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17kNovel > Almighty Video Game Designer > Chapter 554

Chapter 554

    <h4>Chapter 554: High score for Dark Souls</h4> <h4><strong>Trantor: </strong>549690339 </h4>


    After Knight’s glory was released, more and more yerspared it with Dark Souls.


    In the beginning, Knight’s glory had done well in all aspects, whether it was sales or feedback from yers.


    Many people were sighing with emotion. If Dark Souls could lower the difficulty, it should be able topete with Knight’s glory. But now, because of the difficulty, many people were discouraged from ying Dark Souls.


    On the inte, although Dark Souls was also very popr, people always felt that it was not as popr as Knight’s glory.


    A lot of people werementing why Chen Mo had to make it so difficult. He clearly had the strength to fight head-on, but he was ying himself to death.


    However, in the week after Knight’s glory was released, this trend gradually reversed.


    First, Knight’s glory’s rating began to drop slowly. From the initial 8 points, it slowly dropped to 7.5.


    As more and more game reviews were released, many yers started to make rational judgments about Knight’s glory. As the yers yed the game longer and longer, they began to discover some problems with the game.


    The biggest problem was that the content of the game itself was very boring. Whether it was thebat system or the entire world background, although it was done with great effort, it always felt that there was a little bit less mystery.


    It gave the yers the feeling that they were watching a documentary instead of going on a thrilling adventure.


    However, the biggest problem wasn’t that. It was the fun of the game itself.


    For many yers, they had experienced both Knight’s glory and dark Souls. When he first started ying Knight’s glory, he felt that it was very cool to cut vegetables in the game, and there was no resistance to the plot. However, as he yed for a long time, he soon encountered a very critical problem, which was that there were no strong challenges in the game.


    Due to the game’sbat mechanism, when yers wore heavy armor and held big swords, they had very limited battle strategies to choose from when they encountered a boss that was also a Knight. They could only increase their attributes and fight with the boss, avoid the boss’s attacks by moving around, and then attack the boss’s ws.


    ......


    In Knight’s glory, in order to increase the difficulty of the bosses in the middle andte stages, Frank used a numerical increase in difficulty design. Many bosses heldrge shields and had very low attack desire. Coupled with their high HP, the yers ‘battle time with the bosses was helplessly extended to nearly 20 minutes.


    If some Western fantasy yers continued to y, the time might even be extended ...


    Of course, this was also a helpless move, because Knight’s glory’sbat mechanism itself was like this. In order to give the yers some challenge and extend the game time, they could only make the difficulty for the yers by using this kind of healing method.


    At the same time, because the character controlled by the yer couldn’t roll, the fighting style was very simple. Many yers who were used to ying Dark Souls would find it fun to cut grass in Knight’s glory, but they would soon find it boring.


    As a result, Knight’s glory’s rating began to drop slowly, which meant that the yers ‘expectations for it were gradually bing more rational. On the other hand, Dark Souls’ rating had been maintained at a high score of nearly nine points!


    Even if some yers gave low ratings because of the abuse, it still didn’t affect the position of the game in the hearts of most yers.


    For yers, the best way to evaluate a game was time.


    Some games might seem fun at the start, but as time passed, theck of follow-up y and shallow game content would affect the yers ‘evaluation of the game.


    As for other games, although there were all sorts of dissuasions at the beginning, the yers would always discover the novelty of the game as they continued to explore, and the oue of the two games was self-evident.


    Although Chen Mo’s video was only 20 seconds long, it caused a huge stir among the yers, causing them to explore the game’s diverse gamey.


    The yers quickly realized that the game’s implications were much deeper than what they understood!


    First, in terms ofbat system, yers found that the upper limit of thebat system was very high. Most of the weapons in the game had their own uses. They could choose specific weapons for specific bosses, which would yield twice the result with half the effort.


    Moreover, its powerfulbat system was also disyed in the aspect of humanbat. To a true expert, killing monsters wasn’t a big deal. As long as they put in enough time and effort, the majority of yers could do so. On the other hand, a true expert could only disy the strength of their skills in the arena.


    There was an online system in Dark Souls, and yers could join many different forces for PvP (or pppppppppppppvp). Simply put, yers could use items to invade other yers, or they could act as police to help the invaded yers.


    Of course, Dark Souls was a single yer game because its main fun was to explore the world and challenge levels and monsters.


    If yers formed parties to challenge bosses and small monsters, then the core fun of the game would be seriously destroyed.


    Just like in Chen Mo’s previous life, the newbies had toplete the game on their own before the experienced yers would give their souls and equipment to the newbies. This was to allow the newbies to enjoy the game in the face of adversity, and not let the experience shrink because of the help of others.


    As such, Chen Mo didn’t make too many changes to the inte connection, only making some simple changes like in his previous life. He didn’t have the intention of turning Dark Souls into arge multiyer game.


    The real fun of PVP in this game was the solo battles. Many arena fanatics realized that under thebat system of Dark Souls, fighting other yers was much more interesting than fighting monsters!


    At the same time, Chen Mo also made some changes to the matching mechanism. When yers engaged in pvp battles, the total attribute points, weapon enhancement level, and other basic attributes of both sides would be automatically bnced to the same level by the system to ensure the fairness of the game.


    In Chen Zhao’s previous life, there was something called the high wall Lord of Cinder in Dark Souls. It also meant that some veteran yers would use special means to increase theirbat power, and then go to the High Wall of Lothric to invade the newbie yers who had just started the game, killing them for fun.


    As the attributes of these old yers wereparable to bosses, they were jokingly called “Lords of Cinder of high walls”.


    Even though this was allowed in the game in his previous life, Chen Mo felt that it waspletely different from what the game designers had in mind.


    Chen Mo wanted to give all the yers who loved ck souls an equalpetitive environment, so he made this change. Everyone would rely on their skills.
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