17kNovel

Font: Big Medium Small
Dark Eye-protection
17kNovel > Almighty Video Game Designer > Chapter 594

Chapter 594

    ?


    Chapter 594 Don’t the people who y this gamee to suffer?


    Trantor 549690339


    “A Dark Souls fan suddenly reacted.””””By the way, little fatty, didn’t you say that the prequel to Dark Souls was especially fun? Then why don’t you hurry up and continue ying? When the timees, we’ll still be waiting for you toe up with a strategy!”” ”


    “Another yer chimed in.””That’s right, hurry back to the game cabin and continue ying. You’re the only one who can y now, so why are you cking outside instead of cherishing it?!”” ”


    “Zou Zhuo “”???”” ”


    He was almost surrounded by a group of Dark Souls fans and pushed back to the game cabin.


    “Zou Zhuo wanted to beat himself up. Why did he have to say “”Dark Souls prequel is fun””? wasn’t he just digging his own grave ... ”


    “Now, with a group of people blocking the door of the game cabin, he would not be able toe out until he had spent all his time in the game cabin ... ”


    ......


    “As for the prequel to Dark Souls, the main part was based on Dark Souls 1 in Chen Mo’s previous life, mainly in terms of the story and level design. ”


    “In thebat system, Chen Mo retained some of the special weapons and spells from the first generation. He also made some adjustments to the two-handed greatsword and Crescent de. ”


    “At the same time, he also considered that it was closer to the weapon system in Dark Souls III so that the yers could get used to it easily. ”


    “In addition, since they were going to make the scene and model into a VR version, the art resources were basically remade. While maintaining the art style of Dark Souls, the model precision, movement, and physical collision had all taken a qualitative leap. ”


    “In the VR prequel of Dark Souls, the capital would be a huge city. When yers walked in the capital, they would feel as if they had been in a different world. ”


    “In addition, the most praiseworthy thing about Dark Souls 1 was the excellent level design. Not only were the checkpoints filled with mystery-solving factors, but there were also traps and conspiracies everywhere. ”


    “The most important thing was that the entire map had been made into a huge, perfect whole, divided into Nyers. Firelink sacrificial grounds happened to be in the center of the whole map, and it was essible in all directions. ”


    “Chen Mo didn’t make any changes to the cannonfire, since Dark Souls 1’s ystyle was already mature and anything he did would cause problems. ”


    The bonfires in Dark Souls 1 could not be teleported. Only after entering the Imperial City and obtaining the Royal weapon could one freely teleport between the bonfires.


    “If it were in Dark Souls 3, this would be a pain in the ass as the yers would have to take a lot of unnecessary routes. However, Dark Souls 1 didn’t have such a serious problem, all because of the excellent level design. ”


    The entire map was filled with many shortcuts. The Firelink sacrificial grounds was located in the center of the map. It was well-connected and convenient to travel to many ces.


    “In addition, the bonfire could be leveled up, repaired weapons, and other settings. In Dark Souls 3, yers could do anything that needed to be done in the Firelink sacrificial grounds next to the bonfire. ”


    “In addition, yers could only be teleported after obtaining the king equipment. This was a very crucial and satisfying point for the yers in the middle of the game. ”


    “As such, even though not being able to teleport was a pain in the ass, there was still some logic to this design. If it could be changed to teleport, it would affect the entire gamey, which was why Chen Mo chose to continue with this design. ”


    “For experts, it didn’t make much of a difference whether they could teleport or not, because they would calcte the best route. As for the newbies ... Alright, let’s move on to the next topic. ”


    “In addition, in his previous life, Dark Souls was limited by funding problems, so many plots had not been produced, such as the Oscar plot. In the original design, Oscar and the protagonist would escape from the immortal courtyard and grow up together, and eventuallye to the initial furnace together. ”


    “However, due to ack of funds, this line was cut offpletely. After Oscar gave the yers the key, he was knocked down by the demon. Before he died, he handed the elemental bottle and the key to the yers and became a guiding NPC. ”


    “When the yers returned to the undead yard, Oscar had already turned into a zombie and epted the lunchbox. ”


    “As for Chen Mo, money wasn’t a problem at all, and the story line wasn’t too difficult to make either, so he made up for it ording to his own ideas. ”


    “Of course, the biggest difference between Dark Souls 1 and Dark Souls 3 was the atmosphere. ”


    “All the yers who had yed Dark Souls 1 had the same feeling, which was that Dark Souls 1 was more depressing than Dark Souls 3. ”


    “The pressure came from many aspects. The atmosphere was more lonely, the environment was darker, and the monsters were more and more powerful. Strictly speaking, Dark Souls 1 was indeed very difficult, and in terms of design, it wasn’t a very pleasing design. ”


    “Many of the designs of Dark Souls 3 had tried to reduce the difficulty, but there were still so many yers who chose to give up. It was enough to show that it was a hardcore game. It was obvious that Miyazaki Hidetaka also hoped that Dark Souls could be a more mainstream game, allowing more neers to enter. ”


    “Strictly speaking, Chen Mo’s doing Dark Souls 1’s content was like reversing the car. Obviously, making games easier to master was the general trend of this era. Hardcore games that required a lot of practice and back-up were inevitably reduced to a minority. ”


    “But Chen Zhao didn’t care. To him, the prequel to Dark Souls wasn’t for sales, but toplete Dark Souls and make it a ssic game in the world of VR games. In other words, he wanted to maximize the characteristics of Dark Souls. ”


    “Dark Souls 1 was like a perfect work of art. Even though it was overpowered, its level design, difficulty, and story were all ssics. Chen Mo was determined to make the essence of the game, even if it meant sacrificing some sales. ”


    As for whether the yers would suffer ...


    “What a joke, didn’t the yers y this game to suffer? ”


    ......


    Three dayster.


    The topic of Dark Souls ‘prequel had already been hyped up on the inte. Many yers were extremely excited on the eve of the release of the prequel.


    “In the past three days, many old yers had tried the prequel to Dark Souls in Chen Mo’s Experience Store, and many of them were big shots who could clear most of the bosses in Dark Souls without getting hurt. ”


    “However, in these three days, Chen Mo’s Experience Store was filled with wailing people ... ”


    “Most of the yers who had tried out the prequel to Dark Souls had already yed Dark Souls. They thought that with their level, they would be able to clear dark Souls with ease, so it would be easy for them to try out the prequels. ”


    “However, they soon realized that they were wrong, and they were terribly wrong. The yers who felt good about themselves were all tortured to death in the game ... ”


    “In addition to the malevolent levels, the moreplicated maps, and the more powerful monsters, there were other reasons for the settings, such as human nature and the fact that bonfires could not be teleported, which almost made many Dark Souls yers copse. ”
『Add To Library for easy reading』
Popular recommendations
The Wrong Woman The Day I Kissed An Older Man Meet My Brothers Even After Death A Ruthless Proposition Wired (Buchanan-Renard #13)