Chapter 440 Early Strategy
Arriving at the end of the bridge, Zhuge Jun found a suspicious door.
This was probably the shortcut the evil craftsman used to sneak to the bridge.
But when I push the door, it will prompt that the door is locked and cannot be opened.
If Zhuge Jun has not gone to find this NPC before, it will definitely mean that it is a shortcut that can only be opened in the future. He will not pay too much attention to it, but choose to cross the bridge and continue moving forward.
But now, he decided to go back and take that forked road again to see if this NPC had anything to say.
It turned out to be quite dramatic.
After being exposed, the NPC was forced to tell the "truth", or maybe the "partial truth".
According to him, his name is "Bazzi", he is a craftsman who is keen on studying lycanthropy and dolls, and he calls himself "Doll Doctor", so what he said before cannot be completely regarded as a lie.
He is indeed a doctor, but the patients he treats are not ordinary patients.
And Bazzi also confidently stated that although he did intend to harm the player, didn''t the player also lie and deceive him?
In today''s world, those who dare to go out are basically not kind people. Everyone''s hands are stained with blood, and it is normal to distrust each other.
"Out of apology, please accept this small gift."
Bazzi also gave him a prop and the key to the shortcut behind him.
Zhuge Jun looked at it and saw that it was an ordinary lump of animal blood. Its function is to crush it to obtain the essence, which is the currency for upgrading and purchasing props in the game.
The amount is not large, only enough for him to upgrade half a level, but it is still a useful thing.
"Okay, thank you for the reward of three melons and two dates."
Zhuge Jun actually thought about whether to kill this bad guy directly here.
This game also allows killing NPCs. Except in a few "safe zones", you can attack NPCs.
The so-called safe zones are places such as the Claridge''s Hotel where weapons are forced to be put away and there is no response after pressing the attack button.
But it was obvious that the small platform where Bazzi was located was not a safe zone.
But Zhuge Jun thought about it and decided to spare his life. It''s not that I felt any sympathy or really understood him, I just felt that this NPC should have some background and there should be a follow-up plot.
Open the shortcut and find that there are tunnels extending in all directions, one of which leads to the bridge, and the other leads to the sewer area of ??the town.
Zhuge Jun took a quick look and found that the sewer area was quite gloomy, so after thinking about it, he decided to continue exploring the main line first, push the city area after crossing the bridge to the boss door, and then go back to explore the sewers.
…
That night, in the villa.
Lilith crossed her legs and ate potato chips proudly.
Negative emotions are visibly entering the account!
“Great, so far the plan is going well!
"Hey, the anchor plan was indeed a great success!"
Gu Fan also praised him at the right time: "Mr. Li is really wise and powerful. The essence of the anchor plan is to cooperate with each other. Some people will be bad-faced and some will be bad-faced. In this way, the difficulty can be dynamically adjusted, influencing public opinion in the early stage of the game''s release, and controlling the players'' emotions." mood.
"I can only say that it''s so brilliant!"
Lilith couldn''t help but feel a little carried away, and she almost wanted to put her hands on her hips immediately: "Of course! Who am I? I am Lady Lilith, the number one producer in hell!"
Obviously, this anchor plan is a very layered plan, not a one-and-done deal.
Has the GP decision frame been changed? Of course it has been changed!
If we don''t change it, how can we make players obviously frustrated and generate enough negative emotions?
But if left alone, players will surely quickly realize that something is wrong, just like Zhuge Jun.
What happens next?
They may quit the game, they may go online to reveal the truth and persuade other players to quit, or they may take some other measures...
But no matter what, it will definitely form a bad demonstration effect, greatly reducing the negative emotional value that the game can contribute.
Then at this time, it is the anchors'' turn to appear.
So far, the roles played by anchors are mainly divided into three types.
The first is the atmosphere group, the second is the extreme group, and the third is the strategy group.
The atmosphere team''s job is relatively simple, which is to broadcast the game normally and downplay the difficulty attribute of "Blood of Lies" to make it look not that difficult, and use this illusion to attract cloud players and create an illusion across the entire network.
The extreme group is represented by handicapped anchors like Ning Meng. They have also undergone special training, but they still have to put some effort into it and defeat the boss after a fierce battle.
This can arouse the players'' competitive mentality: She can pass the test, am I better than her? I don''t believe it!
If you are a player who does not have a strong sense of GP and is provoked like this, you will have to fight the boss on the spot. And if the players can still stay awake at this time and have not been deceived by cloud players or provoked by disabled anchors, then it will be the turn of the strategy team to take action.
Black Dragon plays such a role.
Is this strategy useful? Of course it works.
After reading this guide, players can defeat the first difficult boss more easily.
But this is mainly to fatten up the pigs and then kill them. Otherwise, the players will quit the game after the first boss. How can they make up for the negative emotions that are missing later?
Although the first boss was passed, many pitfalls were buried in the follow-up.
Because Black Dragon will not always release strategies, the subsequent strategies will become slower and slower.
For the first boss, the player saw the guide as soon as he got through the level, so he passed through it comfortably after suffering a few times.
The second boss is chosen to appear after most players have been stuck for two hours, so that they have to suffer at least a dozen times before they see the guide.
When it comes to the later bosses, they are still getting slower and slower on the whole. Players can''t wait for the strategy and have to challenge them by themselves. If you challenge them by yourself, don''t you have this negative emotion?
Of course, each player''s progress is different. Some players just take time off and play for ten hours a day, while some players can only play for three or four hours after get off work at night.
This speed cannot be completely matched. It can only be dynamically adjusted according to the progress of most mainstream players. In human terms, Nitiantian will check the background data and then secretly tell the anchors the approximate time point for releasing the guide.
As for those who play 10 hours a day...
They are already like this, and they will continue to suffer in the game even if they can''t see the guide, so it doesn''t matter.
As for another pitfall, it is this lying mechanism.
In fact, even if the guide is not distributed, players will notice this mechanism sooner or later, but the guide allows players to notice it earlier and make it easier to rely on it.
Once players get used to lying to lower the difficulty, the good days are yet to come!
There are more than one pitfalls in the game "Blood of Lies". Taking GP as an example, players will always be constantly swinging between "I know GP!" and "Can I know GP?".
After finishing the prologue, I feel like I know how to teach how to be a human being with a giant animal-like doll;
After defeating the giant beastly doll, I felt that I knew how to do it again, and the next boss taught me how to be a human being again.
And when I finally felt like I had mastered it after defeating powerful enemies one after another, my lying mechanism was suddenly revealed, and I was still taught how to behave...
In short, when it comes to GP, players have always been in a state of "being as good as they can".
Have you finally mastered it? If so.
In this process, they will repeatedly question themselves and produce negative emotions.
And those players who were angry and were persuaded to retreat will produce a lot more.
Of course, they will eventually be able to practice, just like those anchors who participated in special training have basically passed the assessment, but the time required needs to be hundreds of hours.
A very small number of talented players, players who can quickly master and thoroughly understand GP, will of course gain a large amount of positive emotional value in this game, but this type of player is also a very small minority in the entire player group, so it is It doesn''t matter anymore.
…
Soon, the players'' game progress continued to advance.
The first batch of "real early stage strategies" have also begun to be released.
Why is it called "Real Strategy"? Because the guides posted by people like Black Dragon are actually false guides. They were sent out selectively after experiencing the game in advance. Strictly speaking, they are not the result of independent exploration by the players.
This batch of "real early stage strategies" are strategies summarized by players who have jumped into the trap after seeing the game for the first time, so they have a high misleading value.
These initial strategy suggestions include:
In the early stage, try to make your face look like a human being, and choose a human start, because puppets often fail to lie at the beginning and need to skip classes frequently. The difficulty in the early stage is obviously higher than that of humans;
The three initial weapons recommended are swords and spears, which are the most friendly to newcomers;
The sword and shield looks like a turtle-style weapon, but in fact the defensive effect is not very good. Instead, it switches to the ax form with two hands to do more damage, so it can be regarded as the first choice for powerful men; while the double swords are for skill types at a glance. Prepared by the boss;
As for adding points, there is no doubt that the priority is endurance, durability and motivation, that is, health bar, energy bar and strength, and you must go to the craftsman to add points, because it gives more attributes, and it is said that after the craftsman adds points to a certain value, you can still Open the hidden branch line;
During the challenge, you can get some drawings of the puppet''s prosthetic limbs. Remember to put them on as soon as possible, but try not to change your legs, because it will affect the step action template and invincibility frame. Changing other parts has only advantages and no disadvantages. Not only is it more fleshy, but you can also get more attributes when you add points. The more parts you change, the more extra attributes you will get;
Whenever you encounter an option where you can lie, just choose lying. Not only can you get some direct benefits by lying, such as boss shape changes and keyless shortcuts, but you can also increase your spiritual vision level if you lie too much.
The specific use of this level of spiritual vision has not been researched yet, but it is known that it will affect the last three attributes of the character, namely knowledge, belief and mystery. The higher the spiritual vision, the more these three points will be. Although now Don''t click on these attributes, but there is no harm in adding a little more psychic vision level to prepare for the next bucket number.
The strategies compiled by these players in the early stages cannot be said to have flaws, it can only be said to be almost completely wrong.
(End of chapter)