Chapter 799: Chapter 758: Hope and Despair!
Actually, at the very beginning, Wild Ind didn’t name the game “Iron Fist,” but “Fighting Club” instead.
Because there were actually two core selling points for this fighting game.
First, its fitness effect.
It’s impossible for the equipment upgrade n that took more than four months to research to cover everything.
So they adopted a somewhat cunning approach: to make this n best meet the needs of the fighting game.
They deliberately invited professional fighters and top-level fighting coaches to provide their expertise as the foundation, and to optimize eachponent of the Omnidirectional Treadmill, especially the most critical traction ropes, ording to their specific requirements.
With their careful design, the yer could follow the tutorial step by step andplete a daily training n, truly mastering the fighting skills.
Bing a professional yer might not be realistic, but bing an amateur expert was entirely possible!
Of course, to be an expert, even an amateur one,petition is essential.
This leads to the second core selling point: Fight Rankings.
It’s a system akin to adder ranking, where yers can go through the game’s tutorials, and then, apart from advancing the plot andpleting tasks, they can also engage in matches and online battles with other yers.
Depending on the oue of these matches, yers’ rankings would either increase or decrease.
This system was designed to encourage yers’ enthusiasm, help them persevere, and maintain a daily workout routine.
Of course, those who didn’t want to participate in intense ranked battles could still y casual matches. Wild Ind naturally wouldn’t overlook these game modes.
Combining these two core selling points, the game was like a club that encouraged yers to constantly practice fighting, learn from one another, and continuously improve their skills.
In other words, the “Fighting Club.”@@novelbin@@
However, the name “Fighting Club” already existed.
Not as a game, but as an organization.
An organization that was born during the “Assassins’ Alliance” era and had been growing ever since.
In the “Assassins’ Alliance” main missions, there was already training for fighting and cold weapon skills. yers who enjoyed these game modes naturally gathered together.
Interestingly, because “Assassins’ Alliance” was the firstrge-scale virtual reality game, many yer organizations were born in the metropolis.
“Fighting Club” was one, “All-Armor Combat” was another, and the “cksmith Guild” another… There were countless ones, each with its unique style.
But now, the “Fighting Club” has moved its base to the more violent and better-suited Night City, growing even bigger in scale.
It’s even secured a dedicated section on Cloud Dream’s official forum, with a high level of activity.
Left with no choice, Wild Ind had to change the name.
Ultimately, they chose the name “Iron Fist,” which has the qualities of simplicity and dominance based on the game’s storyline.
Of course, outsiders didn’t know any of this.
The focus of the yers was not even on the game itself but on the equipment—
“What about the helmet? That big helmet? Was it exchanged for a disy?”
“So is Wild Ind’s fourth-generation equipment just an Omnidirectional Treadmill + disy? Isn’t this a step back to 0.5th generation?”
“‘Not just a game’… So, has Wild Ind given uppeting with Cloud Dream in gaming and decided to venture into fitness instead?”
“Does it actually work? When I y in Night City, I can singlehandedly defeat four NPCs, but in reality, I’m still weak. If I use this, can I really be an expert?”
“… Then why don’t you sign up for a martial arts gym instead?”
“Is no one curious? Wild Ind’s VR equipment has nearly 10 million users, right? Can they avoid bankruptcy after upgrading all of them for free? Or do they not n to go on?”
…
The yers were engaged in heated discussions.
Thisrge-scale free upgrade was undoubtedly costly.
Wild Ind, which had been going downhill, was making this huge investment, which seemed like a “live for the moment” crazy move to many.
*
Wild Ind did indeed have a do-or-die mentality, with the attitude of “seed or die trying.”
However, the cost was not as unimaginable as manyizens thought, with no end in sight.
— Wild Ind had alreadymunicated its ns with its supply chain, third-party after-salespanies, and 90% of partners expressed their willingness to help at a very low cost, or even for free.
This was not difficult to understand.
After NetDragon’s demise, the VR equipment supply chain had been struggling, and many third-party after-salespanies had shut down.
Though Flying Fox and Wild Ind hadn’t gone bankrupt yet, Flying Fox’s factories had been idle for a long time, with no promising prospects.
—— Logically, their best way out would have been to cooperate with Cloud Dream and join their system for a transformation.
But as for the supply chain, those who could join have already joined.
For those left making Omnidirectional Treadmills and helmet-mounted disys, Cloud Dream simply doesn’t need you!
As for the third-party after-sales service…
Sorry, for the consoles that Cloud Dream sells, if there are any issues within two years, they directly rece it with a new one, highlighting their massive wealth.
And this kind of game console, unless identally dropped, is hard to break — especially Cloud Dream’s Mirage, with yers entering the virtual world to y games and not interacting with their consoles. This makes it even harder to damage.
That is to say, at least within two years, Cloud Dream’s demand for after-sales service is weak.
And from the Mirage’sunch to now, only half a year has passed.
So in the construction of the after-sales system, Cloud Dream stands out as being neither anxious nor slow, and third-party providers simply can’t wait.
If Wild Ind were to stop its factory operations or suddenly go bust, manufacturers that rely on VR equipment ecosystems would not be far from death either.
Now, seeing Wild Ind still having the courage to make a desperate effort, and it seems to be hopeful, they naturally want to support it with all their strength.
Not only for Wild Ind but also for themselves.
*
Ever since cooperating with Cloud Dream, the Flying Fox project team, immersed in the development of the virtual reality version of “The Last Moment” for quite a while, has not been bothered by worldly matters.
Their development process has gone very smoothly.
Once the most time-consuming part of their development, “game world construction” has be quite a simple thing in the virtual world —
Using Cloud Dream’s development tools, following “The Last Moment” map and architecture, the team effortlessly put everything together.
Creating everything they wanted with unlimited freedom and instant results, they were overwhelmed by the high degree of freedom and efficiency, enough to move them to tears.
After experiencing this process, they no longer have the patience for sitting in front of aputer doing modeling and coding work with an aching waist and back.
One job takes a toll on their health while the other job allows them to be gods who can create everything they desire.
By simply working, the difference in the experience is like night and day!
It wasn’t until now that they understood why Cloud Dream can produce a game every month — before this, they thought it was impossible even if they worked themselves to death.
But now, their thoughts have changed to — I can do it too!
Of course, this only applies to replicating games and knowing clearly what to do.
If there isn’t a mature game n and one has to start from scratch by nning, meeting, and modifying, then the time required is harder to predict.
Once again, this proves: Lincoln is truly awesome!
When they talk to Cloud Dream staff about their admiration for Lincoln, they learn even more outrageous things from the staff —
“The boss oncepleted a new game in a week, and his assistant was a little girl under ten.”
“???” The Flying Fox staff felt a great challenge to their worldview.
After the shock, the idea of “jumping ship” began to brew…
In this state of unrest, the development of the virtual reality version of “The Last Moment” has steadily progressed and is now entering the final stage.
The only thing they didn’t expect was that Wild Ind would take the lead.
They were only somewhat surprised.
However, their boss, Lance, upon seeing Wild Ind’s do-or-die move, inexplicably had a bad feeling.
Compared to Wild Ind’splete transformation, Lance’s strategy of “stepping back to make PC games” seems less risky, but it only prolongs the dying phase for a while.
Wild Ind takes risks, but they have hope.
They are conservative, but with no promising future.
Among the game media and industry insiders who know a little about this, many share Lance’s thoughts.
Wild Ind is clearly going for differentiatedpetition.
Moreover, they smartly bridged the gap between [Game]and[Fitness]industries.
They don’t have to make the best[game]or the most professional[fitness], they just need to be the[most professional in gaming industry]and[most fun game in fitness industry], and that would be enough to survive, and even thrive.
For a former industry giant, this is entirely possible.
—— It’s much easier than surpassing Cloud Dream.
As long as there are no idents and given enough time, they might really be able to turn the tide and make a miraculouseback!