interface. So the concept of professions seems to be contrary to this.
- However, with the continuous enrichment of game content and the increasing participation of yers in open world affairs, our NPCs are gradually falling into a dilemma. That is… What can be done is limited, so the issuees as we need to to limit the opportunity to distribute to those who need it more.
- Tom likes fishing and Dick likes farming. We have a hoe and a fishing rod. Ideally, we would give Tom the fishing rod and Dick the hoe. But now the number of yers has risen to 800. It would be unfair to decide who will do the mission in an authorized way, so we need to formte a standardized process.
- The profession system and skill proficiency systems are born for this!
- Take logging as an example, when a yer with a VM cuts a tree orpletes a logging mission, their proficiency of logging skills will be automatically umted, and their skill level will be increased when the upper limit is reached. The minimum level is 0, and the maximum level is 10. This level is different from the gic sequence level, and the level of each skill is calcted independently. Although the skill level increase does not bring you an intuitive work efficiency bonus, it can unlock more missions rted to this skill with higher benefits, or even unlock exclusive titles, such as Ace Lumberjack or Forest Destroyer!
- In addition to logging, skills that can improve proficiency include firearms, throwing, archery, fighting, medical treatment, scavenging, ughtering, cooking, construction, tailoring, metallurgy, manufacturing, nting, mining... There are more than 40 kinds in total. For more details, please explore it by ying the game!
- Compared to the skill proficiency system, the profession system is more like a status symbol or title.
- For example, after bing a scavenger by talking to the warehouse manager, Guo Bull, your umtion of proficiency in scavenging skills will be faster, and you will be entrusted with important tasks in the scavenging work, and be a Scavenging Master or even a Trash King!
- Be a farmer or a butcher at the granary keeper from Guo Horse, you will unlock more seeds or take more orders to butcher meat.
- In addition, some professions have certain skill proficiency thresholds. For example, if you want to be a hunter and hunt a more worthy target, you are required to have a level 3 skill in any one of the three skills, firearms, throwing, and archery. Or you can pay 10 silver coins to start the hunting skill test.
- Simr professions include soldiers, architects, prospectors, and more. In the future, professions such as mercenaries, adventurers, and engineers will be opened. For more information, please pay attention to the official website!
- Rookie yers can only register for one profession, and as the status level increases, the professions that can be registered will also increase. For example, a Citizen can register two professions, a Middle ss Citizen can register three, and so on. Registered professions can be canceled at any time, but the profession-rted achievements and titles will also be cleared, so please choose carefully!
- In addition, we will solve the problem of taking pictures in the next version, allowing yers to record beautiful moments.
- If the next version does not solve it, the version after will definitely allow you to do so!
...
Less than a minute after the update announcement and development log were uploaded, hundreds ofments popped up at the speed of light.
It was just that the reason why the yers’ enthusiasm was high was not because of the newly released profession system.
It could even be said that it had nothing to do with the content of the major update.
Shadow Moon: White hair! It’s white hair! I’m so freaking excited! (Screaming)
Bro Terrifying: Too tempting, too tempting!
Irene: No one wants to call her your waifu? Then I’ll give it a try. ( ?
Quit Smoking: Devs are awesome! (Screaming)
Tail: <em>Prprpr</em>
Sisi: Ah! This licentious ma-! No, this licentious woman!
Escaping Mole: Tsk tsk, look at those perverts. Doesn’t anyone care about the profession system and skill proficiency in this update? Such an important thing, where are the discussions?! Why are you all focused on an NPC! (Knock on the table)
Ample Time: Sorry, thispany is too good at marketing. (Nosebleed)
Night Ten: +1, Old Bro Mole, hurry up! ( ?
Escaping Mole: Screw you! Ample Time, why are you behaving like them as well!?
The update post was very lively.
It was the same for forums outside of the update post.
The official website waspletely overwhelmed by these cloud gamers, idioticizens, and trolls.
Especially in the Alpha 0.9 version, the number of yers was raised from 500 to 800!
This time, 300 test ces were released all at once, which excited all the neers.
What did having more than 200 eptance speeches on the forum at the same time look like?
Leaving aside the tens of thousands of lurkers, at peak, the new posts were popping up so quickly that one had to scroll five times per second, and the post just sent was like a stone thrown into the river, sinking directly to the second page.
And if the page was refreshed again, it would bepletely impossible to find the first post.
The server was not crowded, and neither did it crash despite such heavy traffic. It seemed that thepany had thrown in a lot of money when building and maintaining it!
After reading the announcement, Old White nced at the Number of applications.
<em>My goodness. It was 23333 a few minutes ago, but in a blink of an eye, it jumped to 27777 and went straight to the 30,000s!</em>
<em>Are these people filling questions so fast?!</em>
...