17kNovel

Font: Big Medium Small
Dark Eye-protection
17kNovel > Almighty Video Game Designer > Chapter 283 - hero

Chapter 283 - hero

    <h4>Chapter 283: Chapter 282 hero</h4>


    In the first version of League of Legends, Chen Mo nned to have 25 Champions and five positions, with each position having five Champions. The difficulty was from low to high.


    At the beginning of League of Legends, there was no topne, midne, jungler, Archer, or support. At that time, there was still the Archer who yed mid, and the lineup and tactics of passersby games were very chaotic.


    However, in the S2 period, some of the top teams in Europe developed the “EU style,” which was a double-yer method for top, mid, jungler, and bottomne. It was epted by the fist and became the official designated lineup configuration of League of Legends.


    Many people might criticize the rigidity of this configuration, but its advantage was also very obvious. It had found an official rmended lineup for League of Legends. With the guidance of this rmended lineup, yers could get used to it more easily, understand the arrangement of the lineup, and choose a rtively perfect lineup.


    It was of great significance to the promotion of League of Legends, and from theter development, it was also the most suitable lineup for the game.


    Just like how RPG games had the “Iron Triangle of tactics, mages, and priests”, although this routine was more rigid, it provided yers with an easy-to-understand and easy-to-remember rule and framework.


    For example, when a yer asked how to y hero xxx, as long as he was told that it was a midne hero, he would be able to guess what the hero did. However, if you told him that this champion could carry, support, split the team, and y in any way, he would probably be dumbfounded.


    As such, Chen Mo introduced the different sses to the yers in the first patch, using them as the mainbel for heroes. Traditional sses like assassins and tanks were only used as notes to help yers understand the character’s characteristics.


    The twenty-five Champions Chen Mo nned to develop in the first version of League of Legends were as follows.


    [Topne: garen,va beast, Timo, Barbarian King, Weapon Master]


    [Middlene: Annie, Kassadin, Death Song, Twisted Fate, Phoenix]


    Jungler: Nu Nu, a Mu Mu, Sword Saint, clown, Gragas


    [Sharpshooters: lucky sister, Ezreal, Esch, ratty, Vayne]


    Support: Soraka, Lulu, Tauren, sona, Blitzcrank


    Many of these Champions had been redone, and even the hero’s mechanism had been greatly changed. For example, Gragas was originally a midner champion, but it waster changed to a jungler.


    Overall, Chen Mo didn’t n on making older versions of heroes. The reason was simple, because older versions of heroes were at odds with the general framework of LOL. They were either uninteresting, or too strong, which wasn’t good for the bnce and promotion of the game.


    In general, most of the heroes that were remade in LOL were more sessful than the old versions.


    These 25 Champions were selected after some consideration by Chen Mo. The difficulty of getting started went from the lowest to the highest, and each champion had different positions.


    Some Champions, like most of these five jungler Champions, were hard to see in the pro scene due to their mechanics, but they were easy to get used to. Newbies needed Nunu and demaster Champions to get used to jungler mechanics, so Chen Mo included them in the development n for the first version.


    Moreover, even if they were in the same position, Chen Mo would try to pick Champions with different positions, such as jungler. There were junglers like a Mumu who relied on team battles, and there were junglers like demaster who preferred to y solo.


    Of course, there were many more fun and showy heroes, but those were left for future development.


    Chen Mo nned to release a new version every two months after the first one, with five heroes in each version, giving the yers two months to digest.


    ……


    Even though the general framework of League of Legends had been finalized, everyone still had a lot of doubts about the concept draft.


    The biggest question was, why did he have to use a new IP?


    Up until now, whether it was the main creators of Chen Mo’s team or the loyal yers of Thunderbolt gaming, they all had the habit of calling it ‘Warcraft’. No matter what type of game they made, they all wanted to be associated with ‘Warcraft’.


    Of course, their questions about League of Legends were also very reasonable. Since there were already heroes from Warcraft, why not use them? Why did they have to create a new IP?


    Although the slogan “Demacia” also sounded quite cool, it was not as cool as Azeroth.


    Chen Zhao exined it this way.


    The game wanted to capture the most extensive yer base, so it was inevitable that the style would be cartoonish, cartoonish, and bright, which was in conflict with the realistic and dark art style of monster.


    Furthermore, League of Legends would be a brand new IP, and it would be a very exciting world just like Diablo. Didn’t Diablo not follow the world view of Warcraft?


    Chen Zhao’s serious nonsense sessfully dispelled most people’s doubts.


    After making Warcraft and Diablo, Chen Mo’s team had no problems making League of Legends in terms of technique and art.


    When Chen Mo made Diablo, he also wanted to train his team, and after the sess of the third person RPG, he naturally released League of Legends.


    Currently, the most difficult part was bncing the numbers, but Chen Mo was able to do it with his second stage of coding and the memory he got from the memory yback potion.


    After all, the numerical system in League of Legends was rtively clear. It was nothing more than attack, defense, magic damage, magic resistance, and the calction form was not tooplicated.


    Apart from Zhao Yunting and a small group of people responsible for the daily maintenance of Thunderbolt gaming tform, the entire team began to put all their energy into developing the new game, League of Legends.


    ……


    The poprity of COG seemed to be rising every day.


    The creator of this map, Clive Larman, also disyed his workaholic nature. Every week, he would make some small numerical bnce changes to the map, and asionally, he would make major changes to the terrain and game mechanics, making it a moreplete map.


    Although these changes could not be made in the country immediately, there were still many enthusiastic yers who were constantly moving it and tranting it into Chinese.


    In China, many Warcraft yers were addicted to this map, and it gradually became the most popr map in Warcraft, even more popr than the stairway tree.


    On the forums, more and more yers were talking about COG. At first, everyone was disgusted, thinking that an RPG map shouldn’t take up so many pages. But as COG became more and more popr, everyone got used to it.


    There were already a lot of people leaving messages or private messages to Chen Mo, asking him to pay more attention to this picture, to give it some special rmendations, or to open up thedder system.


    Some even hoped that Chen Mo would work with the original author to create a new game that would be simr to Warcraft.


    Chen Zhao ignored all of these suggestions.
『Add To Library for easy reading』
Popular recommendations
The Wrong Woman The Day I Kissed An Older Man Meet My Brothers Even After Death A Ruthless Proposition Wired (Buchanan-Renard #13)