Chapter 583: Chapter 554: United Kingdom yers in Action!
If it weren’t for the keyword “Battlefield” in thements, just looking at the yers’ments would even make people suspect that these are twopletely different games.
Some yers say:
[This is an epic game, tragic and profound. Every time Iplete a story, I ponder for a long time.]
[The cruelty of war is vividly disyed. Peace is really so good.]
[This game is so heavy that in many ces, I’m too tense to breathe. Those lifelike NPCs often make me forget that I’m in a game, and when they make their heroic sacrifices, the impact really hits my heart!]
[Brave sacrificed infantry, tank soldiers facing variousplex problems, pilots fighting against authority and making difficult choices… Every story is both oppressive and touching.]
…
In the words of these yers, “Battlefield” is serious, tragic, and heavy.
But at the same time, there are a lot of yers saying:
[Awesome! Super awesome! This is the most enjoyable game I’ve yed this year!]<div>
[Damn mortars! Can you stop using mortars all the time? Is it fun?! The game is being ruined by you parasites!]
[Anti-aircraft guns firing on infantry, tank mines pped on the face, hiding in the grass of Argonne Forest… Don’t ask me who I am, I’m Sinai Ghostfire Youth!]
[Is there anyone who wants to y something more exciting? Argonne Forest, night, fog, cold weapons only!]
…
For these yers, “Battlefield” is undoubtedly rxed, dpressed, and refreshing.
The contrasting evaluation of these two yers is actually because the yers y different game content.
The former took a whole afternoon to clear 4 finished single-yer campaigns, experiencing the highly realistic and immersive story with NPCs that could be mistaken for real people.
And the stories on the battlefield are naturally heavy; even if there are magnificent backgrounds and exciting victories, the underlying tone is still tragic, and this can never be avoided.
So in the eyes of single-yer campaign yers, “Battlefield” naturally seems heavy and profound.
But it’s different for thetter group of yers, who only briefly experienced the pressure of the battlefield in the tutorial level and then quickly dove into multiyer game mode.
And once they dive in, they can’t get out, spending the entire afternoon continuously matching new battles.
And as the number of battles increases, their levels go up, they unlock more weapons, learn more y styles, and their understanding of the map andbat techniques also improves simultaneously.
With the widening of levels and winning rates, Cloud Dream’s matching mechanism starts ying its role, trying to match yers with parable opponents” as much as possible.
This not only doesn’t bore multiyer game yers, but in fact, makes them even more involved and enthusiastic.
In their eyes, “Battlefield” is naturally rxed, pleasant, refreshing, and stress-relieving.
As for the tragic death scenes, on the one hand, there are no overly cruel death performances in multiyer mode, and on the other hand, knowing that the opponent is a yer, even if they die horribly, they just find it funny and don’t feel any psychological burden.
The different evaluations of these two kinds of yers create a strong dramatic effect.
Both sides of yers think the other side is a bit absurd while also being curious about the content they haven’t yed; and theymunicate frequently.
When Lincoln saw this scene, he thought that after they finished their meal and ended the break, they would y the other side’s content – campaign yers go for multiyer games, and multiyer game yers go for campaigns.<div>
But he never expected the oue to bepletely different –
Single-yer campaign yers indeed went for multiyer games.
But multiyer game yers didn’t pay any attention to single-yer campaigns, and just continue to match and battle in multiyer games as if they hadn’t even thought about it.
If there was any change, it was only that the number of yers participating in the [National Warfare] mode had increased a lot.<div>
This is also understandable.
After all, the game justunched, and the National Warfare mode hasn’t fully unfolded. The current National Warfare mode matches arepletely random, and it hasn’t been decided which country each team would be assigned to.
In terms that yers find easier to understand, the game had a “cement match” phase from Friday to Sunday.
During these three days, the overall performance of each country in thepetition will determine the level of the league they will be ced in starting next week.
The top 3 countries in terms of yer performance will naturally enter the [T1 League].
– The calction of overall performance involves aplex form that calctes various indicators such as the number of matches, total winning matches, and average winning rate of yers from each country in the [National Warfare] mode to obtain a final figure.
Moreover, thepetition between teams within the same league also has a significant impact on both sides’ points.
The countries ranked 4th to 9th in yer performance will be ced in the [T2 League].
The remaining countries will be ced in the [T3 League].
Not only is this an honor, but it also has tangible rewards, including global experience bonuses for yers in the server, additional reward chests, etc.
Besides, thebined scores of all servers in the semi-monthly [Peak War] will determine the order in which they choose their positions.
This will undoubtedly have a significant impact on the final game results.
It is precisely because the [National Warfare] is so meaningful that many yers are worried about ying the game hastily before they know how to y, fearing that they will lower the average winning rate, so they have been holding back, not ying much.<div>
Now that they are familiar with the game during the night, their vehicles and special equipment are also unlocked, it’s time for them to enter the National War Mode on arge scale!
—If they knew that the so-called [Peak War] is nothing but a “new folder” right now, I wonder what they would think…
As Cloud Dream’s base, Daxia is undoubtedly the current unquestioned first “big server”.
The massive influx of Daxia yers into National War Mode immediately stirred the pool further, raising the intensity of the battle!
European and Middle Eastern yers started frequently matching with Daxia yers and suffered severely.
In fact, only 15 years have passed since the global truce, so yers from all countries in the world shouldn’t be too weak in tactics.
But can European and Middle Eastern yerspare to Daxia’s inte speed?
Together with the maturemunity culture cultivated by Cloud Dream’s games, various strategies, skill-sharing, experience summaries are endless, and the outputs are extremely high.
Daxia yers’ gaming skills improvement speed far exceeds that of other countries.
Even Izumo and Baekje, the earliest countries to introduce Mirage Consoles overseas, couldn’tpare, let alone Europe and the Middle East at this time.
Especially the United Kingdom, which was beaten miserably and kept doubting life.
Naturally, they mmed their own gamepanies even harder.
Finally, the British gamepanies couldn’t sit still any longer, especially CC (Creative Code) gamepany, which was the most powerful and most scolded one.<div>
They were actually very wronged.
At first, their cooperation talks with Cloud Dream went smoothly, and even if there were some disagreements, the intention to work together was clear.
That is until the Parliamentary Intelligence and Security Committee popped up, demanding a security audit of Cloud Dream’s technology.
This directly broke off the cooperation negotiations between the two parties.
Yet they still returned with a letter of intent to cooperate.
But there was no way to cash in on this letter of intent, as both government departments refused to budge and so did Cloud Dream.
And now they’re being made to take the me and be scolded for the government?
No way!
So, at 11 pm Daxia time, 3 pm British time, CCpany released an announcement to the public—
“It is with great regret that we have been unable to reach an agreement with Cloud Dream, despite our best efforts.”
Obviously, this was a me-shifting exnation but not merely that.
In the announcement, CCpany detailed how they had flown to Xiajing City and approached Cloud Dream for cooperation at the first opportunity to fulfill the wishes of their yers, and had “almost reached an agreement”.
However, unforeseen circumstances arose when the [Parliamentary Intelligence and Security Committee] (bold and erged) introduced an [unprecedented] (bold and erged) audit requirement.<div>
Cloud Dream could not ept this demand, so the cooperation ultimately failed to materialize.
In the end, they conveyed their sincere regret and anxiety about not being able to meet the urgent demands of the yers. They said: “We have done everything in our power, and we hope for the yers’ understanding.”
It seemed that CCpany couldn’t bear the scolding anymore and had to issue an exnation, showing that they were helpless, right?
But British yers didn’t see it that way.
They saw that a cooperation that could have been achieved and was going smoothly was suddenly destroyed by a government department jumping out.
For the people of the United Kingdom, and most European countries for that matter, the government was not something to be feared from.
Do they make my life difficult and infringe upon my rights?
Then I must speak up!
Just 10 minutes after CCpany released the announcement, a post quickly became popr on the UK’s socialworking sites—
“We must defend our democratic rights with action!”
“We cannot allow the government to expand its power unchecked, infringing on our right to freely choose our way of life!”
Under this post, Britishizens responded loudly! They couldn’t wait to hit the streets and protest right away!
However, it’s worth mentioning that the person who posted this call to “take action and defend our rights” was not a gamer, but a young regional MP.
In fact, the MP hadn’t even touched a game an hour before…