Chapter 468 Explanation of the Prologue
After the ending of Becoming a God was played, players actually fell into a state of polarized discussion for a long time.
Some players think that this ending is just a cheat and perfunctory!
Because it was too difficult to achieve this ending, most of the plot CGs actually reused the God-Slaying ending, with only a small part of the content changed. Isn''t this pure fooling?
Moreover, this is hardly a good ending, right?
The protagonist''s body was still blown away, turning into a mixture of marine life and land arthropods, turning into an indescribable ugly monster.
Those friends in Charlton City and the civilians he saved have nothing to do with him anymore.
In other words, at the moment of becoming a god, the human protagonist has already died, whether physically, mentally or socially.
This is completely different from the imagined "Long Aotian" ending!
Moreover, many plots are not explained clearly. Where will Charlton City go after the protagonist becomes a god? Can the protagonist maintain his original human consciousness? Or will it turn into an equally indescribable terrifying monster that will bring new disasters to mankind around the world?
Due to this consideration, this group of players are quite dissatisfied with the ending of Becoming a God.
But some players think this ending is pretty good.
Isn’t the greatest charm of the Cthulhu Mythos “not making it clear”?
Many not-so-good Cthulhu novels tend to fall into the misunderstanding of making its "appearance" the focus of depiction. For example, focusing on how ugly and terrifying the appearance of the ancient gods is is nothing more than combining all the features of those ugly creatures in the deep sea to show as disgraceful an appearance as possible.
However, this kind of overly detailed description violates the original intention of the Kexi myth.
Because the greatest horror of the Cthulhu Mythos lies in the "terror of the unknown" and the "indescribable terror". You have written the appearance of the ancient **** in such detail. How is it different from a giant squid? Every audience can look directly at God, and naturally there will be no internal taste.
Although the CGs of the God-Becoming and God-Slaying endings appear to have not changed much on the surface, they have actually jumped to a higher dimension.
Although the protagonist is only an infant of the Ancient God, he has obtained the Eyes of the Ancient God, the Heart of the Ancient God, and the Blood of the Ancient God at the same time, which means that he has three different powers at the same time.
Not only can it be invisible, but it also has strong vitality and can even directly control humans.
In the ending of Become a God, the rescue team prays in front of the statue of the god. This scene does not exist in the ending of Killing Gods.
This is enough to show that the protagonist should have been in the cathedral at that time, and the reason why the rescue team could not find him was because he was invisible.
Not only that, the protagonist is also testing his ability to control these rescue teams to pray to the gods.
There is no doubt that even as a young ancient god, the protagonist is already invincible in the world, and the humans in this world are completely unable to pose any threat to him.
And the open ending that followed was also particularly liked by many people.
Because it has a longer aftertaste.
Different people will have different endings in their minds.
You can think that the protagonist has retained his humanity. After all, he has transformed from a human into a god. Therefore, humans can make better use of the blood and crystallization of the ancient gods to build a more splendid civilization while living in symbiosis with the gods.
You can also think that the protagonist will gradually lose his humanity and become a more powerful ancient **** who cannot resist resistance. As humans continue to use crystal energy and blood therapy, they will inevitably move towards madness and destruction again. The only difference is that no new hunter will step forward to kill the god, because the ancient **** who has condensed the three powers is already invincible.
In that case, the world of "Blood of Lies" will become a world without any hope at all.
As for which future it is, each player will have a different answer in mind.
Therefore, many players feel that the ending of becoming a **** is quite good. Although it is a bit perfunctory from the perspective of CG, "Blood of Lies" can carry out this kind of mythical flavor until the final ending, which can be regarded as a good beginning and a good ending.
This controversy has existed since the Becoming God ending was played, and continues to this day.
It''s just that the popularity of this big event where Nitiantian and the anchors jointly deceived players was so high that the plot controversy over the ending of Becoming a God was temporarily suppressed.
But at this time, in the video of Lao Wang next door, the old incident was mentioned again.
But what surprised Lilith was that Mr. Wang next door still fully analyzed the plot of this ending, and his focus was elsewhere.
“First of all, let’s think about it, if an ordinary player wants to use the simplest way to achieve the ending of becoming a god, what does he need to do?
"The first step is to debug the bug in front of the Meditation Water Basin, pick up all the Lie Hunter''s weapons, and discard some of them in front of the Lie Water Basin to get out of the overload state. At this time, enter the Lie Water Basin again and you can keep it. Part of the weapons, thereby obtaining a more relaxed GP judgment in the game process of the official chapter.
"The second step is that before he fights the first boss, which is the giant beastly doll, he needs to find a fanatic to use throwing skills to raise his dynamic difficulty level to 4999.99, and then enters the boss room to trigger the dynamic difficulty bug and get stuck. A minimum difficulty and maintaining a high GP success rate. “The third step is to lie as humanly as possible when it comes to the choice to lie. For example, you should lie to a bad guy, and tell a good guy the truth even if the truth is cruel.
"The fourth step is to target the beastly boss in the game. Stop attacking when the boss''s blood volume is below 10%, and survive for 1 minute until a new cutscene appears.
“In this way, with a certain amount of practice, most players can achieve the ending of becoming a god.
"Some people may say that this is a bug! The original difficulty is not like this.
“But if you think about it carefully, maybe the difficulty level using bugs is the normal difficulty originally designed by the official, while not using bugs is an unreasonable and unscientific level of difficulty?
"Or should we say that not using bugs is a challenge specially prepared for **** players?
"I think the appearance of these two bugs is not a coincidence. It can even be said that they are not bugs at all, but special mechanisms in the game. The official has actually hinted at the existence of this special mechanism in many places, just to let everyone know Use this method to achieve a divine ending!
"Are you a little dizzy?
"It doesn''t matter, let us combine all these known conditions to restore the truth to everyone!"
Seeing this, Lilith was also stunned for a moment by being fooled.
Not a bug, but a special mechanism? Brother, do you want to see what you are talking about...
Although Lilith knew that the following content must be pure nonsense, her curiosity still drove her to continue reading. What''s more, she also wanted to know how these players defined these two bugs as mechanisms?
If someone really did this deliberately, then... this mole must be caught!
…
"First we start with the prologue plot of "Blood of Lies". In fact, there have been several explanations for the prologue plot so far.
“For example, some people think that it is just a narration, a special means to allow players to adapt to the game mechanics faster. From a plot perspective, players interacting with the Meditation Water Basin are just seeing memories of the past.
“But that’s obviously not the case.
"The prologue of "Blood of Lies", especially the battle with the Lie Hunter, undoubtedly implies that the player is in a special time loop.
“When the player interacts with the Meditation Water Basin, they do not see past memories with the Meditation Water Basin, but fall into some kind of time loop and start over!
"How to identify this? It''s actually very simple: if what the player sees in the Meditation Basin is the memory of the past, then after the player finishes the official chapter and returns to the cathedral, the previous plot should be connected. Form a closed loop.
“Even if we have to fight the Lie Hunter again, we should still be the same Lie Hunter who knows how to fight the prologue, and when we fight the Lie Hunter again, our GP judgment should also become looser.
"But obviously, according to our actual game experience, the lie hunter the player encounters when he comes to the cathedral again is not the same one he encountered last time. His moves and lines will change. The most important thing is Yes, our deformation slash GP judgment frame is different.
"Some people may want to ask, does the entangled plot in the prologue make sense? Of course it does, because only by confirming that ''this is not memory but reincarnation'' can the next plot be further developed."
Here, Lao Wang next door also made some additional explanations, mainly comparing the differences in details between the prologue and the official chapters. Obviously, there is a big difference between the characters in the prologue and the characters in the official chapters, which is visible to the naked eye.
In addition to the boss''s attack lines mentioned by Lao Wang next door before, and the difference in the decision frame of the transformation and slashing, there is another big difference, which is the appearance and clothing of the characters.
In the prologue, the character has the face of an ancient **** + a masked hunter suit.
But when players finish the official chapter and return to the cathedral, it will most likely not look like this.
Depending on how much the players lie, their faces will change to varying degrees, not to mention their clothes, they can wear anything.
This is obviously inconsistent with the prologue.
If the designer really wants to express "the memory of the character before", then there should be a process in which the player''s vision leaves the meditation basin, and then the appearance in the memory gradually merges with the real appearance.
In this way, the plot expression is more complete and reasonable.
But obviously, "Blood of Lies" doesn''t do anything similar at all.
Of course, this alone is still a bit far-fetched and cannot convince all players.
But what if this opening can better explain the subsequent plot?
In the video, Lao Wang next door continued to provide more evidence.
(End of chapter)