<strong>Chapter 47: Chapter 46 – Emperor Dynasty Entertainment’s Game</strong>
Tranted by Coldtaco
Edited by Aelryinth
Chen Mo looked up the recently published games on the market and what the bigger video gamepanies were testing when he got back upstairs.
The majority of thergerpanies would have their unreleased games in their experience stores. As long as they were finished, even if they hadn’t been released on the market, there would be rumors floating around.
Chen Mo managed to find a ytest video on Emperor Dynasty Entertainment’s new game, called Guardian of the Holy Spring.
-Hmm? Emperor Dynasty Entertainment has joined in? I should probably pay attention to this as it was released by Entertainment Dynasty Entertainment.-
Chen Mo yed the video, investigating the game more deeply.
—
As a new innovative game became popr, a wave of simrly-styled games would obviously follow suit.
nts vs Zombies had been trendy for two months; if there were other video game designers who wanted to make a knockoff, two months would be more than enough.
Chen Mo was prepared for such an event, but didn’t think it woulde so soon.
nts vs Zombies could be viewed as a descendant of Tower Defense games, but it’s poprity had surpassed most such games, likely because it required more strategic nning.
It wasn’t a difficult task for the video game designers in this world to identify why nts vs Zombies was so popr. Any C-grade video game designer would be able to replicate it as long as they didn’t care about the opinions of others.
Lunar Defense was a game like that, a game with terrible reviews. An unknown video game designer was able to replicate it in two months.
The thought process of Lunar Defense was clear; utilizing the fact that it was free, it would pick up any yers that didn’t get into nts vs Zombies and sell ads to make a profit.
They targeted the yers that didn’t want to spend money on the game, or the ones who were already bored of nts vs Zombies.
However, Chen Mo didn’t care, as he knew that their thought process was bound to fail!
There were three main reasons.
First, because the video game designerscked skill, they were afraid to make any changes to the rules of nts vs Zombies, just in case they removed any of the focal points. That mindset resulted in them essentially making a carbon copy.
It meant that most of the nts vs Zombies yers wouldn’t y through it. If it were the same as the original, why not y the original?
Moreover, the first few levels on Lunar Defense had tutorials. This would greatly affect the yers who were already bored of nts vs Zombies, as they didn’t have the patience to sit through the tutorial again.
Second, games like this weren’t suited to be free!
No matter if it was ads or top-up service, it didn’t look good in the eyes of the yers. Compared to nts vs Zombies, the only thing Lunar Defense would get would be bad reviews.
Third, the ystyle, mechanics and level design of nts vs Zombies worked very well with the artwork. If the artwork were changed, it would make the game feel disjointed.
This resulted in many yers not liking the Lunar Defense, but they were unable to pinpoint why they didn’t like it. Because they changed nts into defense systems and zombies into aliens, it affected the mindsets of the yers, which greatly affected their mood when they yed the game.
Therefore, Chen Mo didn’t bat an eye at Lunar Defense. The game was doomed from the start, and would only be flooded by the bad reviews from the yers. It might not even be able to recover their costs!
It was a ssic example of failing at cheating!
After Sky’s Limit Entertainment with Lunar Defense, several other smallerpanies came out with nts vs Zombies knockoffs. However, Chen Mo could tell at first nce that their quality was even worse than Lunar Defense and they would end up beingughingstocks, so there was no need to be rmed.
The only thing that bothered Chen Mo was Guardian of the Holy Spring, developed by Emperor Dynasty Entertainment.
The designer was Qiu Bin, a B-grade video game designer working under Emperor Dynasty Entertainment. They had a few sessful games before this one.
From the video, Guardian of the Holy Spring had many simr features to nts vs Zombies, but calling giarism might be too much, as many points only seemed simr on the surface.
Guardian of the Holy Spring didn’t have five straightnes in nts vs Zombies, but had hills and valleys, and what seemed like a fence.
The yers needed to ce different defense mechanisms around the Holy Spring, such as magic wards, crystal towers, dragon’s nests, and army camps, in order to defend against the demons.
Guardian of the Holy Spring had also made an effort to differentiate itself from nts vs Zombies in areas such as the abilities of the troops, level difficulty, and ystyle. There were only a handful of features that ovepped with nts vs Zombies.
If someone said that Guardian of the Holy Spring copied nts vs Zombies, there would probably be arge number of fans defending it.
Being able to copy something only in essence, but not looks, was the highest form of copying.
Moreover, with so many things changed, it might be a stretch to call it copying, as the core ofbat was also changed.
But it was obvious that the game took inspiration from nts vs Zombies, and the source of entertainment from the game was simr to nts vs Zombies.
Chen Mo predicted that this game’s achievements certainly wouldn’t be bad. With the promotions done by Emperor Dynasty Entertainment, it wouldn’t be surprising if it managed to beat nts vs Zombies.
That was the power of having different channels.
However, the game was still in the early stages of testing. ording to Emperor Dynasty Entertainment, it was about three months away from release.
The reason it needed so much time to develop was because it needed to include a lot of extra content. They probably had considered that the yers might think they were copying nts vs Zombies, and took the precaution to add different ystyles and content to dampen that feeling.
This was an indication for Chen Mo that he needed to pick up his pace.
Although this ‘copying’ incident wasn’t a threat to Chen Mo, it proved one thing: the video game industry in the parallel world was the same as his previous world, keen and shameless! Maybe even better in some aspects!
Even though nts vs Zombies had only been online for two months, manypanies had managed to create their own bootlegs, much faster thanpanies in his previous world.
Just as Sky’s Limit Entertainment’s Lunar Defense managed to find a new niche by making it free, Emperor Dynasty Entertainment was able to use its huge user base, ‘referencing’ nts vs Zombies and iming it as their own.
It was evident that the video gamepanies weren’t just sitting ducks, but hungry wolves that didn’t have ess to great ideas.
As soon as they found these ideas, all the advantages Chen Mo had would be taken away!
He knew that this was the time to make the next game!