Chapter 38 Four recommendations!
?At this time, Jonas’s game screen happened to trigger “Angel Coming”.
??It''s still the same as what I saw before, the Seraph appears, and with a wave of his sword, there are a few more rows of garbage squares on the screen.
?However, in the next second, Jonas skillfully controlled the falling blocks from the air and completed two "Spin Match 3" games neatly.
In less than two seconds, all the new junk blocks that appeared were eliminated!
His points at this time naturally soared again.
Everyone was shocked again: "What is going on?"
?One second it was a disgusting piece of rubbish, but the next second it turned into free points.
Obviously, if you use this operation in the battle mode, the more junk blocks appear, the faster your points will increase!
In this case, these garbage cubes have really become a kind of "welfare".
?This obviously completely subverts everyone''s inherent impression of "garbage cubes".
Jonas explained: “Everyone can pay attention to the fact that there are some patterns in the garbage blocks generated when ‘Angel Comes’.
“It will only have an obvious gap, which is often composed of one or two vacancies, and this gap will appear immediately next to the gap on the upper level.
“In other words, these new rows of junk blocks can definitely be eliminated using this “rotation elimination” method!
“So after mastering this technique, ‘Angels Are Coming’ is actually giving out benefits, because no matter how many rows of garbage blocks are given, it is just equivalent to giving away points.”
Liang Chun was the first to react and said with a sudden realization: "So that''s it! Then the effect in the "network mode" can be explained.
“The online mode supports up to 10 people playing together, so this game is equivalent to a certain screening nature.
“The mechanism of ‘Angel Coming’ is a benefit for players who are proficient in ‘Rotation Elimination’, but it is a punishment for players who have not mastered this mechanism.
“This helps to quickly complete the screening and eliminate those players with poor skills.”
Everyone subconsciously thought about what it would be like if they competed with Jonas on the same stage.
Obviously, it would be a brutal massacre.
But this does prove that "Heaven Cube" has made great progress in terms of competitiveness and diversity of gameplay compared to the original "Rotating Cube".
These changes, in the final analysis, are accomplished using a simple and even rudimentary game mechanism.
It’s not even clear whether this was done intentionally or whether a BUG was accidentally written in the process of writing code.
Liang Chun sighed with emotion: "That''s it... I didn''t expect that I was blinded by a leaf and couldn''t see Mount Tai.
“Looking back now, this game is so intertwined. Whether it’s the mechanism of ‘Angel Has Fallen’ or the special design of ‘Online Mode’, it reminds me that the underlying mechanism of this game is obviously different from the original ‘Spinning Cube’. difference.
“It’s just that I was too arrogant to notice this, and mistakenly thought that this was a garbage game that was purely designed to disgust people.
“I review!
“This game must be ‘recommended’. It can even be said that it completely subverts the classic gameplay of rotating cubes, making this timeless classic shine even more dazzlingly!”
Cheng Anhua also said: “I would also ‘recommend’ it.”
??Li Wenhao scratched his head. He subconsciously wanted to give a "recommendation", but suddenly thought of a question: "Huh? Wait, it seems that there is still an unresolved problem.
“This game deliberately doesn’t give long bars. Does it have any special meaning?”
Liang Chun nodded: "Of course, isn''t it easy to guess?
"Obviously, "Use long bars to eliminate four" and "Rotate to eliminate" are two different strategies. If everyone still follows the traditional method and waits for the long bars to be eliminated, then people will probably not pay attention to it or even notice it. "Rotation Elimination" is a new way of playing.
“If the gameplay of ‘equal length strips’ is not restricted, ‘rotate elimination’ will have no clear advantage in the battle.
“Furthermore, the official does not completely ban the gameplay of “matching four in a long bar”. What it prohibits is “matching four in a long bar without thinking”.
"The probability of long bars appearing will continue to decrease as the number of stacked blocks on the field increases. In other words, if there are only five or six rows of blocks, it is still possible for long bars to appear. This does not affect your use of long bars. Get the highest score.
“After all, long bars can eliminate up to four lines, and there is absolutely no point in stacking more lines.
"In the game "Heavenly Blocks", the optimal solution is to control the number of rows of blocks on the field to about four to six rows.?????"If you only wait for long bars without thinking, then the game will " Punishment", which is equivalent to encouraging players to adopt more diversified strategies to play the game and to fully master various skills. "
?Li Wenhao was shocked. He carefully recalled the game mechanics discussed by everyone, and then came to a surprising conclusion.
“They all matched?
“All the seemingly unreasonable aspects of this game are actually just to fit in with the “rotate elimination” gameplay?
“Then how high is the level of this designer?”
Liang Chun said seriously: "It''s very high, it must be as high as several floors!"
?Everyone was in mourning.
From a layman’s perspective, what does this mean? Isn''t it just that the rules of block rotation have been changed? Isn''t it just to make it possible to find holes?
But in the eyes of professionals, this is tantamount to the finishing touch!
In fact, there is an unwritten rule in the mini game design competition.
That is: "The fewer changes to the original game, the better!" 』
This rule has never been written clearly, but all judges are aware of it and regard it as an important evaluation criterion.
Because game design must follow the "Occam''s razor principle", that is, "don''t add entities unless necessary." It is not difficult to design an extremely complex gameplay. What is difficult is to design a very simple but enduring gameplay.
The games selected for the Mini Game Design Competition are basically classic games.
They themselves are the best designs under the technical conditions of that era, explored by the top designers at that time.
??As for the Mini Game Design Competition, it is not easy to go one step further on this classic design!
??If you just use higher technology to "graft" some complex gameplay to these old games, this actually does not reflect the level. Many designers can do it.
??But what if you use a simple design to change the underlying logic of the entire game?
?That would be terrifying!
The most incredible thing about "Heaven Cube" is that the changes it made were completely achievable even with the technical conditions at the time, and were even more trouble-free than the original version.
This change actually makes the game more fun.
That’s why the judges discovered that this designer’s level is unfathomable!
As to whether this is a game mechanism or a BUG? The answer to this question is also very clear.
??Of course it’s the game mechanics!
??If it is a BUG, ??it means that the designer himself did not think of it, so how can he make supporting designs such as "angels descend" and "reduce the probability of long bars appearing"?
?Li Wenhao was silent for a moment and said: "I see, then I have to change my evaluation. This game deserves to be ''strongly recommended''."
?The four judges unanimously recommended it, which means that the game "Heaven Cube" will be labeled as "rave reviews", which will greatly assist its subsequent selection by the player group.
Or to be more confident, this game has actually won the grand prize.
Because compared with it, all other entries in this mini-game design competition pale in comparison!
…
Obviously, all this was Gu Fan''s fault. The reason why he did not use a ready-made template but rewrote the code himself was to change the rules of block rotation.
In fact, the "rotating seam" gameplay discovered by Jonas was originally the default game mechanism of "Tetris" in Gu Fan''s previous life. To be precise, it was a BUG caused by the performance of the game console at that time. But it greatly enriches the playability of the game and is loved by ordinary players and professional players alike, so the official has always used this mechanism.
?This is the famous "T-Spin".
?However, this world may be due to a higher technical level when the game was invented, or the designer of "Rotating Blocks" had a different idea and did not use this mechanism, but made every small block collide.
This resulted in all the gameplay related to "T Spin" not being born.
That’s why “Heaven Cube” reproduced this mechanism and caused such a sensation!
(End of this chapter)