<h4>Chapter 326: The strategy</h4>
All the features of League of Legends were analyzed repeatedly.
For example, the game’s operation mode, art style, core gamey, profit model, promotion methods, and so on. Countless professionals were studying the internal and external factors that made the game so popr.
Some designers were also wondering if they could ride on the coattails of League of Legends and make a game that was simr or even better.
Especiallypanies like Emperor dynasty entertainment and fantasy gaming tform, they were trying to steal users from Chen Mo’s Thunderbolt gaming tform. The appearance of League of Legends at such a critical time was too deadly.
The distributors thought that this would be a long battle and decided to release the game in may or June, or eventer than that. However, Chen Mo made the first move and released League of Legends before the new year. He took advantage of the loophole during the new year and usedrge-scale marketing to push the game to a high level of poprity.
The distributors were caught off guard. If they followed the original n andunched apetitive game in may or June? That would be toote, and the daylilies would have turned cold.
In just a dozen days, League of Legends had be so popr. Who could predict what it would be like in three or four months?
By then, he might have already devoured the entire PC market.
The gamepanies hade up with the following countermeasures.
The first n was to speed up the development ofpetitive games and release them earlier.
However, this n was quickly rejected, because “Project: S “and three realms were bothrge-scale games that were interconnected between VR and PC. There was a lot of work to be done, and the development schedule was already very tight. It was impossible to release them earlier.
Moreover, after analyzing the game mode of League of Legends, many designers were skeptical about whether these two games could pose a threat to League of Legends.
Because these two games were old-school shooting and role-ying games, there were already rtively mature products on the market. On the other hand, League of Legends was a new game model, so it was obvious which one would be more popr.
......
He had only heard of new game genres recing old game genres, but he had never heard of old game genres being able to fight back.
The second n was to develop a game simr to League of Legends, which was either a copycat or a knockoff.
Obviously, this was the best strategy that thesepanies coulde up with at the moment, unless they could discover a better game model. However,”discovering a better game mode” was something they had been trying for a long time, and it was not something that could be done overnight.
Therefore, even though following the trend and making mountain viges seemed very low, they were the best choice at the moment.
Moreover, copycat games might not necessarily fail, and there were many examples of pirated games surpassing the original.
There were also several ways to create counterfeits. They could release a game simr to League of Legends on PC, or simr games on other tforms.
He definitely couldn’t make a VR game, because the investment was too big and the risk was too high. Moreover, League of Legends was able to capture so many yers because of its low configuration, ease of use, and God’s perspective. Making it a VR game was as unrealistic as making an RTS game like Warcraft a VR game.
Without the omniscient view, the yers would not be able to control the state of the entire battlefield, and it would be extremely difficult for the yers to cooperate with each other. Coupled with the shrinking of the yer base, the fun of the game would be lost.
There were also people who suggested making simr mobile games. This seemed more reliable, but whether or not they wanted to do it was not confirmed.
The main thing was that changing a game’s tform meant that the yers ‘operating habits would also change ordingly. As for how to avoid these “pitfalls,” he still had to think about it in the long run.
For example, how should he release non-directional skills while ying League of Legends on the phone? How should he farm? How should I check the minimap? How should he send a signal to his teammates? How was one supposed to determine which champion the yer wanted to attack?
If they used their hands to farm, how could the small screen of the phone ensure that the yers wouldn’t touch it by mistake? And even if they didn’t identally touch it, who could stand the fact that the yers had to move and farm at least a few hundred times in a game?
These problems that Chen Mo already had a clear solution to werepletely unknown to the other designers. Even if they tried to port it to the mobile tform, they would at least need a decent solution.
Therefore, this n could be considered, but it would inevitably be dyed.
After a long discussion, the most reliable way was to make a game on the PC side first to curb the current poprity of League of Legends. Even if it couldn’tpletely take over the market share, it could at least ride on the coattails of the game, and it would be easier to understand the inner qualities of such games.
After all, Chen Mo had all the algorithms and data for League of Legends, which were crucial for the promotion and improvement of the game. Without the data, it would be difficult to understand the yers ‘tastes, and it would be impossible to make a truly dominant game.
Emperor dynasty entertainment and fantasy gaming tform’s staff had a few emergency meetings to decide on a strategy for after the new year.
Firstly, Emperor dynasty entertainment would urge the GA to make changes to the game, which currently looked like it had the highestpletion rate, to better adapt to the habits of domestic users and improve the low retention rate.
Of course, there was a high chance that the GA would ignore them, and Emperor dynasty entertainment couldn’t do anything about that. After all, they were only agents.
Secondly, Emperor dynasty entertainment would be developing a new game, ancient catastrophe, using Jin jieguang’s experience report as a model topletely simplify League of Legends ‘game mode, hoping to poach the yers from League of Legends.
After all, League of Legends was much simpler than COG, and the effect was immediate. Lin chaoxu also hoped that the simplified “ancient catastrophe” could turn the tables.
Of course, Emperor dynasty entertainment didn’t have that many resources. In order to fully develop the new game,<S “‘s development n was temporarily put on hold, which meant that it was the first game to be eliminated.
As this was an FPS game, it was already difficult to make both PC and VR games. At the moment, it did not seem to bepetitive at all, so it could only be put aside for the time being.
Other than that, ZEN Entertainment’s three realms would continue to develop.
From Lin chaoxu’s point of view, the way to y COG was tooplicated. After the yers had gotten used to ying League of Legends, it would be difficult to get used to it again. Moreover, the GA side was very uncooperative, so he didn’t have much hope.
On the other hand, three realms was a traditional MMORPG. Even if they were innovative, they wouldn’t be able to change much. Against the impact of a new game like League of Legends, there wasn’t much hope either.
From the looks of it, this simplified version of ancient catastrophe had the highest chance of turning the tables.