<h4>Chapter 202: Chapter 201: Diablo in VR?</h4>
<strong>Trantor: </strong>Exodus Tales <strong>Editor: </strong>Exodus Tales
Everyone started working on their tasks after learning about Diablo’s new update and the design concept for Don’t starve.
Chen Mo was quite busy as he had to focus on Diablo as he had to go through resources for new areas, new sses and the new story.
Most of the work for Diablo was managed by Zheng Hongxi and Qian Kun, whereas Su Jinyu led another group of employees to work on Don’t Starve.
Diablo 3 didn’t do well when it was just released and lost a lot of its yers in a short amount of time. Especially with huge shoes left behind by Diablo 2 to fill, many yers of Diablo 2 didn’t recognise Diablo 3 as a sequel.
This situation was only amended on the release of Reaper of Souls.
Before this update, Diablo 3 had a 41% rating on Metacritic, rising up to 72% after the update.
After the update, the reviews of Diablo 3 increased dramatically, it could even be said that they werepletely different games before and after the update.
And the way they saved the game were points Chen Mo pointed out previously.
Including a rankeddder, removing limits for Paragon Levels, removal of Auction House, adding new maps, new ystyles, better differentiation between various difficulties, adding apetitive season...
These changes allowed yers to find fun in Diablo 3, dragging it from the edge of death.
Although Chen Mo made many changes to Diablo 3 allowing it to be artistically closer to Diablo 3, this game still possessed a risk of a shortened lifespan.
The key factor was the change in the yers’ tastes. Diablo 2 had a ssic design that paved the way for many other games, but the fact that there wasn’t muchpetition then and and the nostalgia factor should also be taken into consideration.
Even if a remastered version of Diablo 2 that waspletely faithful to the original was released, it probably wouldn’t be sessful as the market was nowpletely different.
After the team for Diablo 2 left Blizzard, they made Torchlight, and games like Grim Dawn were also seen on steam.
However, no matter if it was a game made by the original team Torchlight, or a very ‘Diablo’ Grim Dawn, they never came close to Diablo 3’s sess.
The reasons wereplicated, but the changing times certainly yed a big role. You can’t do the same thing over and over again as times changed.
Reaper of Souls was the most sessful third person RPG that stemmed for the harsh lesson Blizzard learnt. Therefore, Chen Mo wanted to take some elements from Reaper of Souls to extend Diablo’s lifespan.
As for Don’t Starve.
This was simr to Lifeline, Chen Mo hoped that Su Jinyu and the others will get some enjoyment in the process of making don’t starve and learn a few lessons from it.
Which was why Chen Mo didn’t provide too many ideas, instead challenging them by having them think about the settings that should be in the game.
In Chen Mo’s previous life, Don’t Starve was an indie game, but definitely wasn’t niche.
The multiyer version of Don’t Starve sold nearly five million copies on steam. And when it was included on Tencent Gaming tform, it broke one hundred thousand sales in the first two weeks, selling five million copies in the first month.
There was no question for Don’t Starve Charm as a high quality single yer game. Chen Mo also wanted to use this opportunity to test the eptance of the yers of this world towards open world and sandbox games, as well as providing his employees something to do.
—
Chen Mo was also working on releasing Diablo overseas while he worked on the update for Diablo and Don’t Starve.
Having worked together for Warcraft, the representative from Meteorite Technology didn’t try to make any changes to the pricing, reaching an agreement to release Diablo overseas in no time.
With a sess story like Warcraft in the past and an incredible result of Diablo in China, Meteorite Technology didn’t have much to worry about.
The strategy was the same as before, releasing it worldwide at the same time.
Everything went smoothly with Warcraft paving the way. Chen Mo was quite hands off this time too, only asking a few questions here and there to ensure that the english version best conveys the atmosphere of Diablo.
Chen Mo wasn’t going to care too much about Diablo’s performance overseas as even if it wasn’t explosively popr, it wouldn’t do half bad, focusing instead onpleting Reaper of Souls.
—
Chen Mo received a call while he was working.
It was from Xu Xiaojun, a representative from Emperor Dynasty Entertainment’s advertising department.
Chen Mo was shocked, Why was he calling?
They have previouslymunicated for the bet rted to I Am MT, where Lin Chaoxu got Xu Xiaojun tomunicate with Chen Mo directly for the promotional spot.
But the two of them have nevermunicated since as everyone knew that Chen Mo had strong ambitions and would naturally be an enemy of Emperor Dynasty Entertainment.
Chen Mo answered the call, “Hello?”
“Hi Mr Chen Mo,” greeted Xu Xiaojun, “I’ve called today to discuss a potential coboration.”
“Coboration?”
“Yes, Diablo’s sales were surprising to say the least, have you thought about turning it into a VR game?”
“Not currently, if there’s nothing else...”
Xu Xiaojun quickly interjected, “Hold on, please listen to our proposal. Diablo has a rtively dark and hopeless world which helps with yer immersion. And when considering that the yers y the role of a hero saving the world, it makes for very satisfying gamey, which is why the game is suited for VR.
“Us at Emperor Dynasty Entertainment hope that we can coborate to make a VR Diablo. of course, as you’re the developer of the game, we’ll respect your decision.
“You’re probably not well equipped enough to make VR games and are probablycking in money. We hope to arrange an S-grade videogame designer to coborate with you to make a VR version of Diablo, how does that sound?”
Chen Mo remained silent for a few moments before replying, “I don’t think it’s a good idea. I’ll make a VR version myself, thanks for your concern.”
“Please don’t be so quick in dismissing this opportunity, hello?”
Chen Mo terminated the call before Xu Xiaojun could finish his sentence.