Chapter 754: 240. Enchanting Phantom in the Sea_2
“So, this is the sea monster’s pirate ship, right?”
Nnd Lee squints slightly, tossing a “Mental Beacon” toward the location of the three ships.
After shifting his vision a few times, Nnd Lee sees the full view of these ships through the “Mind View”.
They are not the ghosts ships that were ragged and had been “sleeping” at the bottom of the sea for a long time.
They have a hull made of magic metal, a magic circle that fires water jets, round portholes, and even ship numbers written in the Ulnasnguage.
Overall, besides emitting green light and navigating underwater, these ships are no different from the magic mechanical ships produced by the Hayden Family.
Nnd Lee raises an eyebrow, noticing something interesting.
These ships must have been plundered by sea monsters from the Suman Archipgo, and the numbers on the ships point to a particr ocean tradepany.
Looking at the green light emerging from the ships, this is due to the magic circle in the outer armoryer when it is working.
It is this green light-emitting magic circle that gives these magic mechanical ships the ability to navigate underwater.<div>
Nnd Lee examines the conditions inside and outside the pirate ship while calcting ns for passive deconstruction of the magic circle.
There are people guarding the three pirate ships.
No, it should be said that there are sea monsters guarding them.
An average of 30 sea monsters per ship.
The guarding sea monsters are not the Tide Spies or Tide Hunters Nnd Lee had seen before, but a strange sea monster called “Tide Guard” by the system.
The Harmless Deconstruction Results show that the “Underwater Combat Level” of the Tide Guards is Level 55, equivalent to a mid-term perfectlyplete Five-Ring Battle Wizard.
They possess various active skills such as summoning sea water cages, summoning deep-sea magic servants, casting poison water thorns, weaving deep-sea shields, and so on.
Theirpanions, the other sea monsters fighting the ocean fleet, have already boarded the ocean-going ships and are now throwing the spoils of war overboard.
Whenever there’s a ssh of spoils hitting the water, the Tide Guards guarding the ship will summon water streams and jellyfish-shaped deep-sea magic servants to drag the spoils to the underwater pirate ship and put them into the warehouse on the middle deck.
During the time Nnd Lee observed the battlefield and pirate ships, one underwater pirate ship’s warehouse had been filled, stocked with many magic farm raw materials.
The containers sealing these raw materials are magic metal boxes with a storage space of up to a thousand cubic meters.
By rough estimates, the loot from just one underwater pirate ship alone can amount to around 500,000 gold coins, which can be legitimately described as “earning from pirates’ blood.”
Among them, there are quite a few human crew members bound by deep-sea spells. They have been attacked by poison water thorns, leaving them in a deepa, with green cheeks and ck eyebrows.
Nnd Lee’s eyes flicker, focusing on the pirate ship full of spoils.
The Tide Guards on this ship are starting the magic engine, seemingly nning to take off with the spoils first.
Nnd Lee casts multiple “Mental Beacons” on this ship in session, ensuring that the other party will not escape his detection.
The pirate ship elerates slowly under Nnd Lee’s watchful eye.
It circles around the battlefield with a half arc, then heads straight in the westward direction.
“Where is this ship going? Are these Tide Guards transformed by the Dread Sail Wizards or are they originally sea monsters?”<div>
One of the purposes of Nnd Lee’s journey is to delve into the sea monster’s internal intelligence.
“The first time I came out to sea using the ‘Water Walking Technique,’ I encountered strong winds and waves, along with various harsh deep-sea natural phenomena, so I was inevitably dyed at sea. The support fleet from the Deep-Sea Branch is about to arrive, and if I strike the sea monsters now, I might sh head-on with the members of the Deep-Sea Branch. In that case, let’s change the approach.”
Nnd Lee looks at the battlefield and the other two pirate ships that are still loading spoils, immediately turns around and leaves, chasing after the pirate ship carrying the loot.
He keeps a distance of about 20 kilometers from the other party, following closely behind the ship.<div>
At the same moment when Nnd Lee left the current sea area following the pirate ship, the support fleet from the Deep-Sea Branch appeared in his Magic Vision.
When Nnd Lee discovered the arrival of this fleet, he cast several Deconstruction Techniques towards the hull and the wizards on their ships and then withdrew the “Mental Beacon” observing them.
The Deep-Sea Branch sent 30 Five-ring Combat Wizards, three Six-ring Combat Wizards, and one Seven-ring Combat Wizard.
Not all of these wizards are from the Deep-sea Branch.
One-third of them are from other branches of the Hotams Academy. These branches within the Core Circle have 10 to 30 inds behind them, with one to three wizards from rock and soil series, natural series, metal series, and death series.
Thebat teamposed of wizards from various branches is already enough to deal with various situations at sea.
Nnd Lee doesn’t need to worry about the attacked ocean fleet.
He just needs to take care of himself and not be discovered by the Seven-ring Combat Wizards and the tracked target.
“I guess the sea monsters didn’t think that the ocean fleet would be willing to spend a lot of money to ask for support from the Deep-Sea Branch, using underwater transportation to speed up their arrival at the scene. The pirate ship I’m tracking right now should be the only gain for the sea monsters tonight. The other pirate ships and sea monsters should all be eradicated by the Deep-Sea Branch.”
As Nnd Lee follows the target, he contemtes deeply, sincerely experiencing the truth of “the importance of speed in battle.”