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17kNovel > When I Write a Bug It Becomes the Core Gameplay > Chapter 411 Dynamic difficulty mechanics for new games

Chapter 411 Dynamic difficulty mechanics for new games

    Chapter 411 The dynamic difficulty mechanism of the new game


    night.


    ?Lilith came to the Haunted House in Purgatory with a dark face.


    “Qin Fengliang!!”


    ?She shouted, and Qin Fengliang hurriedly came to her in small steps from the backstage.


    “Look at the good things you’ve done!


    “Now not only has the negative emotions collected by “Heartbeat Dreamland” shrunk significantly again, but even that broken figure has been sold like crazy!”


    Speaking of this, Lilith was absolutely furious.


    Originally, before she asked Qin Fengliang for advice, although the situation was a little out of control, it was still barely acceptable.


    Although "Heartbeat Dreamland" has become popular, the emergence of the true ending has caused a lot of positive emotions among players, and there have been many players who went crazy because of Arios, but in general, there are still negative emotions. . What''s more, as soon as the second-generation figure of Elrios was released, a lot of negative emotions were generated because of the increase in price without increasing quantity.


    ?But after Lilith adopted Qin Fengliang’s method and wanted to verify whether Zhou Yang and the production team were causing trouble in this true ending, the situation became out of control!


    ?The true ending has been verified: this ending really does not exist in the game code!


    ?This has not only been verified by many technology experts on the Internet, but also the fake-AI team has come forward.


    ? Such irrefutable evidence has made many self-media public accounts take notice. As we all know, this group of accounts care least about the authenticity of the incident and only care about gimmicks.


    As a result, with the added fuel and jealousy spread by these public accounts, the whole thing became more and more outrageous.


    The "Omnic Crisis", the "cross-dimensional love", and the "cyber love of life and death" are just ridiculous!


    The widespread spread of this news has triggered widespread madness among players across the network.


    “Uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu”


    “Honey, you are so fat, I don’t want GM rights, I just want to be able to chat with you every day!”


    “Do you want the exclusive chat archive of Arios?”


    “Me me me!”


    I can only say, have you ever seen this before? In the past, most wives in games were nicknamed jokingly, because players also know that these so-called wives most likely just like the male protagonist in the game, and the players just put themselves into the male protagonist and enjoy this love by the way. That’s all.


    But Elios is different. She likes the players behind the screen, and she is so dedicated and desperate.


    What''s more, this kind of love is not a fake love programmed by a code, but a love spontaneously formed by AI, with an ending chosen by itself.


    ?This GM interface is the ironclad proof that Elrios loves the players deeply!


    Obviously, this feeling is very strange. It has not appeared in games before, so players feel it is very novel, and naturally they project more emotions on this virtual game character.


    What’s worse is that the negative emotions generated by players who like other characters have also been seriously attenuated!


    Why?


    ?Lilith couldn’t figure it out at first.


    There are many female characters in the game "Heartbeat Dreamland". Originally, Arios was just a guide and had no direct love story with the players, so among the female characters, her presence is relatively rare. of one.


    The emergence of the true ending is equivalent to infinitely raising the status of Elrios. In comparison, it naturally infinitely dilutes the existence of other female characters.


    It stands to reason that players who like other female characters, such as fans of Arvette, should be dissatisfied with this and have some negative emotions.


    But judging from the results, these players were not only not angry, but actually quite happy!


    Obviously, this is a special psychological effect.


    The Erios incident has led to players’ awareness of Erios being elevated. Originally, Elrios was just an ordinary game character, but now, she looks more like a living being.


    She is no longer far away from the player and no longer false.


    And this feeling naturally extends to the entire Garden of Eden and other female characters in a state of "love the house and the bird".


    In short, it is precisely because Arios seems real that the Garden of Eden where she lives also seems real, which in turn makes the other characters in the Garden of Eden also seem real!


    After a character becomes vivid in the minds of players, everything around her, including the world she originally lives in and the people she interacts with in the world, will also become vivid.


    ??Although other characters don’t have as much role as Elrios, so what?


    ?This change in feeling is an improvement in level, a qualitative change, and the slight difference with Alice is not that concerning.


    ?In addition, the reputation of the second batch of Alice''s figures has also gradually changed.


    ?After the players calmed down, they realized that the selling prices of these figures were actually within the normal range. You couldn''t take advantage of them and you would lose money, right?


    ?It seems that Nitiantian cannot be criticized too harshly. After all, they are a game company, not a charity company.


    In addition, players have projected a lot of emotions towards Arios. After thinking about this clearly, many players still choose to buy the second-generation figure of Arios.


    ?With the ebb and flow of one another, the negative emotions contributed by the figures quickly returned to zero.


    For Lilith, Qin Fengliang’s bad idea really did a disservice again!


    That''s why she came over so angrily to accuse him.


    Let’s see what else you have to say!


    ?However, after Qin Fengliang was silent for a moment, he said a little aggrievedly: "Mr. Li, please don''t worry about the negative emotions for now. Just tell me whether the authenticity of this matter has been verified..."


    Lilith was stunned for a moment: "Huh?"


    Qin Fengliang continued to explain: "Mr. Li, wasn''t the main purpose of coming to me before to verify whether Gu Fan and Zhou Yang were moles?


    "You also said that the gains and losses of temporary negative emotions are not important. What is important is to catch the insider and find out whether Gu Fan and Zhou Yang deceived you. As long as the company is sorted out internally, we can completely rely on the reputation and reputation accumulated by Ni Tiantang. Reputation to quickly monetize a large amount of negative sentiment.


    “So, there’s nothing wrong with my approach!


    “You just said this has been verified?”


    Lilith was stunned for a moment by the question. She carefully recalled the situation when she came to see Qin Fengliang before, and found that this seemed to be the case.


    Qin Fengliang had only one main goal in giving her this idea: to recruit Internet technology experts for free and ask them to help verify whether the true ending of "Heartbeat Dreamland" was deliberately done by Zhou Yang, and who Gu Fan was. Not covering for him.


    Now, it has been indeed verified!


    ?Technical experts on the Internet have come to a unanimous conclusion, and even the fake-AI team has come forward: There is indeed no similar code in "Heartbeat Dreamland", it was fake-AI that did it!


    Obviously, no matter how powerful Gu Fan is, he cannot gain access to the entire network.


    From this perspective, Qin Fengliang’s suggestion is indeed correct and has indeed achieved its original purpose.


    “Wait, but...”


    ?Lilith scratched her twin tails anxiously, feeling that something was still wrong.


    Qin Fengliang hurriedly continued: "Of course, Mr. Li, in order to verify the authenticity of this matter, the negative emotions you collected have seriously shrunk again. This is because of my lack of consideration. I deeply reflect on it!


    “But in general, Mr. Li, I think my merits and demerits should be balanced in this matter. I don’t want any reward. I just hope that you can continue to give me opportunities to help you make suggestions.


    “Besides, Mr. Li, the reason why I have failed continuously is not entirely due to me.


    “You always leave the mess to me halfway. Even if Wolong is alive, I can’t turn the situation around!


    “You should at least let me coordinate the layout from the beginning. If problems arise again, I will be convinced.”


    ?Lilith frowned and thought carefully about what Qin Fengliang said.


    ?Hmm...don''t say it, it does make some sense.


    ? Regardless of the negative emotions, the authenticity of this matter has indeed been verified. Although Lilith often doubted Gu Fan, she had to say that she really didn''t find any decisive clues.


    And Gu Fan’s current role in Nitiantian is indeed irreplaceable. After all, Lilith can’t find another equally reliable programmer.


    This matter can only be put aside for the time being.


    ?In addition, Qin Fengliang has another point that makes sense, that is, so far, Lilith has almost only come to Qin Fengliang for advice when things get out of hand.


    This is indeed unfair to Qin Fengliang.


    ?It''s just like seeing a doctor. If you don''t come to see a doctor when you have a minor illness, you will almost die before you come for treatment. Then it is completely normal that the illness cannot be cured.


    Two doctors, one only treats minor illnesses and the other only treats major illnesses. The latter’s patient mortality rate is higher than that of the former, which does not mean that the latter is useless.


    ??If you really want to verify Qin Fengliang''s ability, you should let her participate in the decision-making from the beginning. This would be more reasonable.


    Thinking of this, Lilith nodded: "Okay, let''s get this matter over with now. I''ve decided to give you another chance." Qin Fengliang couldn''t help but beam with joy: "Okay, Mr. Li! Don''t worry, as long as you let me Get involved on a deeper level and you’re bound to get the results you want! ”


    Lilith frowned: "Deeper? Why deeper?"


    Qin Fengliang hurriedly said: "Mr. Li, aren''t you just using games to collect negative emotions? As long as you let me decide on the idea for the new game, and you expand your ideas a little bit, it will definitely succeed this time!"


    Lilith was a little discouraged: "Do you think I haven''t tried this method? To be honest, Nitiantian has released many games so far, and I have changed a lot of ideas, but this goal has almost never been achieved. !”


    Qin Fengliang was dissatisfied: "Mr. Li, let me try, maybe it will work?"


    Lilith thought about it for a moment, and then sighed: "Okay, then tell me!"


    Obviously, she is still treating a dead horse as a living doctor, and there is no good solution.


    ?Inside Nitian, Lilith tried almost every arrangement and combination, but there was no change in the result.


    At the beginning, I thought of ideas and worked out the details myself and asked Gu Fan to develop them, but it didn’t work.


    Later, she ran out of inspiration and gradually let go, letting Gu Fan design and develop it, but the result still didn’t work.


    Change to Zhou Yang? Still not working.


    Get the ideas and design rights back yourself? Still not working!


    In short, Lilith has tried many solutions, changed many game types, and changed game producers, but the results are always the same.


    ?Perhaps if it were Qin Fengliang who came up with the idea, things would really change?


    Let’s treat a dead horse as a living horse doctor.


    Qin Fengliang seemed to be confident and immediately began to describe his plan.


    “Mr. Li, my idea is to make a difficult action game!”


    As a result, as soon as he finished speaking, Lilith shook her head slightly and interrupted.


    “I’ve tried this method before. Don’t you know that Nitiantian has already released a game called “Ascension”?”


    ?Obviously, "Ascension" is a difficult action game.


    In the period when it first came out, players did suffer a lot in it. It was normal for elite monsters to cut off one-third of the player''s health with one knife.


    But judging from the subsequent situation, even if the values ????have been outrageous to this extent, players can still adapt to it and still enjoy it.


    Qin Fengliang shook his head slightly: "Mr. Li, of course I have studied the game "Ascension".


    “But I think the difficulty setting of this game is not the best design for collecting negative emotions.


    “I think the difficulty should be more segmented so that more negative emotions can be collected.”


    ?Lilith frowned slightly, obviously not particularly agreeing with Qin Fengliang''s statement.


    Isn’t the difficulty design of “Ascension” the best design?


    No, Lilith thinks that is the best design.


    In fact, when determining the difficulty of the game "Ascension", Lilith thought over and over again and discussed it with Gu Fan.


    ??The difficulty breakdown mentioned by Qin Fengliang is not a good idea.


    ??The so-called difficulty level is nothing more than setting several difficulties at the beginning, such as normal, nightmare, hell, etc.


    But in this case, players will inevitably choose the lowest difficulty level to challenge.


    What if all difficulties are set to high by default?


    ?For example, the monsters are like ADHD and rabid dogs, and their values ??are very unbalanced. Players can be killed instantly by just touching them.


    ??Although it is true that a lot of negative emotions can be collected immediately, it will also quickly discourage a large number of players.


    If players don’t play at all, how can they generate negative emotions?


    So, after careful consideration, Lilith and Gu Fan decided to use the fixed difficulty in "Ascension". In other words, this difficulty will pose a great challenge to players, but it will not make players lose any hope.


    Facts have proved that judging from the collection of negative emotions in the early stage of "Ascension", this difficulty setting is reasonable. Adding the special mechanisms of the two worlds, various bugs and disheartening pictures, it is indeed a good collection in the early stage. To the negative emotions.


    As for the subsequent reversal...that''s another story.


    ?Now Qin Fengliang actually wants to bring back the abandoned difficulty level setting? This alone made Lilith quite unconvinced.


    ?However, Qin Fengliang seemed to have guessed what Lilith wanted to say, and she quickly explained: "Mr. Li, you may have misunderstood. The difficulty scenes I mentioned are not optional difficulty options, but another mechanism.


    “That’s what’s called…dynamic difficulty!”


    Lilith was slightly surprised when this word came out.


    “Dynamic difficulty? Tell us in detail!”


    Qin Fengliang hurriedly explained: "Mr. Li, of course I know the disadvantages of fixed difficulty. To put it simply, if there are multiple game options, many players will inevitably choose the lowest difficulty without thinking, which is very detrimental to the collection of negative emotions.


    “So we definitely can’t take that approach.


    “Although the difficulty design of “Ascension” greatly improves the collected negative emotions, there is also a problem, that is: this fixed difficulty actually produces different effects for different players.


    “And the fixed difficulty will also lack changes, which is not conducive to the collection of negative emotions.


    “Dynamic difficulty is based on this and takes care of top players and special players as much as possible!


    “We can make a dynamic balance system that can dynamically adjust the difficulty of the game by reading player behavior in the game.”


    Lilith frowned slightly: "Are you sure that dynamic difficulty is more conducive to collecting negative emotions?"


    Obviously, she didn''t believe a single punctuation mark.


    In fact, this kind of "dynamic difficulty" design has also appeared in other games, and Lilith has also heard of it.


    ?For example, if the player has not been injured and has a lot of consumable props stored on him, then the monster''s attack speed will be further accelerated, the damage will be higher, and the monster drop rate will be further reduced.


    On the other hand, if the player is frequently injured and the consumable items on his body are exhausted, the monster''s attack speed and damage will be reduced accordingly.


    ??However, judging from player feedback, this dynamic difficulty design is not a mechanism to increase the output of negative emotions, but more like a mechanism to reduce negative emotions.


    After all, under this dynamic difficulty system, novice players can also pass the level, and expert players can get more challenging content. Isn’t this a win-win situation?


    ??If you do this, the only result will be negative emotions that seriously weaken the output of the game.


    Seeming to see Lilith''s worries again, Qin Fengliang continued: "Mr. Li, I know what you are thinking. You are worried that this dynamic difficulty system cannot generate negative emotions.


    “Then here comes the key point:


    “Our dynamic difficulty balancing system should be as contrary as possible to the dynamic difficulty balancing systems of other games.


    “If the dynamic balance system of other games is a timely help, then our dynamic balance system should make it worse!


    “More accurately, what we want to do should be a reverse dynamic balance system.


    “The better the player performs, the less difficult the game becomes;


    “On the contrary, the worse the player’s performance, the higher the difficulty of the game!


    “In addition, we can also use some other mechanisms to adjust the difficulty independently of this mechanism. Through this additional mechanism, we can slightly retain players who are about to quit the game and let them see a glimmer of hope.


    “In short, my system will definitely bring players an unprecedented experience!”


    (End of this chapter)
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