<h4>Chapter 342: A paradise for newbies</h4>
The publicity for the ancient catastrophe was overwhelming, and even normal yers could clearly feel the importance Emperor dynasty entertainment ced on the game.
Among the yers, especially those in League of Legends, many were talking about this fully simplified MOBA game.
“The test for ancient catastrophe has begun. Is anyone going to try it?”
“Dynasty is copying League of Legends again. What’s so fun about that?”
“Yeah, he’s always been imitating her, but he’s never surpassed her.”
“However, since we are standing on the shoulders of giants, ancient catastrophe can’t be too bad, right? With League of Legends as a reference and some improvements, together with the promotion of Emperor dynasty, ancient catastrophe will most likely be popr. ”
“I think so too. I heard that ancient catastrophe has simplified the operations and is more friendly to new yers. There’s no need to farm or buy equipment, and the map mechanism is very rich. Unlike League of Legends where it’s useless to kill monsters, killing monsters in ancient catastrophe will trigger the game mechanism.”
“I’ll y it for a while. I’m a bad yer in League of Legends, and I’ve been bronze all year round. I hope I can continue ying ancient catastrophe ...”
“There’s no need to be so hostile. League of Legends is still the same. We’re just ying ancient catastrophe for fun. It’s not like we’re going to give up on League of Legends.”
“That’s right. Is there anyone who wants to go to the ancient catastrophe with me? I’ll be your friend!”
……
The test of ancient catastrophe attracted many yers, including some core yers of League of Legends.
This was normal. Just like how many MMORPG yers wouldn’t y only one RPG, and fantasy novel readers wouldn’t only read one fantasy novel, these yers weren’t that clingy to begin with. Especially when a new game was just being tested, it was normal for many yers to try it out for something new.
......
The key to survival in MOBA games was to keep the yers.
The first batch of yers ‘demo and experience came out very quickly. It was very good, especially for some newbies. Ancient catastrophe was much easier to y than League of Legends, and it was much more friendly.
The yers ‘positivements were mainly focused on three aspects.
The first was that he was easy to handle.
After removing the farming and equipment system, the difficulty of getting started in ancient catastrophe had indeed been greatly reduced. yers no longer had to be beaten by a financial disadvantage or ack of equipment.
After a new yer entered the game, they only needed to familiarize themselves with the hero’s skills, fight fiercely with the enemy hero, and seize the map’s mechanism at the right time to basicallyplete the mission.
In League of Legends, situations such as being suppressed by a hundred in thening or solo kills in thening were rare. The kills were basically in small-scale team battles.
Therefore, the new yers who transferred over from League of Legends felt that the game was too easy to get used to, and they started ying it foolishly in five minutes.
The second was that he had a clear goal.
In League of Legends, it was still okay to y in thenes, but after thenes were over, most yers would be confused about what they should do. Farming? Push the tower? Team fight? Wire?
Oh, so many choices!
Therefore, after the end of thening period, some yers would go into brainless groups. If they won, they would push, and if they couldn’t win, they would throw.
However, in ancient catastrophe, the yers had a clear goal because the map’s mechanism would be refreshed frequently. The map of ancient catastrophe was also square, and theyout was simr to that of League of Legends, but the wild monsters were all reced by special creatures with certain abilities.
For example, some of the monsters would be reced by the four sacred beasts. After defeating the monsters, these monsters would advance to the enemy’s Tower and help you kill and push the tower. After defeating monsters, one would also receive coins. These coins could be donated to the altar in the wild to obtain buffs or debuffs on the enemy.
Moreover, the mechanisms on the map were randomly enhanced, which created a lot of randomness and uncertainties in the battle. The yers also had a very clear goal. When they saw the mechanism refresh, they would rush to grab it. If they got it, they would earn. If they didn’t get it ... They would just grab the next one.
The newbies would no longer be at a loss after the end of thening phase.
The third was that the data looked good.
In “ancient catastrophe”, there would never be a situation where the final score was 0-10-0 like in “League of Legends”, because in “ancient catastrophe”, all assists counted as kills, which could be seen as a team kill. It did not matter who was thest one.
As such, there was no such thing as malicious killing in ancient catastrophe, and yers would make more rational choices in team battles.
Ancient catastrophe hid the death statistics of yers. Moreover, the frequent team battles caused everyone to die a lot, so no one could remember how many times they had died.
Of course, the damage and healing data could be seen in the game, but the Champions in ancient catastrophe were not as specific as LOL. They were only divided into tank, assassin, sorcerer, Archer, and so on. Moreover, the damage data alone could not determine whether a yer was good at ying or not, so it did not cause any damage to the new yers.
In fact, everyone’s damage was about the same. Because they did not have any equipment, the snowball effect was greatly reduced. At most, they would not be able to win in a team fight. In any case, summer could still use her skills to deal a lot of damage, unlike in LOL, where an Archer would be killed by an assassin before he could even raise his gun.
Some new yers ‘gaming experience had been improved to an unprecedented level. They only needed to familiarize themselves with the hero’s skills and they could y happily in “ancient catastrophe”. They could pay attention to the map’s mechanism and team at any time. It didn’t matter if they died, they would get a kill after a quick rub. If they lost the game, they could start the next game. If they won the game, everyone’s stats would be good. It was great to take screenshots to show off.
Moreover, at the beginning of the testing period, most yers were still in the learning stage, and their understanding of heroes and maps was not so mature. They were all typing andmunicating, so the atmosphere of the game was more harmonious.
Due to various reasons, the first batch of yers of ancient catastrophe found the game to be very fun, and it was very different from League of Legends.
A lot of people were surprised. Did Emperor dynasty entertainment really improve on the MOBA game?
Very quickly, the yer score for ancient catastrophe was out. 9.2!
It had to be said that the quality of “ancient catastrophe” was very good because MOBA games didn’t rely on quality to make a living. It wasn’t that difficult to make.
Moreover, Emperor dynasty Entertainment’s artists were all very skilled, and the graphics were very beautiful, at least at first nce, it could make people’s eyes light up, it was very eye-catching.
After theprehensive improvement of the game mechanism and the newbie experience, many old yers of League of Legends could happily act cool as soon as they entered the game, and the newbies could also enjoy it.