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17kNovel > Almighty Video Game Designer > Chapter 896

Chapter 896

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    Chapter 896 Defining the level design


    Trantor 549690339


    “In terms of level design, if Dark Souls told the world what an RPG level design should be, then Legend of Zelda redefined the meaning of “”level design.”” ”


    “Of course, Dark Souls was a game where yers were abused. It was full of despairing conspiracies that forced yers to constantly suffer and find the best solution. asionally, they would be moved to tears when they saw a bonfire and a shortcut. However, Legend of Zelda was the exact opposite. A small temple contained many mechanisms and different elements. The only frustration was the frustration of not being able to solve it after trying many methods. Once it was solved, the yers would praise themselves madly for their wit. ”


    “The whole puzzle was divided into three levels Yahaha,’temple’, the divine beast. ”


    “Yahaha’s riddles were all rtively simple. For example, if you saw a circle of floating duckweed in the water, you could find one by jumping down from the cliff andnding in the center of the duckweed. There was a circle of small stones on the mountain. If you moved the stones next to them and ced them in the gap, you could find another one. For moreplicated cases, one needed to fish out iron pieces from the water and ce them on a pile of iron pieces to form a specific shape before finding another one. ”


    The difficulty of the temple puzzle had increased by a level.


    “There were different types of temples. Some were directly exposed to the ground, and one could challenge them directly once they entered. Some of them were surrounded by thorns, and one had to use special means to enter; Some of them were simply buried underground and could only be opened afterpleting the side quest. ”


    “For example, on a tower, yers would meet a Birdman ying the ordion, and after talking to him, they would get the information of a poem. ording to the poem, yers had tond on the temple buried in the ground. As time passed, when the shadow of the tower ovepped with the location of the temple, they had to shoot a rocket at the tower to activate the temple. ”


    “There were also some temples hidden in thebyrinths. The walls of thesebyrinths were all taller than mountains. Link couldn’t climb up when he was physically exhausted. Now, the yers would really experience the pain of walking through thebyrinths. However, when the yers ‘stamina was full, they could skip sses and directly climb to the top of the maze to find a shortcut. ”


    “After entering the temple, yers had to use their various abilities to trigger the various traps in the temple. Sometimes, not only did they need some wisdom, but they also needed a certain hand speed. For example, some traps required yers to jump at a certain moment to hit the trap in the distance with Link’s time. yers with bad skills had to try many times before they could seed. ”


    “As for the Four Divine Beasts and the final boss, the puzzle-solving element had reached the highest difficulty. yers had to go through the various experiences and knowledge they had gained in the temple trial to pass. ”


    “Before the divine beast war, link wanted to enter the vige where the divine beast heroes were located toplete the main mission and obtain the help of the NPCs. ”


    “In the first stage of the divine Beast Battle, link had to cooperate with the NPCs. Once he got close to the divine beast, he had to block the beast’s long-range attacks and shoot the red key parts of the beast with his bow to stop it. ”


    “In the second stage, link would enter the divine beast’s interior andplete aplicated puzzle. In terms of scale, the divine beast trials far exceeded the temple trials, and the difficulty also rose sharply. Every divine beast’s level was carefully designed, and it was very in line with the characteristics of the divine beast itself. For example, the divine beast of water was an elephant. After gaining partial control of the divine beast, link could manipte the elephant’s trunk from low to high and climb up to the top of the elephant’s head. He could also use the water from the trunk to flush out mechanisms and open areas that he couldn’t previously go to. ”


    “Moreover, the interior of these divine beasts werepletely three-dimensional levels. It was not as simple asyering them. Different parts would affect each other, and yers had to have a good three-dimensional thinking to solve the puzzle. In order to adapt to this level design, The Legend of Zelda also used a 3D perspective as a maze map. ”


    “The Four Divine Beasts were the elephants in the wends to the southeast, the lizards in the volcanoes to the northeast, the camels in the deserts to the southwest, and the Eagles in the mountains to the Northwest. Each type of mythical beast had its own unique area and vige. The local customs and side missions were different. For example, the people living in the wends were mermaids, the people living in the mountains were Birdmen, and the desert was a vige of women. Link also had to dress up as a cross-dresser to enter. ”


    “In the third stage, link would fight against one of Cannon’s clones. Each clone’s abilities, difficulty, and fighting style were different. After defeating Cannon’s clone, link would be able to tame the mythical beast and obtain the hero’s blessing effect and a hero weapon. ”


    Even more difficult than these were things like the Master Sword trial.


    “In the Master Sword trial, yers were not allowed to bring any weapons or equipment. Everything started from zero. In the beginning, they picked up small branches from the ground to fight the weakest monster, pockblin. Then, they slowly obtained higher-grade weapons. Later, the difficulty of the entire battle skyrocketed. It was truly the ultimate challenge. If they failed halfway, they had to start all over again. Even a confident hardcore yer might have to repeat the challenge many times before they could pass. ”


    “If Dark Souls was a game where the same level style kept bing more and more difficult to the extreme, then Legend of Zelda was a game where yers showed off their skills in all kinds of ways, from easy to difficult, from simple toplex. The yers could always get apletely different experience in the game. ”


    “In terms ofbat system, Legend of Zelda was just as outstanding. ”


    “If soul-basedbat was said to have created a new mode for cold weaponbat games in the parallel world, then ‘The Legend of Zelda’ was telling everyone what cold weaponbat could be used for other than soul-basedbat. ”


    “In addition to the ssic elements of two-man spin with shield, shield Parry, dodge, stealth, and backstab, Legend of Zelda had many more rich choices. For example, he would be able to shoot arrows more smoothly and with more attributes. He would be able to Dodge the arrows perfectly and draw the bow in the air in time. He could also use his weapon normally or throw it. He could even use his shield like a skateboard ... ”


    The most controversial issue was the durability of the weapon.


    “In other games, a weapon could be repaired after its durability ran out, and it would be as good as new. However, in “”Legend of Zelda,”” when a weapon’s durability ran out, it meant that the weapon waspletely destroyed. If he wanted to get it again, he had to continue to farm the exorcism sword (Master Sword) given by the plot. ”


    “When they first came into contact with it, most of the yers felt very ufortable. They had just gotten a good weapon, and it was destroyed after a few hits? ‘And I, a hero and a Knight recognized by the sword of exorcism, can only fight monsters with pokeblin’s wooden stick?’ They were reluctant to use good weapons! ”


    “After the yers had collected a bunch of cool and impressive weapons, they found that they were reluctant to use any of them. In the end, they didn’t feel any heartache using the sword of exorcism, which had no durability. They could use it to cut trees or cut grass! ”


    “The dignified Master Sword had actually fallen to such a state, it was really sad ... ”
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