?Chapter 899: 281. “Where is death?
[System Message:]
[You have obtained the following deconstruction results:]
[Deconstruction Result One: “Duplicate Clint ‘Windhawk’s''” partial panel information:]
[Name] Clint “Windhawk’s” Duplicate
[Type] Wind Magic Avatar of the Sacred Level
[Identity 1] Hotams’s Hidden World Wizard <div>
...
[Identity 2] Duplicate of Transcendent Wizard, Clint “Windhawk”
[Identity 3] Proxy of Hawkwind Territory
[Character Level] Level 95
Character level is rted to the average value of attribute values.
[Combat Level]
system prediction:
In a gas environment, thebat level is Level 95.
In the underwater environment, thebat level is Level 72.
In a vacuum environment, thebat level is Level 55.
[Feature]
1. Wholehearted Magic Doppelganger
This magic avatar possesses a full set of mental faculties independent from the original.
Before merging with the original, all its actions are decided by itself.
The memories and mind of this magic avatar are strictly limited by the original and contain no information rted to Hawkwind Territory.
The magic avatar is an energy body without flesh and bloodponents and has special skills rted to being an energy body.
2. ne Traversal
This magic avatar has the ability to traverse between the natural world and sub-dimensions.
Without restrictions, it can travel back and forth between the natural world and Hawkwind Territory at any time.
3. False Eternal Being
Immune to all negative effects rted to aging, but not immune to death, disease, disaster, or pain.
4. Remnant Soul Creature
This magic avatar contains one-twelfth of the original’s soul.
5. Extraordinary Traits: Wind Magic Proficiency (Iplete)
This extraordinary trait originates from the original.
The magic avatar can easily understand most wind magic.
(The rest of the features are omitted.)
[“Basic Attributes”]
Toughness: 52
Vitality: 0 (The magic avatarcks flesh and bloodponents.)
Power: 15
Agility: 153
Spirit: 285
Willpower: 112
Charm: 23
[Skills]
-Active Skills:
“Summon Sub-Dimensional ne,” Level 115, Low-level ne Spell:
Summon a small piece of Hawkwind Territory’s ne space to rece the space of a specific location, creating abat environment that is advantageous to yourself.
“Rhythm of the Wind,” Level 90, Wind Magic:
Use up to 90 strands of wind rhythm to detect targets that cause medium vibrations within a specified range. The detection limit is 90 targets.
“Avatar of Wind,” Level 95, Wind Magic:
Transform oneself into pure wind energy, immune to most control and damage, gain the ability to teleport short distances continuously, and significantly enhance all wind magic.
(The rest of the active skills are omitted.)
-Passive skills:
“Lesser ne Rebirth,” highest level, passive skill:
This magic avatar rebirths in Hawkwind Territory after being killed. Only by killing it in Hawkwind Territory or by the original can this duplicate be permanently eliminated.
“Voice of the Wind,” highest level, passive skill:
Passively listen to medium vibrations within a 4.5 kilometers radius.
“Wind Energy Absorption,” highest level, passive skill:
This magic avatar, an energy body, can quickly recover injuries and energy depletion by absorbing wind mana.
(The rest of the passive skills are omitted.)
[Weaknesses]
(The weaknesses will appearter. They are omitted now to prevent padding the word count.)
[Deconstruction Result Two, you have obtained the target’s Memory Fragment:]
[Memory Fragment One: “Experiencing Magic Bacsh Caused by Thunder and Lightning Energy Explosion,” 100%pletion]
[Memory Fragment Two: “Interactions with Lonco and Benjamin Jni,” 100%pletion]
[Memory Fragment Three: “Using ‘Rhythm of the Wind’ to Detect Seabed Process,” 70%pletion]
[The rest of the memory fragments are omitted.]
“This is the magic duplicate of a Transcendent-level Wizard. The magic avatar possesses Saint Tier strength, and its original is Transcendent-level. In addition, this magic avatar is a pseudo-eternal creature, not only immune to aging but also capable of rebirthing in sub-dimensions…”
Nnd Lee frowned slightly as he reread the panel information that he had just received.
ording to “Magic ne Studies”:
Habitable sub-nes are generally divided into four types: Small, Medium, Large, and Superimposed.
Small Habitable Sub-nes usually end with “Court,” “Garden,” “Valley,” and simr terms.
“Professor Erica’s” Court of Silence has “Court” in its name and is a Small Sub-ne.
If a Small Sub-ne is akin to an urban area, then a Medium Sub-ne is like a city.
Medium Habitable Sub-nes’ names end with “Domain,” “City,” and simr terms.
Large Habitable Sub-nes have at least the area of a province or county and are referred to as “Boundary.”
Above the Large Habitable Sub-nes are Superimposed Sub-nes.
The habited sub-nes stack vertically upwards are called “Towers.”
Stacked vertically downwards are called “Abyss.”
The interlocking stacking of different habitable sub-nes, with each containing elements of the other, are called “Circles.”
There are many more designations like these.
Schrs in ne studies enjoy fiddling with these concepts.
If Nnd hadn’t guessed wrong, the Hawkwind Territory behind Clint “Windhawk” is a standard Medium Habitable Sub-ne.
Moreover, this sub-ne is located in the Inner Cosmos.
Additionally, Clint “Windhawk’s” magic avatar has exceptionally strongbat capabilities; a look at the skill panel and basic attributes is telling.
Going head-to-head with such a wizard is definitely not wise.
Nnd estimated:
If he wasn’t wearing a Ulnas Ring Wizard fa?ade, protected by the Ulnas Ring Law,
It’s highly likely that the other party would havee directly to him and used force to resolve the dispute between him and the Deep Sea Branch.