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17kNovel > Almighty Video Game Designer > Chapter 84 - Chapter 83 Differentiating Oneself

Chapter 84 - Chapter 83 Differentiating Oneself

    <h4>Chapter 84: Chapter 83 Differentiating Oneself</h4>


    <strong>Trantor: </strong>Exodus Tales <strong>Editor: </strong>Exodus Tales


    Take Emperor Dynasty Entertainment for example, Emperor Dynasty gaming tform had tens of millions of active users a month, and times would reach more than two million concurrent active users.


    If these yers wanted to y a game by Emperor Dynasty Entertainment, they’d have to log into Emperor Dynasty gaming tform, and naturally would see the other games promoted on the tform.


    There were many yers who only yed games by Emperor Dynasty Entertainment, rarely hesitating when buying games or in-app purchases.


    Chen Mo did have yers like these, but the number was just too low. Most of the yers wouldn’t care about Chen Mo’s next game, and it would be even more unlikely for them to buy or y a game because it was ‘Chen Mo’s work’.


    Deep down, Chen Mo knew that he couldn’t just make games, and would eventually have to work on his own distribution channels. In fact Chen Mo would eventually have to make his own gaming tform to gather all his games.


    Moreover, many games require a huge yer base to be able to profit.


    Chen Mo currently had two goals in mind, developing ‘Thunderbolt gaming tform’, notifying those who own the Thunderbolt game pass about said tform, and get yers from other tforms to join this tform.


    Just like blizzard, Tencent’s TGP, and Wechat games from his previous life. Gathering all their yers in once ce to be able to better promote their games and allow the differentmunities to mingle.


    However, it wasn’t enough for Chen Mo to make the Thunderbolt gaming tform as the tform would only have ppy Bird, nts vs Zombies, and I Am MT. It was too in no matter how you looked at it.


    Of course Chen Mo could make deals with otherpanies to get them to put their games onto Thunderbolt gaming tform in order to bulk up the game library.


    But Chen Mo didn’t favour those games, and thepanies didn’t favour Chen Mo’s new tform either. No amount of discussion could amount to anything.


    By releasing two games at once, he would be able to boost the games he would have in the library, as well as increase his yerbase.


    Chen Mo opened the design document, writing down the title: “Thunderbolt Tabletop”.


    —


    What games in China had thergest yer base?


    Cardgames? RPGs? Shooter games?


    Nope.


    Tabletop games were the most popr.


    In his previous life, Tencent Tabletop had more than a shocking two hundred and forty million users, one in five of them were ying tabletop games.


    Chen Mo wanted to make tabletop games so he could utilize the promotional spot from Emperor Dynasty Entertainment as well as the inherent quality of tabletop games to draw in more yers to Thunderbolt game pass, setting the foundation to future works.


    Chen Mo had nned this from the start, and would be the best use of the promotional spot from the previous bet.


    However, Chen Mo hadn’t made his mind on how to tackle tabletop games.


    There were too many tabletop games, such as Dou Dizhu, mahjong, chinese chess, and Go. These were all under tabletop games. But wanting to do all of them wasn’t realistic nor was it ideal, so he had to pick and choose.


    This world did have tabletop games. Emperor Dynasty Entertainment and Fantasy Gaming tform both had their own tabletop games featuring a good amount of yers.


    Chen Mo was thinking about how to differentiate himself, otherwise he would have no chance in making a dent in the tabletop yerbase of these twopanies.


    Chen Mo looked over the tabletop games on the market in the past few days as market research.


    Popr games in his previous life such as Dou Dizhu or Mahjong were quite popr in this world as well, and were essentially identical in ystyle. Chen Mo could make improvements in the user interface or in the rules, but these would only be improvements and wouldn’t be enough to take yers off the other tforms.


    It must be obviously different from the other tabletop games.


    Even though they are all tabletop games, they all have very different ystyles. Dou Dizhu and Mahjong are examples of games that are popr regardless of age, with huge yerbases. Games like Chinese chess or Go would also have a decent amount of yers, but would have no chance at making money. Games simr to bridge would have even less yers.


    If Chen Mo wanted to make tabletop games while drawing in yers to his tform, Dou Dizhu and Mahjong would both be essential.


    However, from Chen Mo’s research, otherpanies that focused on tabletop games did Dou Dizhu and Mahjong as well. They even included regional rules, such as using Jokers in Dou Dizhu, or Blood Mahjong.


    Chen Mo thought of three improvements so far, first would be assistance provided to newer yers such as tutorials, daily quests, special quests, and daily credits. Many of the other games didn’t touch this point or did them horrible, so Chen Mo could spend some time to improve this.


    Second would be tournaments. There were very few tournaments for tabletop games in this world, and were mostly public lobbies. Chen Mo felt that tournaments would be a nice gimmick.


    Third was an equipment shop and VIP systems. There were only but a few games using a credit system. Improvements could include emojis, profile pictures, clothes, or even use credits to exchange for real life gifts.


    However, these were far from enough.


    The new yer system might make it easier to acquire yers and slightly increase yer retention, store and VIP system might improve the revenue by a bit, and a tournament mode would be a differentiating point, separating itself from the other games on the market.


    For tabletop games, these weren’t enough to switch arge number of yers over.


    Therefore in order to break the loyalty the yers have towards their old tform, Chen Mo needed to find something big, something that the other tabletop games didn’t have.


    Chen Mo started searching for games in the previous world that weren’t present in this one.


    <i>Dou Dizhu? Sheng ji? Golden Flower? Seven Joker Five Two Three?...</i>


    There weren’t many differentiating points, the more popr ones were overdone, and the less popr ones had a small yer base, failing to achieve the original objective of growing a yerbase.


    Chen Mo was depressed. <i>Why did the two worlds have to be so simr in tabletop games?</i>


    <i>No way, I’ll keep searching, there must be something!</i>


    <i>Hong Kong style Mahjong? Szechuan Mahjong? International Mahjong?</i>


    <i>No!</i>


    Chen Mo felt funny, he felt that there must be something that was present in his previous world but not in this one.


    What was it?
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