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17kNovel > Almighty Video Game Designer > Chapter 37

Chapter 37

    <h4>Chapter 37: Chapter 36 – Leading the Surge in Casual Games</h4>


    <strong>Trantor: </strong>Exodus Tales <strong>Editor: </strong>Exodus Tales


    <i><strong>Tranted by Coldtaco</strong></i>


    <i><strong>Edited by Aelryinth</strong></i>


    Under the watching eyes of the entire gaming industry, the statistics of <i>nts vs Zombies </i>continued to increase.


    First twenty-four hours, 23,187! First three days, 77,409; first week, 122,375; first thirty days, 514,580!


    Over that first month, the video game media and video game designers were shocked time and time again. Normally a game would grow in the first week and slowly decrease. <i>nts vs Zombies </i>had a stable number of downloads even through the fourth week!


    Five hundred thousand sales in the first month! What did that mean? Chen Mo had earned more than two million RMB from this game in just one month!


    This number was insane for someone fresh to the industry, so much so that <i>nts vs Zombies</i> had set off a craze in the video game industry!


    The yers were spreading like a virus, the sales numbers kept on increasing!


    Many yers formed their ownmunities to try and figure out strategies for <i>nts vs Zombies,</i> in particr the endless mode, as the leaderboards shifted day to day.


    The video game media had new articles every day, with different industry professionals analyzing the sess of <i>nts vs Zombies</i>.


    Many game designers were discussioning the very same topic, even in major discussion forums and the Illusion Game Engine discussions.


    How did <i>nts vs Zombies </i>be so popr?


    Can its sess be replicated? Can it be used as a reference?


    The level design,bat system, code, tutorial, art, music and some other details of <i>nts vs Zombies</i> were studied again and again, bing a benchmark for other puzzle games.


    ——


    An A-grade Zen Entertainment designer released a long Weibo post, detailing what made <i>nts vs Zombies</i> so sessful. They also mentioned that the puzzle game industry was about to have its renaissance.


    In his Weibo post, he said: <i>To be honest, I quite admire Chen Mo, the creator of </i>nts vs Zombies.<i> As a new video game designer, he has provided us video game designers who overlook casual games with an important lesson.</i>


    <i>We always think that casual games are a small matter, and only C and D-grade video game designers use them to hone their skills. Because casual puzzle games like these were never able to have extended ytimes or strongly engage with the yers, the yers would grow tired of them, resulting in huge losses.</i>


    <i>Many of these so-called puzzle games don’t have many puzzling elements to them. They are usually child’s y, and far off from therger puzzle games.</i>


    <i>However, </i>nts vs Zombies<i> has overturned that traditional view. Who said puzzle games couldn’t beplicated? Who said puzzle games couldn’t have extended ytimes? Two of the biggest problems that were holding back puzzle games were solved by nts vs Zombies!</i>


    <i>Obviously, it wasn’t the type of game that was the problem; it was our thinking that was limited!</i>


    <i>Not only that, </i>nts vs Zombies<i> showed us that there is a huge market for casual puzzle games. These games aren’t niche, but can cover the entire market!</i>


    <i>Moreover, Chen Mo has taught an important lesson to all C and D-grade video game designers: even if you have lower resource limits or worse skills, it doesn’t matter. Doesn’t everyone im they are full of innovation? If you really are innovative, go ahead and make a casual game like </i>nts vs Zombies;<i> it will allow you to reach the peak as a videogame designer!</i>


    <i>As for Chen Mo, I think he has shown his prowess in puzzle games. As long as he can keep this going and make another two or three puzzle games at the same level as </i>nts vs Zombies<i>, I can guarantee that he will be not just one of the best, but the best video game designer in China!</i>


    ——


    Industry professionals, video game media, yer discussion... all of their evaluations were positive. There was nothing like what had happened with <i>ppybird</i>st time, where a video game designer or game reviewer came out and pointed their finger at <i>nts vs Zombies</i> and said it was bad.


    Once in a while there would be a hate message, but they would be drowned out by the fans.


    Chen Mo knew that he made the right choice, for both fame and fortune. After <i>nts vs Zombies </i>topped the casual puzzle games chart, Chen Mo was now the word on the street.


    ——


    In a month’s time, Chen Mo had ny thousand followers on Weibo, demonstrating the poprity of the game.


    However, Chen Mo knew that <i>nts vs Zombies</i> still had greater potential.


    In his previous life, <i>nts vs Zombies</i> had reached three hundred thousand sales in the first nine days, breaking several records, and had actually taken the world by storm.


    Chen Mo had already managed to recreate at least ny percent of <i>nts vs Zombies</i> up, but had only received five hundred thousand sales. Evidently there was still a gap between it and the original.


    Chen Mo gave the matter some thought.


    First was advertising. Chen Mo hadn’t done any advertising. The video game media reposts did give him some attention, but it was worlds away from the advertising the bigpanies were able to do. <i>nts vs Zombies</i> basically started off on the wrong footpared to them.


    Second was the market problem. <i>nts vs Zombies</i> was only released in China. If he was able to release it outside of China, the sales should be higher.


    However, Chen Mo was satisfied with his performance so far. Although<i> nts vs Zombies</i> did have the ability to enter the international market, Chen Mo didn’t want to invest too much time and effort into it.


    In Chen Mo’s view, the overseas market was unexplored territory. Were the tastes of the overseas market the same in this parallel world? That required a lot of time and effort to experiment with.


    Chen Mo didn’t want to consider the overseas market for now, so he didn’t put too much effort into it. Chen Mo was quite happy with the fact that <i>nts vs Zombies </i>was able to achieve results like it had. He didn’t expect the game to break the sky.


    If just considering the starting steps, Chen Mo had forged a perfect start as a videogame designer. What he could achieve next depended on what he wanted to do!


    ——


    <i>10 AM...</i>


    Chen Mo sat at the bar table letting out yawns left and right.


    He had been out drinking with Lin Mao and Zhao Zihao till 11 PM, and was suffering the effects of that.


    Since Chen Mo and Lin Mao had great sess with their games, a celebration was required. Therefore Chen Mo decided to let himself enjoy some alcohol this time.


    Adventure of the Storm Rider received seventy thousand downloads in the first month. Although it didn’te close to <i>nts vs Zombies,</i> it was top three on the new games leaderboards, raking in about eight hundred thousand RMB for Lin Mao.


    Lin Mao was quite happy with that achievement, as most new video game designers couldn’t even hope to achieve results like that.


    Of course, Lin Mao was head over heels with results that <i>nts vs Zombies </i>had achieved. Within his admiration was happiness for Chen Mo.


    During the past few days, Wen Lingwei and Jia Peng didn’te to the experience store every day like they had before. After ying it for a month, their passion for <i>nts vs Zombies</i> had slowly died down.


    More and more strategies were being released to the public, and more and more were being discovered, but the passion for the game would die down over time.


    Wen Lingwei and the others were urging Chen Mo to release a sequel, or even a new game.


    Chen Mo knew in his heart that <i>nts vs Zombies </i>had a really long lifetime. Some people might be able to y it for one or two years, but for the majority, they’d get sick of it after a month or two.


    Of course, for a standalone game, it didn’t matter that the gamers were sick of it. What was important was that the game was sold and money was earned. All that was left to do was to release the next game.


    Chen Mo was ready to move his focus to his next game, but before that, he wanted to give <i>nts vs Zombies </i>an update!
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