<h4>Chapter 40: Chapter 39: nts vs Zombies Version ns</h4>
<strong>Trantor: </strong>Exodus Tales <strong>Editor: </strong>Exodus Tales
<strong><i>Tranted by Coldtaco</i></strong>
<i><strong>Edited by Aelryinth</strong></i>
Chen Mo decided to wait until night time before checking the applications. He decided to focus on nning the next update for <i>nts vs Zombies</i>.
In his previous life, <i>nts vs Zombies</i> had a sequel. Although it made a decent amount of money, the yer reviews left a lot to be desiredpared to the first game.
That was why Chen Mo didn’t want to make <i>nts vs Zombies 2</i>. If he wanted to make money and get hated on by fans, why not make some Pay to Win game? Just so the name of <i>nts vs Zombies</i> wouldn’t be tarnished.
This uing update will probably be the first andst update for the game, therefore Chen Mo wanted to please the fans, allowing the yers to invent their own ystyles, which would allow fans to y the game well into the future.
As Chen Mo was about to start developing a new game, he didn’t have the time or energy to maintain the game in the future.
After giving it some thought, Chen Mo narrowed it down to a couple features.
First, in terms of content, add developer tools. Anyone could use the developer tools to test out anything in the game.
They could make adjustments to the nts, zombies, the environment, and the maps. They could also upload resources to make new types of nts and zombies, and they could use the existing artwork to make new maps, levels, and ystyles.
These mods could be released, browsed, and installed by yers. The yers could rate and review the mods. There would be an algorithm to rank the mods ording to downloads, rating and ytime, rmending mods to yers periodically.
Second, addworking and social capabilities to allow yers tomunicate better within the game.
<i>nts vs Zombies</i> had simple connectivity and leaderboard functions when it was released, but this was only enough to satisfy the bragging needs of the yers, leaving behind the deeper social interactions.
Through the new social capabilities, yers could add each other as friends or joinmunities. Friends or yers belonging to the samemunity could watch other yers, upload their own ythroughs, and rmend mods.
Third, make a multiyer mode.
In theory, with the developer tools, multiyer was only a matter of time. Chen Mo was just trying to elerate it.
Chen Mo only had two simple game modes in his n for now.
First was multiyer co-op, each yer controlling three to fivenes, supporting two to five yers at a time. This meant that there would be twenty-fivenes, and the yer would be able to scroll up and check the status of other yers.
Every yer would have their individual suns, and they could help other yers nt and defend against zombies together.
Under multiyer mode, when a yer died they could be revived by other yers using a special nt, and yers could coordinate and nt some special nts together.
The second mode would be versus mode, it could be 1v1, 2v2, or 3v3. Every yer could get suns or moons; suns for nts, moons for zombies.
Zombies had to be generated slightly faster than nts.
yers would have to defend their ownwns or use zombies to attack the other y’swn. Whenever a yer lost, they wouldn’t be able to revive.
The reason for having two different resources, suns and moons, was to prevent certain yers from dragging the game out by only making nts.
If one controlled nts and the other controlled zombies, it would be very difficult to bnce, which is why Chen Mo didn’t do so.
Chen Mo wasn’t sure if multiyer modes like these would be sessful, but he was optimistic. Because the game followed the original ystyle, any changes he made would be beneficial, so it wouldn’t be detrimental to the main game.
Of course, it wouldn’t matter if it didn’t work out, as there would be mods made by themunity.
Chen Mo estimated it would take two weeks. This was a generous estimate, as the main game only took one month.
——
By the time night fell, Chen Mo had basically finished the design document.
After closing the doors, Chen Mo went back to the second floor, checked his inbox, and went through the applications.
Most of the applications were for the assistant position, only four were for the front desk.
Chen Mo wasn’t too happy when he looked through the applications for the front desk. One of them had barely any knowledge of games, another had no experience with <i>nts vs Zombies</i>, and the other two didn’t put much effort into the thoughts on the game.
Of course, the main issue was their looks, which Chen Mo didn’t find too attractive.
Chen Mo wasn’t part of the good looks club, nor did he have any ulterior motives when hiring for the front desk. But after all, it was a well-paid job, so Chen Mo had many choices and didn’t need topromise.
He was only thinking about the yers. A sweet receptionist would improve the mood of the yers who came to the store, so it would be better if he chose someone good looking.
Or at least someone cute....
Chen Mo continued looking through the applications for the assistant role.
There were many resumes, and Chen Mo only needed one assistant at this point. Therefore whenever he found someone that didn’t match his requirements, he would delete them.
He wasn’t considering older people at this moment.
Older people tended to be more conservative, weren’t active enough, weren’t as creative, and didn’t have as much potential. Moreover, it would be awkward if his assistant was older than he was.
He wasn’t considering employment experience, either.
The ones that had worked at otherpanies would have had certain ideas imprinted into their design process and thinking. As Chen Mo’s ideas werepletely different from otherpanies, trying to convert them to the same wavelength would take time and effort.
He didn’t consider those who yed games all day and had nothing better to do, either.
ying and designing games werepletely different things. ying games required reaction time, controls, and game knowledge, whereas designing games required logical thinking, attention to detail, a solid working ethic, and some inspiration.
It was difficult for someone who was just a gamer to get a job in game design.
—
After that, he started looking at the thoughts on games that had been submitted.
The thoughts reflected the knowledge one had of games. Chen Mo couldn’t hire someone who contradicted his philosophy on games.
For the thoughts on <i>nts vs Zombies</i>, Chen Mo just wanted to know how much the applicant understood about the game. As long as they mentioned two to three points about creativity, ystyle, system, levels, or code, they would be considered passing.
As for the thoughts on other games, Chen Mo wanted to see what types of games they liked. They’d be considered to pass if they picked a game that was rtively sessful and went over why the game was good.
The thoughts on the future of video games was a supplementary question. He wasn’t going to consider them if their judgement was too far off, as those people would be too dense to absorb anything.