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17kNovel > When I Write a Bug It Becomes the Core Gameplay > Chapter 449 There is nothing wrong with my product

Chapter 449 There is nothing wrong with my product

    Chapter 449 There is nothing wrong with my product


    But the problem is that as time goes by, players begin to realize the use of back keys!


    When the back buttons help them practice GP faster, part of the pleasure they get in GP is naturally transferred to the controller.


    This also caused the controller to start to generate positive emotions.


    But for this situation, Gu Fan had sufficient excuses.


    "Mr. Li, I think this should be a normal phenomenon, right? What''s more, getting some positive emotions is not necessarily a bad thing.


    "First of all, this controller still has to have some highlights. If there is no highlight at all, then players will not buy it at all? Right?


    “We have to ensure that this controller can be sold, and on top of that, there has to be some premium so that players feel a little pain in their wallets. This is the optimal solution.


    "And in terms of product positioning, if we repeatedly launch the same type of products, players will have more negative emotions after buying them."


    Lilith was stunned for a moment, then thought about it, and it seemed that there was some truth in it.


    The solution of the trigger back button does greatly increase the price of the handle, which is indeed a good solution for generating negative emotions.


    Moreover, Gu Fan''s words also answered another question of Lilith, which is: Why do you still make a controller?


    Why not other physical products?


    Lilith originally thought that Gu Fan did this for safety and to make money. After all, the previous micro steering wheel handles were pretty good, and it is understandable from a business perspective to continue to release more co-branded handles.


    But after hearing what Gu Fan said, it seemed that was not the case.


    Duplicate products have the advantage of further increasing the negative emotions players get after purchasing them!


    To give a simple example, what if Nitian released this time is not a "Blood of Lies" co-branded controller, but a co-branded keyboard or mouse, and just adds a scroll wheel side button to the mouse to simulate a deformation slash.


    Then, players won''t have too many negative emotions. After all, even if they don''t use the side buttons at all, they can still use it as a normal mouse.


    I bought a controller before and now I buy a mouse. I can use both without delaying each other.


    But the controller is different. Many players who are willing to buy this controller have bought other co-branded controllers.


    They pay a high premium to buy a new controller, hoping that this controller will bring them an unprecedented experience. Once it is discovered that this controller has not changed much, and is not even as comfortable and smooth as the old controller, the new controller will be completely unusable. This is fundamentally different from other devices such as keyboards and mice.


    From this point of view, there is nothing wrong with Gu Fan''s initial motivation?


    It''s just that this handle is actually useful, which is unexpected.


    But...did Gu Fan really not expect that the new function of the controller would be popular?


    Lilith was seriously skeptical.


    Seemingly thinking of what she was going to say, Gu Fan hurriedly continued to explain: "Moreover, Mr. Li, it''s not a big problem even if the controller has gained some positive emotions now, haven''t you noticed that the negative emotions gained from the game are still increasing?


    “A lot of this is due to the handle.”


    Lilith was stunned for a moment, then she thought about it, and it seemed that this was really the case.


    There are positive emotions on the controller side, which means that many people fell into the trap because of the controller, or were persuaded to quit by "Blood of Lies" after entering the game, and then started playing again because of the controller.


    Does the controller provide convenience for them to practice deformation and slashing GP? Absolutely, no doubt about it.


    However, considering that the overall difficulty of the game is still very high, if you master the transformation and slashing of one boss, you will still be defeated by the boss behind.


    Compared with persuading players to retreat quickly from the beginning, it is obviously a better plan to fatten up and then kill them.


    Take the recent outbreak of rhythm as an example. After the unpacking video demonstrated the changes in GP invincibility frames and the reverse dynamic difficulty in the game, many players were so angry that they wanted to quit the game.


    And once they quit traveling, they will naturally no longer have negative emotions in the future, which is undoubtedly a loss.


    Some factors, including co-branded controllers, gave players who wanted to quit gaming a glimpse of the light and retained them again, which can be said to be a great achievement.


    From this perspective…


    The handle does have a positive effect? Of course, the premise is that the current momentum of collecting negative emotions in "Blood of Lies" must be maintained consistently.


    Lilith looked at Gu Fan suspiciously.


    Gu Fan coughed twice: "Mr. Li, what do you mean by that look? My purpose of making peripherals has always been very clear, which is to collect negative emotions for the game!"


    “You may think that all this seems to be in my calculations, which is outrageous and dangerous, but what I want to say is that my strategy is actually very simple, which is to make high-premium, niche products that can have an impact on the game. Niche products with certain auxiliary functions.


    “Any product made with this guiding ideology is basically fine.


    "Think carefully about whether this is the case."


    Lilith thought about it carefully, and it seemed to be true.


    The previous micro-handle steering wheel had almost the same idea, and judging from the product itself, it did achieve the goal of collecting negative emotions.


    As for why the car overturned at the back?


    Strictly speaking, it is not that the product has overturned, but the game has overturned, and the product has also overturned.


    If the game still dies suddenly and contributes negative emotions normally, then the peripherals will continue to contribute negative emotions. But once there is a problem with the game, there will also be problems with the product.


    In the final analysis, it''s still a problem with the game. The idea of ??the product itself is fine. Gu Fan''s method currently seems to be the best solution for harvesting negative emotions with physical products.


    Finally, it comes back to the familiar question: Is "Blood of Lies" reliable? Can we continue to collect negative emotions in the future and avoid overturning?


    Lilith doesn''t know either, but from the current point of view, there seems to be great hope.


    After all, the unpacking video has been released, and no serious bugs have been found yet. Logically speaking, it should be half stable, right?


    With such a mood, Lilith continued to watch the live broadcasts of major anchors while eating potato chips on the sofa, paying close attention to the trends of the game.


    …


    After the initial suffering period passed, players gained a deeper understanding of the various mechanisms of "Blood of Lies" and gradually entered the middle and late stages of the game.


    Not only is the entire plot gradually becoming clearer, but some players who are progressing faster have already reached the ending of the game.


    I have to say that many players are indeed liver emperors. After the game was released, they only slept five or six hours a day and spent the rest of their time playing games. What''s more, there are some modder players who start to explore the game mechanics after a few clicks, which also greatly speeds up the progress of cracking the game''s plot.


    But with the exploration of the plot and the emergence of the ending, the controversy about this game has once again increased.


    Because the players discovered that the two endings currently played are actually bad endings!


    This is a bit confusing.


    The first ending played on the entire network is the human ending.


    This ending is not good, so many players think that the ending on the puppet side should be a good ending. After all, most puppet players never lie.


    As an honest person, it’s okay to have a good ending, right?


    As a result, the doll’s ending also turned out to be a bad ending?


    This made many players who were full of expectations slightly break their defenses.


    Of course, the official has never defined what is a good ending and what is a bad ending. The so-called good or bad is just the player''s subjective feeling. But most players do believe that these two endings are definitely not "good".


    Moreover, the emergence of these two bad endings has directly severely compressed the space for other endings.


    Because according to conventional thinking, there are generally 2 to 4 game endings.


    If there are 2, there will be a good ending and a bad ending; if there are 4, there will be 1 bad ending, 1 regular ending, 1 good ending that follows a specific branch, and 1 really good ending.


    But now, the bad ending of "Blood of Lies" directly occupies two pitfalls.


    What''s more, the players all thought they were playing well, so why did it end badly?


    Or is it that this game actually has no happy ending?


    For a time, various voices of suspicion arose, and controversy became rampant.


    …


    According to the information currently available to players, the plot of "Blood of Lies" can be roughly divided into three stages.


    Although there are differences in details between human players and puppet players, they generally follow these three stages of development.


    The first stage is the exploration stage.


    At this stage, players come to Charlton City in a confused state, whether they are human protagonists or puppet protagonists, in order to install puppet prostheses, treat diseases, and obtain a healthy body, and if possible, for treatment. Psychological trauma acquired on the battlefield.


    But the sudden outbreak of the disaster threw everything into chaos. The protagonist controlled by the player could only search the city to find a way to escape. While he was forced to fight to save innocent people, he also passively explored the truth of all these disasters.


    The second stage is the selection stage.


    At this stage, players have to make a lot of choices, such as whether to lie, whether to transform, how to respond to NPC requests, etc.


    This stage can roughly begin after defeating the Lie Hunter.


    Although players have already made the decision to lie or not lie before Lie Hunter, there are still opportunities to reverse and change later. But as the plot continues to advance, many choices will gradually accumulate, become difficult to change, and affect the final outcome.


    In the second stage, players will gradually delve deeper into the truth and come into contact with the initiators behind the disaster, various mysterious sects, and the ancient gods who drive people into madness.


    The third stage is the reveal stage.


    After exploring most areas of Charlton City, players can unlock some special maps, most of which are hidden places, such as the academy where experiments were conducted on the descendants of the ancient god, the abandoned port where the ancient **** was discovered, and so on.


    After exploring these ancient god-related maps, players will return to Charlton City again, and Charlton City will change at this time, especially the cathedral will become the scene of the final battle.


    At this stage, the plot is basically fully displayed, the conspiracy of all parties is revealed, and the players will usher in the final ending based on their previous choices.


    (End of chapter)
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