17kNovel

Font: Big Medium Small
Dark Eye-protection
17kNovel > Almighty Video Game Designer > Chapter 396

Chapter 396

    <h4>Chapter 396: Chapter 395 Alliance</h4>


    “Uh ... So formal?” Zheng Hongxi waszy and didn’t want to join, but considering that he had to y the game seriously, he couldmunicate more with the yers after entering the chat group, so he still joined.


    After joining, Zheng Hongxi found that there were quite a lot of people in the group, more than 80 people.


    “So many people?” Zheng Hongxi was a little surprised. There were only 10 people in the Alliance, so how could there be more than 80 people in the chat group?


    The Alliance master was a man called “peace conquering general.” He exined,”Yes, because the Alliance can only add 10 people in the early stages, we have many sub-leagues. In the future, when the main league’s level is higher and there are more positions, everyone will join the main league. ”


    Zheng Hongxi took a look. It was true. Some of the yers in this group were in the Dragon battles the world Guild, some were in the Dragon battles in the wild Guild. In short, their names all started with the word dragon battles.


    After chatting with the people in the chat group, Zheng Hongxi quickly understood that these people had been ying this kind of World War game together for a long time. This time, they were collectively ying “leading thend”.


    There were also some country war games in China, such as “Heavenly Sword of the Three Kingdoms.” These games basically used guilds as units for country Wars, so these yers naturally formed small groups.


    Obviously, the Dragon War Guild had already existed in other world war games before this. Moreover, these yers were very sticky and had good rtionships. They all spontaneously obeyed the orders of this League leader and changed games as soon as he said so.


    Zheng Hongxi typed: “I just started. I’m not good at it.”


    General jianpingtu: “it’s fine. We’re all new to this game. There are still many things we don’t understand.” However, I feel that this game is quite novel. I can look forward to the World War in theter stages. ”


    “By the way, everyone, remember to hit the ground more in the early stages. That way, the Alliance will level up faster.”


    Obviously, for these war game enthusiasts, their evaluation of “leading thend” waspletely different from those passer-by yers.


    For yers like Zheng Hongxi who had note into contact with world war games before, theck of guidance in the early stages of the game and theck of enjoyment were enough to dissuade him.


    ......


    However, for the yers of Dragon Wars, these shorings would not make them give up the game. This was because thend of the leading earth had already shown the content rted to the World War at the beginning of the game. These yers were looking forward to ying the World War part.


    How could he hit others? How to attack the city? How could they upy the 13 state capitals, attack Luoyang, and unify the world?


    Obviously, the game had provided such a mechanism. This was something that was worth looking forward to for these war country game enthusiasts. With such a strong sense of honor as a stimulus, they would ignore the dullness and boredom of the early stages and focus on some numerical goals, such asnd area, building construction, and so on.


    Moreover, as the game progressed, there would always be various small functions reminding the yers: Many people were ying this game.


    For example, after other yers drew five-star generals, they would send an announcement to inform all yers. In particr, some rich people drew several five-star cards at once and refreshed the screen continuously. The effect was still very shocking.


    In the world Channel, Alliance channel, and state channel, many yers were chatting as they yed, discussing the world’s trends, making the game very lively.


    In addition, there would be a special game called “general trend of the world” in the early stages. In this game, the game process of the entire server was divided into many stages, such as the chaos of the yellow Turban, the decline of the Han Dynasty, the chaos of the world, the fierce preparation of troops and horses, the division of warlords, and so on.


    The final trend of the world was the establishment of the Three Kingdoms, the invasion of the Central ins, the sweeping of the world, and the unification of the three.


    These major powers all had very clear goals. For example, the [Three Kingdoms] required the capital of three states to be upied, and the [three parts to one] required all 13 states to be upied by the same Alliance.


    After these stages of the world trend were achieved, there would be some special rewards for all yers in the server. For example, everyone could receive Jade talismans (top-up currency), open exclusive card packs for a limited time, and the appearance of a bandit gang stronghold on the map, etc.


    These ystyles reminded the yers that this was a World War game. Ordinary yers might not feel much about it, but to the yers who were keen on world wars, it was very novel.


    ……


    It had to be said that with the foundation of other world war games, the people in the Dragon War group quickly picked up the game.


    Moreover, the division ofbor for these people was very clear. Some of them were responsible for researching how to y the game, including the rules of the organization, thebat system, and so on, writing strategies for the members to see; Some were in charge of setting the rules of the Alliance, such as not being allowed to fight fornd, not fighting with other alliances, and letting the Alliance’s dedicated diplomats decide and deal with it; Some tycoons were only responsible for providing high-endbat power, charging money and drawing cards in the early stages, and working hard; There were also people in charge of recruiting, sending invitations, emails, and recruitment messages on the world Channel.


    Soon, Zheng Hongxi felt like he was ying the game.


    “Leading thend” was simr to other war games. It was boring to y it on a single yer, but once you joined a more active League and met a group of yers who liked the game, the yers ‘loyalty would be greatly increased.


    Moreover, after ying for a while, Zheng Hongxi could clearly feel the fun in the early stages of the game: Land snatching.


    The fun of “leading thend to shore” was roughly divided into several stages. In the early stage, it was about snatchingnd, in the middle stage, it was about fighting cities and unifying the forces in the state, and in theter stage, it was about breaking through and fighting the state war.


    It could be said that the game only became truly fun in the middle stage.


    However, it did not mean that the early stages were boring.


    The fun in the early stages of “leading thend” was mainly to fight for territory and increase one’s resource production and power points. This was a rtively simple numerical stimtion. Through some in-game goals, one could build a cycle of “building,nd farming, obtaining resources, recruiting, and then continue to build andnd farming.”


    There was no concept ofbat power in “leading thend”. yers were ranked ording to “power points.” The so-called power points referred to how muchnd you upied. The morend you had and the higher your level, the higher your power points.


    Therefore, when the yers had a clear goal of ‘power points’, they would focus on how to seize morend in the early stages.


    This was because the high-levelnds in the game were limited. The higher the level, the fewer thends on the map. If you were slow, thesends would be taken by others first.


    Therefore, driven by the pressure of resources, many yers would choose to constantly adjust theirbat techniques, improve the strength of their troops, upgrade their buildings, and challenge higher-gradends toplete the expansion of their forces as soon as possible.
『Add To Library for easy reading』
Popular recommendations
The Wrong Woman The Day I Kissed An Older Man Meet My Brothers Even After Death A Ruthless Proposition Wired (Buchanan-Renard #13)