<h4>Chapter 150: Chapter 149: First Prize</h4>
It didn’t take long before the yers realised that Wulin Lengend’s poprity was actually increasing too!
Many yers yed Tale of the Sword just for the story, and after they finished that, there were few yers who would y it for a second time.
But Wulin Legend was different as there were so many different storylines. yers would y three or four times and would ever y through all of it. And even taking out its story, itsbat was also quite entertaining.
Swords, knives, fists, concealed weapons... the Wugong in Wulin Legend were split into many different pacts. Andbined with the different professional skills and talents, there were many differentbinations to be had!
The yers that get stuck usually get stuck in the start of the game. And the yers who move past that would usually y multiple times, at least to get the good and evil endings.
There were a lot of discussions of which Wugong was the best, the flow of the story, the professional skills, strategies... There was much more discussion of this game, maybe even ten times more than Tale of the Sword!
The first month sales of the Chinese themed games have been released.
Tale of the Sword got three hundred and twenty thousand sales, a pretty good number for Chinese game standalone games.
But Wulin Legend had more than four hundred thousand sales!
This number wasn’t amazing as it didn’t evene close to nts vs Zombies or Warcraft; ie wise it didn’te close to I Am MT either.
But for a Chinese made standalone game, a Wuxia themed standalone game at that, this number was excellent! It had a niche market and was a game with a political motive behind it, this sales was as good as a Wuxia game had gotten!
The most important part was that yers realised that Chinese themed games still had innovations to be made. Chinese games didn’t need to rely on the story to sell games, they could also make sandbox games or games that are reallyplicated. The only limiting factor are the designers.
—
Soon, the articles from the media were released.
Best contender for first ce? Who’s in the running after Wulin Legend?
Hard to convey Wuxia themes? This game did it!
yers discuss: Unrestricted Wuxia world!
Game review: Hard to learn, rich content, unrivaled creativity!
Chen Mo who always did western fantasy games proved himself to be capable of Chinese themes too!
Of course there were also articles praising Tale of the Sword, but their arguments were much weaker, the heartfelt story was a point that was tossed around again and again, with not much being said about the gamey.
In the end, the dust were settled by the Game Committee announcing the results of this event.
Wulin Legend got first ce, with Tale of the Sword in second.
Although there wasn’t any boration, it was the final world. It was the same as saying Wulin Legend was the best Wuxia Game with nopetition.
As the results were released, an article was released on the videogame editor congratting Wulin Legend.
“For a long time, Chinese standalone games have been restricted to ‘kill monsters, gain levels, progress story’, and the yers were getting bored of it. And yet designers were never inclined to reach out to better game mechanics as they continued to work on artwork and story. This made Chinese standalone games, especially Xianxia games into a genre with all looks and no personality.
“However, Wulin Legendpletely overhauled this mode. It’s biggest positive was the amount of freedom it gave yers. The yers could pick and choose how they wanted to build their character using attributes and Wugong, and could even choose to y as good or evil. This overwhelming freedom had never been done by any other Chinese game.
“Although this game did have some ws such as this high initial difficulty and bad tutorials, it didn’t affect its sess. It still remains as the best standalone Wuxia game bar none.
“Maybe the other designers in the country stand to learn something from Wulin Legend, and look deeper into innovating new ystyles and move away from the thought that changing the story is the same as making a new game.”
This paragraph basically said that the Game Committee recognised position Wulin Legend among Chinese games, and even criticised games like Tale of the Sword who only paid attention to story and graphics,pletely ignoring gamey.
In the end, Chen Mo managed to get first ce in this even, improving reputation within the videogame industry!
-Inside the experience store-
Su Jinyu was happily surprised, “Manager, look! Wulin Legend is on the promotional spot on the first page of the official app store!”
Chen Mo took a look, and Wulin Legend was indeed on the best possible promotional spot for a week.
The effects of the promotional spot on the number of sales were secondary, the most important part was getting his name out.
Furthermore, someone from the Game Committee and delivered a certificate to Chen Mo yesterday, with ‘Traditional Cultural Themed Games Event First ce’ written on it, along with a trophy, all of which were professionally given out by the officials.
As it was quite a prestigious trophy, Chen Mo let Su Jinyu clear out a spot on the bookshelves within the experience store for it.
“There were so many people who doubted you at the start of this, saying that it was too risky. But in reality, no matter the sales or professional reviews, Wulin Legend is considered to be extremely sessful!” eximed Su Jinyu.
“I was actually quite worried at the start. I feared the yers wouldn’t ept something like this, but it looks like I worried for nothing,” added Zheng Hongxi.
Chen Mo smiled, but didn’t say anything.
He was really confident in Wulin Legend and saw thising from the start.
As a game that had their main selling point as the story, the story of Tale of the Sword didn’t evene close to the level of Chinese Pdin 1, it could only be considered as good.
How could a game with all looks with no personalitypete with a ssic like Wulin Legend where yers would y for more than six years?
In his previous life, Chinese games have encountered many obstacles, there were concerns with piracy, concerns with how much consumers were willing to spend, and concerns with developers and the market.
But no matter what the reason was, the result was that Chinese developers strayed farther and farther away from standalone games onto pay to win games. Even when they have the funds and skills, video gamepanies weren’t willing to make standalone games, which was quite sad.
Chen Mo chos Wulin Legend hoped to allow yers of this world to experience a revolutionary Wuxia game, and give the Chinese standalone games a little inspiration.