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17kNovel > When I Write a Bug It Becomes the Core Gameplay > Chapter 419 demo

Chapter 419 demo

    Chapter 419 demo


    Soon, a month passed.


    December 24th, Shanghai Chuangda Technology.


    ? Wei Chengjie sat at his new workstation and received several documents from the imperial capital.


    “Okay, all reception is completed!


    “I have to say, this efficiency is really high.”


    Wei Chengjie couldn''t help but sigh, and asked by the way: "How is it? How does it feel to be the new producer?"


    Su Tong on the opposite side simply replied: "It''s not very good. I''ll continue to work."


    After saying that, there was no news from the other side.


    ? Wei Chengjie couldn''t help but burst into laughter. He didn''t know when he started to become more and more accustomed to Ni Tiantian''s somewhat nonsensical work model.


    After finalizing the development plan for "Blood of Lies" last month, Wei Chengjie and Zhou Yang took action independently.


    The two of them went to Magic City and Yangcheng respectively to find powerful outsourcing studios there, preparing to deeply transform these studios and incorporate them into the Nitiantian 3.0 model.


    Of course, in this process, both of them also brought some direct relatives and confidants from Nitian, mainly programmers, with a small number of designers, artists and testers to ensure that the large framework can develop as quickly as possible Complete the build.


    ? Among them, since Wei Chengjie was originally an old employee of Shengjing Group, and Shengjing Group was already in Magic City, Wei Chengjie was familiar with the industry environment in Magic City and had certain connections, so he was naturally responsible for the work in Magic City.


    ?Zhou Yang worked harder and ran to Yangcheng. Although it was his first time to go, he was very motivated because of this reason.


    After arriving in Shanghai, Wei Chengjie quickly inspected several relatively powerful local outsourcing companies.


    ?Of course, his choices are not many.


    Because the outsourcing companies currently on the market are basically art outsourcing, and there are not many companies that do program outsourcing.


    ?Most companies are more comfortable with things like procedures being firmly in their own hands. Otherwise, it will be troublesome if the other party buries a trap, or starts cheating and no longer maintains and updates after receiving the balance payment.


    ?However, this also shows that program outsourcing companies that can survive in a similar environment do have a few tricks up their sleeves.


    Chuangda Technology, which Wei Chengjie finally selected, is such a company with several skills.


    Chuangda Technology is not the strongest, but it can be bought with money.


    ??Although there are some companies with stronger technology, they basically flatly rejected Wei Chengjie''s request. They live a very comfortable life and can''t finish the projects at hand. They are not willing to be a dog for Nitiantian, and they can''t add more money.


    As for Chuangda Technology, it was shaken by Wei Chengjie’s Jinyuan offensive.


    Although he has not yet directly agreed to sign an agreement and attack as Nitiantian’s exclusive outsourcing studio, Wei Chengjie can see that the other party’s attitude has relaxed, and there is still some room for maneuver.


    The result of the first cooperation will largely determine the success of subsequent cooperation.


    After all, the life of an outsourcing company is not very prosperous, and there are often worries about not having enough to eat. If there really is a financial sponsor that can make money and cooperate stably, then there is no need to struggle with money.


    Who should we outsource to?


    After more than half a month of busy work, Wei Chengjie and other Nitiantian employees have basically completed the transformation of Chuangda Technology, reorganized the entire work process, and have begun to try to develop some programs.


    Of course, there will also be many problems encountered.


    ?For example, Nitiantian is currently using the latest official Wanxiang editor for development instead of the original Qianhuan editor.


    After developing several games, Nitiantian’s programmers are basically used to it, but Chuangda Technology basically still uses Qianhuan Editor.


    After all, other game companies that provide outsourced tasks basically do not have the courage of Nitiantian. They dare not use the official new editor so early, and they are completely unable to solve the endless bugs. To be on the safe side, they basically still use Qianhuan Editor for development.


    So these programmers at Chuangda Technology have to hurry up and adapt to the Vientiane Editor, which also takes a certain amount of time.


    ?However, overall, the progress is still within the acceptable range.


    Today is a special moment because Nitiantian sent a demo and promotional video of "Blood of Lies".


    Later, Nitiantian will cooperate with the official platform to officially announce the new project "Blood of Lies".


    ? Wei Chengjie first checked the specific content of this demo.


    Similar to the development content planned before, in this demo, there are two completely different controllable characters, namely dolls and humans; there are four different mobs, two different elite monsters and two different bosses. , also half doll, half monster. In addition, there is a large playable scene and three background scenes with a single structure, namely the town, the doll workshop, the cathedral, and the underground maze.


    ? Among them, the town is a large playable scene. If all the monsters can be defeated, the entire play process should take about 10 minutes.


    ?The puppet workshop, cathedral, and underground maze are just simple areas with only a small number of monsters, mainly used for scene style display and CG production.


    "Blood of Lies" is planned to have about 10 chapters. Each chapter has two to four small garden maps, a number of elite monsters and about two bosses.


    ??As for the town, it is roughly the content of the second chapter in the game, which is the first large box garden level that players will face after passing the simple novice guide level.


    As for the main monsters in the town, they are naturally puppets, crazy humans, and mad dogs.


    The puppet workshop, as the name suggests, is the area where puppets are mass-produced in the game. There will be a large number of puppet enemies here; in the cathedral, there will be crazy clergy and beast-turned-human beings; in the underground palace, there will be a large number of puppet enemies. Horrible monsters and unspeakable large creatures.


    The game’s promotional CGs are basically live demonstrations using these materials.


    ??Although the game demo has not been fully optimized at this time, the actual picture quality may be better than the optimized one, but according to previous development experience, the difference will not be too big.


    ?This is an action game after all. There is no need to waste money on making too detailed CG. With the high definition of the materials, real-time calculations are enough.


    In this trial demo, it is easy to notice that humans and puppets basically use double the materials.


    ?For example, the player-controllable protagonist, attackable mobs, elite monsters, and bosses basically have two forms: puppets and non-dolls.


    There is a certain amount of material reuse.


    For example, the human beings controlled by the player are very similar to the dolls in appearance, but there are differences in some details. For example, the joints of the dolls are very conspicuous, and a uniquely shaped clockwork can be seen slowly rotating behind them.


    In addition, there are also some monsters in the game that are transformed into puppets, such as zombie puppets that have been corrupted, or string puppets that are remotely controlled by professions similar to puppet masters, or indescribable creatures that merge with puppets. Horror large figures and more.


    The reason why we want to create all these in the demo is mainly to better determine the standards.


    It not only determines the image design standards, but also determines the action standards.


    ?In "Blood of Lies", puppet enemies basically follow a unique set of action standards.


    Since the dolls are all driven by clockwork, the movements of the dolls will be relatively stiff. During the process of accumulating power, the movements of the dolls will be a bit like winding up a clockwork, and will become slower and slower; but when the clockwork is used, At the moment of release, the power accumulated before is released instantly, and it becomes extremely fast again.


    This action mode obviously does not conform to realistic logic at all, and is completely different from the actions of ordinary human enemies or monster enemies.


    In game terms, the situation with fast and slow knives is extremely serious.


    ? ? If it is a non-doll enemy, then the entire action of the monster from raising its hand to attacking will be more consistent with common sense, and players can basically avoid it based on their feelings.


    However, the action mechanism of the doll is difficult to predict, because the doll starts to accumulate power after raising its hand. The real attack action is very short, and it is difficult for players to judge when to dodge. If they are not careful, they will Being caught by the enemy''s attack and swaying after dodging will cause extremely serious consequences.


    So, in order to solve this problem, "Blood of Lies" has made a series of optimizations for the attacks of puppet enemies.


    ?For example, when the doll''s clockwork is accumulating power, although its movements will not change much, except that it raises its hands and its joints tremble slightly, the sound of the clockwork will be obviously different.


    The longer the power is accumulated, the tighter the sound of the clockwork will be, just like the feeling of gradually becoming unable to twist the spring when twisting it.


    Over time, players can roughly determine the timing of the monster''s attack as long as they hear the changes in the clockwork sound.


    ?In addition, before the monster attacks, there will be more obvious action, sound effects and special effects prompts, so that players can better grasp the timing of evasion or rebound.


    ?However, even after making these preparations, the actions of the puppet enemies will still look a bit strange. After all, replacing the action logic of other enemies with the action logic of the puppets is not a simple matter, and requires continuous adjustments.


    Of course, there are many other contents hidden in this demo, such as player-selectable weapons, weapon deformation and combination systems, props available to players, as well as parts modification and damage reduction mechanisms for humans and dolls, etc.


    Although it is not completely completed yet, the basic mechanism is almost there.


    In other words, this demo can also be regarded as a development textbook for "Blood of Lies".


    Wei Chengjie''s next task is very simple, which is to let everyone at Chuangda Technology watch and study this demo repeatedly, understand the design concept of the game and the details of each system as soon as possible, complete the part he is responsible for, and ensure that the game "Blood of Lies" can Completed on schedule.


    (End of this chapter)
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