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17kNovel > Almighty Video Game Designer > Chapter 138 - Chapter 137 Wuxia Game vs Xianxia Game

Chapter 138 - Chapter 137 Wuxia Game vs Xianxia Game

    <h4>Chapter 138: Chapter 137 Wuxia Game vs Xianxia Game</h4>


    “It’s fine, it’s just a one or two months right, that doesn’t guarantee first ce.” said Chen Mo after some thought.


    Lin Mao nodded, “That’s true, the Game Committee members do have specific tastes. But you’d probably have a hard time getting first ce if your game wasn’t super innovative.”


    Chen Mo did some more thinking.


    “I’m thinking of making a Xianxia mobile game, what about you?”


    Chen Mo said after a thought, “I’m thinking Wuxia.”


    Lin Mao was shocked, “Wuxia? Wuxia is pretty difficult!”


    Chen Mo nodded, “I know, that’s why I picked it.”


    “That’s true, if you make it well, there’s a high chance of it getting first ce. But it is extremely difficult to make the theme special. Zen Entertainment have been ying with it for a long time and never got any results.”


    “I know, that’s why I’m still thinking about it,” said Chen Mo.


    Lin Mao nodded, “Alright! You can do it! I believe in you! You made an RTS game like Warcraft when it ismonly epted to be difficult! If you n it out and do this theme justice, you have a good chance of getting first ce.”


    Chen Mo nodded, “Good luck, let’s get some good results!”


    —


    After his meal, Chen Mo returned to the experience store and started thinking hard about the game.


    There weren’t many types of games that were Chinese themed. The popr ones were Wuxia and Xianxia.


    In the parallel world, the first response of video game designers and yers when they think about Chinese games would be Xianxia games. The currently popr VR game Legend of the Sword was a type of Xianxia game.


    The reason Xianxia games were popr was because they could use thebat system of an RPG game, making its ystyle easy to pick up and familiar to yers.


    Just as Western Fantasy RPG games have warriors, casters, archers, melee or ranged, flying with Gryphons... These could all be reskinned with a Xianxia theme.


    In Xianxia games, yers could fly on their swords, attack others with spells, they could explore areas like caves or mountains, all very fitting with Western RPG games.


    Thebat of Wuxia games could easily be reskinned using thebat system from Western RPG games, and the yers wouldn’t feel that it was out of ce.


    Therefore most popr Wuxia games were basically reskinned Western RPG games. And because they had games to base it off of, there weren’t any risks involved as it was something yers were used to.


    So why couldn’t they do the same with Wuxia?


    The biggest problem was thebat system.


    Xianxia are ced in worlds where magic ismon, as opposed to Wuxia where magic is rare.


    You could fly on your sword, kill demons, and summon thousands of swords in Wuxia worlds, making it rich and fitting of this spellcasting basedbat system.


    In Wuxiabat systems you take damage and other effects when I cast spells, which can be reflected in skills and debuffs.


    Wuxia waspletely different. Traditionally it would be throwing punches and countering them. The Wuxia skills are usually pretty basic. For example, it would be a stretch to treat Eighteen Subduing Dragon Palms as eighteen different skills, but it might be too simple if it was just one move. It was also difficult to convey its meaning and uniqueness if it only dealt damage.


    Moreover, Wuxia worldscked monsters, making it more difficult to tell a story as there wouldn’t be huge bosses, with humanoids in its ce.


    Converting Xianxia to Wuxia would require taking out a lot of content, moreover, it was also difficult to convey the cultural aspect of Wuxia through a game.


    Which was why designers would father do Xianxia over Wuxia.


    There were quite a few Wuxia games in his previous life, but the problem was that these Wuxia games were just a reskin and bore the same core as Xianxia and Western RPG games.


    Therge portion of the games that were based on sessful novels by Jin Yong and Gu Long depended on the IP, the games themselves made no new innovations.


    For example, making Six Meridian Swords[1] a ranged attack, and making Eighteen Subduing Dragon Palms and melee attacks, energy drain would be a mana drain, and quick steps would increase evasion...


    These still had strong ties to thebat system of Western RPG games. Setting aside the sentimental value to the original works, these mechanics were a bit of the stretch, and yers would probably not buy it.


    Although there wasn’t Jin Yong and Gu Long in this world, there were simr Wuxia novels, with the concept of energy, move sets, and different types of Wugong. The Wugong in this world were pretty simr to the previous world too, stuff like Yijin Jing, Tai Chi, and Baguazhang were also popr in this world.


    It was impossible for Chen Mo to secure one of these IPs or to remake one of Jin Yong’s novels were impossible as he only had three months to do it.


    The Wuxia IPs in this world were quite expensive and doesn’te close to how popr Jin Yong’s novels were. Even when setting aside the price, buying it wouldn’t have a huge effect anyways, otherwise Zen and Emperor Dynasty would’ve bought it.


    Zen Entertainment insisted on making high quality games with a Chinese theme. It wasn’t that they didn’t want to explore Wuxia’s potentials, but the oues of those games were mediocre at best, which was why they went back to Xianxia themes.


    Forcing a Wuxia themed game without making innovations to the core of the game was obviously a no go.


    The judges weren’t dense either and would easily be able to tell terrible works like these. What’s the point of making a Wuxia game with barely any Wuxia content?


    Chen Mo wanted to make a Wuxia game to show off Wuxia content, one that makes innovations on the y style, and not one that just has Wuxia in the title.


    Chen Mo had made quite a few games since he entered the industry, including two incredibly sessful games such as nts vs Zombies, and Warcraft, scummy games like I Am MT, and a visual novel like Lifeline.


    But they were mostly ssic overseas games, there wasn’t one that was actually a full fledged Chinese themed game.


    You couldn’t me Chen Mo for favouring the west. This was what happened in his previous world, good games from China were few and far between, and most of them were scummy games.


    But that wasn’t what Chen Mo wanted. He hopes that Chinese games could be shared all across the world, and Chinese yers would appreciate the traditional cultural aspects Chinese games.


    Therefore, Chen Mo wanted to use this opportunity to make a standalone Wuxia game to allow yers to fully experience China.


    TL note: It’s like this finger gun attack https://youtu.be/OVz6fi1KMkg?t=134
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