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17kNovel > Yugioh Card Summoner > CH.557 Xyz Era Begins

CH.557 Xyz Era Begins

    CH.557 Xyz Era Begins


    <span style="font-weight:400">And so, the next fissure arrives. Because they always do.


    <span style="font-weight:400">But this time, I was going to bring some members of the Wild Pack with me to observe the fissure. They won’t actually be fighting anything, but just watching.


    <span style="font-weight:400">I let Indigo pick who she wanted to bring, I had Unika pick them up in B.E.S. Tetran and bring them over.


    Spoiler


    [copse]


    <span style="font-weight:400">They stayed in the ship and observed while I dealt with everything. Last time I used Frigg, so this time, I’ll use the other custom Super God.


    <span style="font-weight:400">So I started by summoning the three Wicked Gods I needed, and then I tributed them for The Wicked Emptiness.


    Spoiler


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    [copse]


    <span style="font-weight:400">I then summoned Exodia using The Body of the Forbidden One and Exodia the Forbidden One.


    Spoiler


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    [copse]


    <span style="font-weight:400">From there it was nothing special. I popped open the fissure with Dimensional Fissure, Exodia worked on closing it, while The Wicked Emptiness insta killed any monsters that happened to appear.


    Spoiler


    [copse]


    <span style="font-weight:400">But that was only for me on the ground, as in Tetran, there was a minor incident I learned about after the fact.


    <hr>


    <span style="font-weight:400">“The monsters were acting off?” I asked to confirm.


    <span style="font-weight:400">“Yes. As soon as that miasma blob appeared.” Indigo confirmed.


    <span style="font-weight:400">I looked at the tamers still calming their tamed monsters and decided it really was a good thing we didn’t take Tugga the cerberus with us, even if Indigo wanted to bring him. He is simply toorge for even a B.E.S. ship to hold.


    <span style="font-weight:400">I think we really need to focus on the Wild Pack members getting Tamer’s Paradise. That skill is way too useful for transporting tamed monsters. I really need to learn it as well, so I think I’ll focus on it for a bit. I know Space Magic and I have Storage, so it shouldn’t be too difficult to get.


    <span style="font-weight:400">But back to the tamed monster problem. I have a theory. They reacted to the miasma thates out of a dimensional fissure. Naturally it isn’t just miasma thates out of it, it is pure Chaos energy. Chaos energy which is made of mana, miasma and ‘creation energy’. Yes I know it isn’t creation energy, but the System Agents refuse to tell me the real name, so it is creation energy until they do.


    <span style="font-weight:400">So since there is plenty of miasma flowing out from the dimensional fissure, the tamed monsters, and all monsters really, react to it by acting more violent. They don’t have the protection of the System, so a sudden miasma spike causes things to them. I’m not exactly sure what, maybe pain, maybe irritation, but they don’t like it, so they can go wild.


    <span style="font-weight:400">But that should be an easy fix. I think I can study my own Miasma Resistance and Miasma Control skills and probably make some sort of miasma protection amulet that tamed monsters can wear. Something like that will hopefully keep them safe even if they have to fight monsters made of the Chaos energy.


    <span style="font-weight:400">But thatester. Because now, I have a new set. And also, it is the start of a new era. Because I just unlocked Generation Force and  has Xyz monsters. So the Xyz era has begun.


    <hr>


    <span style="font-weight:400">And since I unlocked a new set, you know whates next. Packs.


    <span style="font-weight:400">I’ll start with 10 and depending on how long it takes, I might do 5 or 10 more.


    Spoiler


    <span style="font-weight:400">GENF 1


    <span style="font-weight:400">Damage Vine Omega MAX; Skull Kraken; Crashbug Z; Gusto Codor; Thunder Short; Laval Magma Cannoneer; Burgeoning Whirlme; Wind-Up Dog; Wingtortoise


    [copse]


    <span style="font-weight:400">Alright. Damage Vine Omega MAX is definitely interesting, as it helps you instantly recover any amount of life points you lost in one instance. But you still need to lose those life points. So while it can be good, it is a bit too situational and I’d rather just not take that damage in the first ce.


    <span style="font-weight:400">Skull Kraken is fine. He can destroy face up Spells, so he can probably mess up some continuous style spells, like buffing spells, barriers and the like. But his stats are meh, so I probably won’t use him.


    <span style="font-weight:400">The Crashbugs really are just wannabe Gadgets. That includes Crashbug Z. They aren’t bad, but Gadgets with Offering are way better.


    <span style="font-weight:400">Gusto Codor summons a Wind Psychic after it destroys something by battle. Which is a great effect, but just super specific. Also, since it summons from the deck, I can get some stuff that I can’t normally ess with the effect.


    Spoiler


    [copse]


    <span style="font-weight:400">Thunder Short is a decent card, but was it really printed in Generation Force? I feel like it was a thing way before Generation Force. [Note: Again, I checked. And even in the OCG, Thunder Short came out in Generation Force.]


    <span style="font-weight:400">Laval Magma Cannoneer can do some okay burn damage, at the cost of discarding Fire monsters.


    <span style="font-weight:400">Burgeoning Whirlme negates traps, but I have better cards for that.


    <span style="font-weight:400">Wind-Up Dog is cool. And I can study him, and the other Wind-Ups I’ll hopefully get, to make some wind up toys. Wind up mechanisms can be quite interesting.


    <span style="font-weight:400">And Wingtortoise is nothing special. Just a special summon condition on okay at best stats.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 2


    <span style="font-weight:400">Treaty on Uniform Nomenture; Wind-Up Dog; Burgeoning Whirlme; Saambell the Summoner; Utopian Aura; Poki Draco; The Great Emperor Penguin; Fish and Kicks; Airorca


    [copse]


    <span style="font-weight:400">Treaty on Uniform Nomenture can destroy spells and the conditions for it aren’t that difficult to achieve. Except that I like summoning different monsters, not just three copies of the same monster. Unless said monster is Blue-Eyes, but then again, I haven’t been summoning Blue-Eyes monsters that oftentely.


    <span style="font-weight:400">Saambell the Summoner is okay, but I have unlimited summons.


    <span style="font-weight:400">Utopian Aura is interesting and I’ll need to see if I can use it to help Wilma with her goal, or maybe it can be used on Unika’s fox orthorus.


    <span style="font-weight:400">Poki Draco is cute and it searches more Poki Dracos. Sadly it has like no stats.


    <span style="font-weight:400">The Great Emperor Penguin summons other Penguin monsters from the deck. And as always, summoning from the ‘deck’ is the most busted effect, as Pack Opener just chooses two random monsters that fulfill the condition, even outside of the cards I have ess to, and just summons them.


    <span style="font-weight:400">Fish and Kicks is just a banish one card. Which is fine, but I have other cards that do the same with less setup.


    <span style="font-weight:400">And Airorca is the same as Fish and Kicks. It isn’t bad, but I can do the same with less setup.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 3


    <span style="font-weight:400">Thunder Short; Past Image; Damage Vine Omega MAX; Crashbug X; Wind-Up Soldier; Geargiano; Tyrant''s Tummyache; Wind-Up Zenmaister; Fish and Swaps


    [copse]


    <span style="font-weight:400">Past Image is a temporary banishment, which can be really good.


    <span style="font-weight:400">Wind-Up Soldier is fine. Okay stats and the effect to gain more is fine.


    <span style="font-weight:400">Geargiano is a tribute for Monster Reborn. But only for level 4 Machine type monsters, and their effects are negated. I think I’ll just use Monster Reborn instead.


    <span style="font-weight:400">Tyrant''s Tummyache basically only restricts what I can do, so I’ll never use it.


    <span style="font-weight:400">Fish and Swaps is a two for two. And recovering banished cards is good enough.


    <span style="font-weight:400">And Wind-Up Zenmaister is the first Xyz I’ve gotten from this set. And it is fine. The stats are a bit low, but it does gain more based on the number of Xyz materials it has. But sadly the effect of turning something into face down defense position for the turn is okay at best. I guess you can use it with some Flip monsters for devastating effects, but is that really worth it?


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 4


    <span style="font-weight:400">Gogogo Golem; Aqua Jet; Damage Vine Omega MAX; Tyrant''s Tummyache; Gusto Codor; Thunder Short; Gravelstorm; Perditious Puppeteer; Skystarrayn/?/vel/b//jn dot c//om


    [copse]


    <span style="font-weight:400">Gogogo Golem has okay stats and the once per turn battle survival is fine enough.


    <span style="font-weight:400">Aqua Jet is a really nice boost. And I think it would make for a good install for a mer-folk. And I can also reverse engineer it to make some sort of underwater super speeder thingy.


    <span style="font-weight:400">Gravelstorm is very meh. I’d rather destroy a spell/trap.


    <span style="font-weight:400">Perditious Puppeteer is stupidly overpowered. If I can use him/it to gain control of all people who are under level 30, which is the limit for level 3 and lower as tested with Level Limit - Area A in the Factory, I can take control of entire cities. At least in theory. And sure, some will be immune, but 90% of the poption is under level 30, if not more.


    <span style="font-weight:400">And Skystarray is okay. Attack directly, get banished for a bit, attack directly isn’t bad.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 5


    <span style="font-weight:400">Overwind; Vylon Fment; Peeking Goblin; Poseidon Wave; Geargiano; Master of the ming Dragonswords; Gogogo Golem; Achacha Archer; Gishki Diviner


    [copse]


    <span style="font-weight:400">Overwind is a Wind-Up specific Limiter Removal. Which is fine.


    <span style="font-weight:400">Vylon Fment is good. It prevents an opponent from using spells and traps when you attack them. And I do have Vylon Delta, so I can actually use it.


    <span style="font-weight:400">Peeking Goblin is no good as it reads, but maybe it can actually reveal some real secrets if I use it. So I’ll have to test it out.


    <span style="font-weight:400">Poseidon Wave is just an alternative, like a worse alternative, for Magic Cylinder.


    <span style="font-weight:400">Master of the ming Dragonswords sounds cool and might make for a good practice partner for Ria. Though he might need an equip to actually stand up to the draconic dhampir.


    <span style="font-weight:400">Achacha Archer is an archer. … Great. He actually is, because I reallyck Archer monsters. I only have like … seven. Okay, that is more than I thought I’d had, but still good to have more.


    <span style="font-weight:400">And Gishki Diviner is my first Gishki monster. And the effect is … something. Don’t really know how it would work, so I’ll need to test it out at some point.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 6


    <span style="font-weight:400">Utopian Aura; Explosive Urchin; Perditious Puppeteer; Drill Barnacle; Double or Nothing!; Tyrant''s Tummyache; Crashbug Road; The Great Emperor Penguin; Resonance Device


    [copse]


    <span style="font-weight:400">Explosive Urchin is way too specific. And it even destroys itself after 3 turns.


    <span style="font-weight:400">Drill Barnacle is weak, and yes he gets stronger, but way too slowly for any real world use.


    <span style="font-weight:400">Already had Double or Nothing thanks to the Xyz challenge. It is a good card, if not a bit specific.


    <span style="font-weight:400">Crashbug Road is just an extra summon, that I don’t need.


    <span style="font-weight:400">And Resonance Device is just ‘perform an Xyz summoning, please’ the card.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 7


    <span style="font-weight:400">Oni-Gami Combo; Gusto Codor; Crashbug Z; Spearfish Soldier; Poki Draco; Gravelstorm; Achacha Archer; Leviair the Sea Dragon; Attention!


    [copse]


    <span style="font-weight:400">Already had Oni-Gami Combo because of the Xyz challenge. But like Double or Nothing, Oni-Gami Combo is okay, so I don’t mind.


    <span style="font-weight:400">Spearfish Soldier gains extra attack for each banished Fish, Sea Serpent, and Aqua-Type monster, which is good. And it even has good starting stats.


    <span style="font-weight:400">Attention! is definitely interesting, and can be extremely devastating.


    <span style="font-weight:400">And Leviair the Sea Dragon just summons banished level 4 or lower monsters. Which is perfectly fine.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 8


    <span style="font-weight:400">Peeking Goblin; Mi the Temporal Magician; Aqua Jet; Overwind; Flyfang; Gem-Elephant; Past Image; Future Glow; Jawsman


    [copse]


    <span style="font-weight:400">Mi the Temporal Magician is someone I wish I had ess to when I was learning Time Magic. I think she would have been a better teacher than Time Wizard.


    <span style="font-weight:400">Flyfang is a flying shark, but it really isn’t all that amazing.


    <span style="font-weight:400">Gem-Elephant sucks.


    <span style="font-weight:400">Future Glow is potentially a huge attack boost, so I love it.


    <span style="font-weight:400">And Jawsman has good attack and gains more for every Water monster on my field. Just a good monster.


    <span style="font-weight:400">Next pack.


    Spoiler


    <span style="font-weight:400">GENF 9


    <span style="font-weight:400">Gravelstorm; Laval Magma Cannoneer; Perditious Puppeteer; Crashbug Y; Thunder Short; Asleep at the Switch; Drill Barnacle; Spearfish Soldier; Resonance Device


    [copse]


    <span style="font-weight:400">Asleep at the Switch is very specific, but not bad.


    <span style="font-weight:400">Next pack. And this will be thest.


    Spoiler


    <span style="font-weight:400">GENF 10


    <span style="font-weight:400">Flyfang; Laval Magma Cannoneer; Poki Draco; Elemental HERO sh; Gusto Codor; Skull Kraken; Underworld Egg Clutch; Gogogo Golem; Curse of the Circle


    [copse]


    <span style="font-weight:400">Elemental HERO sh has a good effect, to recover a normal Spell from the GY. But the cost and conditions are way too expensive.


    <span style="font-weight:400">Underworld Egg Clutch is just a search card. Good, but nothing crazy.


    <span style="font-weight:400">And Curse of the Circle sucks. It just prevents a monster from being used as a tribute or a Synchro material. … and it came out in the set that introduced Xyz monsters. I feel like this is a targeted attack at Synchro monsters to that Xyz monsters be the next big thing.


    <span style="font-weight:400">But that was the first Generation Force opening.Got two Xyz monsters, and some cool cards like Utopian Aura and Perditious Puppeteer.


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