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17kNovel > Almighty Video Game Designer > Chapter 95 - Gathering of scammy games!

Chapter 95 - Gathering of scammy games!

    <h4>Chapter 95: Chapter 94 Gathering of scammy games!</h4>


    It didn’t take long before games took notice of Lifeline on Thunderbolt tform and discussion to start.


    “Interactive fiction? My goodness, I thought Chen Mo fell into the abyss of pay to win games and was a lost cause. I didn’t expect him to release a standalone game.”


    “A scammy game, then a tabletop game, then an interactive fiction. This amount of tossing and turning is impressive!”


    “My god, Thunderbolt Tabletop had only been out for a week. This guy is printing out these games!”


    “One RMB is quite cheap, buy first talkter...”


    “Clearance sale! It’s the genuine stuff! There’s no need to ask for the price, everything here is one RMB! It’s just one RMB, you wouldn’t even feel scammed at that amount. If you can’t even spare one RMB you wouldn’t be able to buy anything, you’re just poor!”


    “My goodness, I almost thought you were a sales person hired by Chen Mo, previous OP.”


    “Has anyone tried it? Is it good?”


    “I tried it and it seems quite interesting! I’m not going to spoil the story, but I’m really into the game right now.”


    “Anyone else look up 150 rads like I did?”


    “The story is amazing, did Chen Mo write that? I only just found out that he was this good as writing, I’m impressed.”


    “Are you guys serious? Could you be that into an interactive fiction? Have you guys not seen a real game? Whatever, I’m done with you guys I’m off to chat with Taylor.”


    “Help, has anyone gotten the perfect ending?


    —


    It didn’t take long before the downloads for Lifeline to explode.


    As the poprity of Thunderbolt continued to increase, there were millions of users everyday, and each and everyone of them would see Lifeline.


    And the ratings of Lifeline were quite high, maintaining around 4.5 stars, which also drew yers to get the game.


    Moreover, at just one RMB, Lifeline was a steal.


    Many yers shared the game to their friends and on Weibo. 150 rads even became a trending topic on search engines.


    Soon, the number of sales of Lifeline for the first twenty four hours was released, thirty-nine thousand eight hundred and seventy-four!


    This was double the amount of sales nts vs Zombies achieved, but it was slightly lower than Guardian of the Holy Spring.


    Of course, this also had to do with the lower price as the game was a tenth of the price. In terms of revenue, Lifeline might only bring in thirty to forty thousand, a ways away from nts vs Zombies.


    Moreover, the difference in revenue will be even bigger down the line as it had a niche audience.


    However, it didn’t matter as Chen Mo intended to use it as a test for how well Thunderbolt Gaming tform did as a distribution tform. And from the looks of it, Thunderbolt Gaming tform had simr effects to that of a middle of the road advertising space on the official app store.


    This wasn’t a bad result to be able topete with strong foes in an environment like this. It could even be called a miracle for being able to gather this many yers in a week.


    —


    Lin Chaoxu didn’t think that just one promotional space on the first page managed to cause so many waves.


    He thought that Chen Mo would use that promotional space to promote I Am MT to bring another ten million or so revenue to his pocket every month, which wouldn’t have done too much damage to Emperor Dynasty Entertainment.


    But upon seeing Thunderbolt Tabletop, Lin Chaoxu knew that Chen Mo wasn’t a shortsighted videogame designer, and his ambition was much higher than everyone thought!


    A young man who hadn’t even been in the industry for a year managed to make four games from different genres, all of which did really well!


    The release of Thunderbolt Gaming tform further revealed Chen Mo’s true intentions.


    But at this point, there wasn’t much more Lin Chaoxu could do as Thunderbolt Gaming tform had gathered a very loyal fanbase.


    Now Chen Mo had money and the user base, the only thing he wascking was a product to be his poster child.


    A game like I Am MT wasn’t suitable despite it bringing in a lot of revenue, it’s public image was terrible. On the other hand, nts vs Zombies was just a casual standalone game. Many yers and industry professionals felt that Chen Mo couldn’t stand side by side with other video game designers.


    It would need to take a few more months for the dust to settle, and many yers and designers were waiting for Chen Mo’s next move.


    What was he trying to do?


    Make more scammy games? Continue expanding his userbase? Or will he make another game from a different genre?


    Nobody knew what Chen Mo was nning.


    —


    Within two months, the yerbase of Thunderbolt Gaming tform grew steadily.


    The user base of Thunderbolt Tabletop stabilised at around nine million, with around 2.7 million daily active yers, bing Thunderbolt Gaming tform’s biggest and main game.


    Although Thunderbolt Gaming tform was still unable to knock down Emperor Dynasty Gaming tform and Fantasy Gaming tform, it was now at least a small yer in the industry.


    I Am MT was operating as usual, although the monthly revenue dropped slightly, Chen Mo still managed to get close to ten million revenue every month from it.


    And there were a few changes within the industry in this time.


    There were now around eight new tabletop games on the official app store as well as other major distributors, all of which had different themes such as Wuxia, Fantasy, anime, homebrew IPs, popr novels, and animations. However, they all shared the same feature, they were essentially carbon copies of I Am MT.


    Frombat system to the VIP system, even the yer guides, they were all referencing I Am MT. The changes they would make would only be aesthetically as nobody dared to change the core of the format.


    As the designers didn’tprehensively understand the mechanisms that made I Am MT so profitable, they were afraid that any changes they made to the game would cause it to perform terribly.


    Even Emperor Dynasty Entertainment who released a game called Demon yers, based on a popr web novel by the same name, had a gameyparable to that of I Am MT.


    It couldn’t be helped as I Am MT was entirely unique, from its gamey to its method of revenue. No matter how other games try to hide it, yers who’ve yed I Am MT would be able to easily tell that it was based on I Am MT.


    If they really wanted to make it different from I Am MT, that would mean making a game of a different genre and profit method,pletely losing the meaning of copying.


    These games were released within two to three weeks of one another, all of them wanted to release as early as possible, as beingte to the party would mean missed opportunities.


    It didn’t take long before the yers cracked.


    Was one scammy game not enough? Look at now many of you guys are gathering together now! Why did you have to choose Chen Mo of all people to mimic?
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