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17kNovel > The Way Ahead > Chapter 105b: Evolving Awareness

Chapter 105b: Evolving Awareness

    Chapter 105b: Evolving Awareness


    What do you think I should get?


    Well your Flight skill is different from my own, so I cant say for certain. But what do you want from it?


    That was a good question. Im not sure I really can answer that. Like I could use anotherbat Skill maybe, but I dont really think I want to be locked into something that would only help when Im flying, and I definitely dont want to lose out on something really cool and interesting when if I actually needed abat Skill, I could just <em>get</em> one. What sorts of things would even <em>be</em> avable?


    Lefi would know hey Lefi! Rih yelled, getting the golden-haired mans attention. He was rtively close, tossing a ball back and forth with Yathal at the base of the tower. Kynigos was between the two of them and trying to intercept their thrown ball, jumping all over the ce trying to catch the ever-stranger throws Lefi could pull off.


    Yes? he called back, absently catching and returning the ball to Yathal, narrowly threading it just below Kynis snapping mouth and sending it corkscrewing through the air.


    Edwins evolving a Skill, we need your advice!


    Marvelous! I shall be right there!


    You know, Edwin is better off with <em>my</em> advice, Inion interjected as she floated up to them as they descended, ring at Rih.


    Oh, whys that? Because you know how to float five feet off the ground without wings? the Dancer shot back.


    No, because Im far older than all of youbined and have far more experience with magical Skills than you do. Also yes, because I know more about Edwins Flight than you do. You clearly dont know how to make it work.


    Oh is <em>that</em> right? Well remind me-


    Look, look. Edwin stepped in, I want all of your guys opinions, alright? Rihs been helping me get tons of experience, Inion, you know stuff about Skills from way back when, and Lefi probably has more Skill evolution experience as both of you put together. Just let everyone talk, please?


    They seemed unconvinced, Look, Im not going to be able to give this the proper amount of thought if youre arguing the whole time. Can you at least shelve it for a little while?


    Both red at the other, but Rih was the first to break the silence, I have no problem with her unless she makes one.


    Inion opened her mouth to reply, but was cut off by Lefi finally joining the little discussion with all the subtlety of a bull, Marvelous! So what Skill do you seek to evolve, what level is it, and what Paths do you have at present?


    Oh, hes trying to evolve Flight. Level sixty, and hes got-


    Inion, I can speak for myself.


    Edwin quickly summarized the situation for Lefi, who stroked his chin in thought, Most interesting! What do you desire?


    I mean I dont really know, honestly. Not without knowing my options. I want something good and strong, thatll maybe help alleviate some of Flights weaknesses.


    Dont evolve it then! Continue to level it until it is at a capacity which you arefortable with!


    Edwin shrugged, I mean I could? But like Longstrider is already a better vertical and horizontal movement Skill for most situations, and Flight is only really helpful if I have help, he nodded at Rih, Or Im just trying to float around in general. I guess I just dont know what it <em>could</em> be.


    Your Trophy paths might give you wings of some form, Rih added, That might help with your free-flight issues. Or perhaps some sort of glider-web, if you take the spider Path. I dont know what a bear might give you.


    Hm, maybe, he thought, Though I dont know if that spider spun webs. Would it be better if I doubled down on itsbat potential?


    Feykind would likely grant wings, Inion opined, Quite good ones even. Most fey are good at flying, that would help you fly with more precision.


    That <em>would</em> be useful, he conceded, But then Id need to raise Flight to level ny to go neutral with the Skill, and Im not sure if I want to wait that long. Even just thest level took <em>far</em> too much time and I kind of want to get Basic Stamina Maniption, you know?


    Why bother? Take more time! What rush are you in?


    I mean I kind of just want to make myself more useful? I dont feel like I can really do that much, and evolving my Skills will definitely give me arger toolbox.


    Nonsense! You are tremendously useful!


    I mean, Im objectively <em>not</em>, he countered, But what do you think might happen if I took an alchemy Path with it?


    That seemed to stump everyone, but <em>Kynigos</em>, of all people (When did they get here? Was it safe to be discussing this sort of thing around a kid?), barked up and Yathal looked thoughtful, Alcimmy is the thing you can do wit the smoke and bombs and healing stuff right? Well Kyni thinks you might be able to fly with your explosions or something, or maybe you could make other people fly!


    Marvelous idea, Kynigos! Lefi praised, That is most likely!


    The brown and white dog gave a gleeful bark, and Edwin nodded in thought.


    Its not the <em>worst</em> idea. Cant say Id want to be rocket-powered, though it might be able to give me some extrabat options. Some sort of flight potion, thoughPotioneer or Mystic Alchemist, maybe? Mystic is also ny points, but it could be useful.


    What about the Agile Acrobat path? That would likely greatly enhance your nimbility when airborne!


    Okay, I mean maybe. But I feel like Id probably already have a Path that could do that sort of thing, and also could we please keep this constrained to the Paths I currently have right now? If you think of something super amazing that I dont have but you know how to get <em>easily</em>, then maybe. But this will be hard enough just looking at what I have right <em>now</em>.


    It took them quite a while to continue discussing their options, during which time Yathal had gotten bored and walked off, followed by Kynigos of course to keep an eye on his boy. But in that time, theyd gotten some amount of spection in for each of Edwins Paths and eliminated the obviously worst option. Now, Edwin was mulling over his list of spected Skill possibilities.


    Assassin/Hunter/Burr: Silent Flight/Aerial Ambush- airborne Stealth skill


    Bomber/Demolitionist: Carpet Bombing?- bonus to using bombs while in midair


    Giant yer/Titan yer/Killer/Warrior: somebat boost while midair


    Heedless Hunter/Way of the Empty Hand: Kamikaze- flying charge attack


    Trapper: Make motion-based traps?


    Artillerist: Some kind of artillery-based telekinesis?


    Potioneer/Practical Alchemist/Mystic Alchemist/Chemist?: Flying Potion- Grant ability to fly


    Makeshift Alchemist: make potions on the fly


    Sapper/Engineer/Physicist: Aeronautics- Make flying contraptions


    Experimenter/Researcher/Scientific Revolutionary/Scientist/Schr/Mathematician: Some kind of measuring Skill


    Material Scientist/Physical Alchemist: Floatstone- make flying materials


    Aerialist/Mage: Improved Flight/Flying- more of the same, just with a reset level and better return


    Fey Friend/Feybound/Feycaller/Feykind/Fey Supplicant: Fairy Wings: manifested wings for unknown benefits


    Skilled Arcanist: Improved Flight like Mage or an integration into other Skill, possibly using Overcharge or Mana Infusion


    Magical Gardener: Flying Garden?- helps growing flying nts


    Primal Constructor: Possible ability to <em>build</em> magical wings


    Primal Ritualist: Shift to a more wind-based form of flight


    Attuner: Flight Magic specialist- benefits when using flight-type magic


    Pioneer: Vanguard- some kind of exploration-based flight Skill


    Skill Researcher/System Schr: something meta. An elevated view, perhaps?


    Diver: Diving- flight, but underwater


    Physical Laborer: Normally might be something like Packing, but because I already have that who knows.


    Ascetic: Untether- reduced need to touch the ground


    Daredevil: Crash Resistance/Stunt Flying- something to either help survivability or mobility


    Survivor: Crash Landing- something to help survivability


    Athlete: Flying- improved mobility while flying


    Escapee/Exile: Free Flight- increased ability to fly free of restraints. Alternatively: increased tether length? Possible, but unlikely and if so possibly <em>only</em> would increase range instead of unteral improvement.


    Traveler/World Traveler: Ovend Flight- bonuses to endurance


    Arsonist/Pyromaniac/Autopyromaniac: Firefly- leave burning trails when flying or light on fire when flying


    Insomniac/Sleepless Disciple: Night Owl- fly while sleeping


    Student of Power/Brushed by Power: Ascent- Generally improved/more powerful flight


    There were a few that they just had no clue what it might do, such as Purifier, Royal Advisor, his Trophy paths and most of his Mental and Medical paths. To make things <em>slightly</em> easier on himself, Edwin had decided to just eliminate them from consideration. This would be hard enough already without bringingplete unknowns into the mix that stood a decent chance of <em>radically</em> changing how Flight worked, possibly not building on it in the slightest, a fate Edwin generally wanted to avoid.


    For a simr reason, Edwin was leaning towards eliminating Makeshift Alchemy. Lefi refused to exin whether or not Skill evolutions <em>actually </em>worked in the way hed suggested, but they didnt have anything better and the pun apparently transcended Polyglot. Edwin was <em>almost</em> tempted to take it just to see, but that also seemed like a really bad idea because he <em>liked</em> being able to fly, and he <em>did </em>want his next Skill to still involve it.


    Artillerist was interesting if it really went the route of telekinesis, because that was a stupidly strong ability. Unfortunately, it was far from assured and if anything was rather <em>unlikely</em>. He also couldnt say he needed <em>further </em>Skills involving his explosives at the moment, which was the other way that particr Path might take it. He could eliminate Bomber as well, then.


    He also didnt really need another information-based Skill. Knowledge was power and all that, but he was <em>really</em> skeptical that he would get anything more interesting than perhaps a more urate altimeter than Numeracy could currently provide. That eliminated a half-dozen options at once, too.


    Escapee or Exile well, theyd likely get rid of his ve path, and hed be <em>quite</em> happy to be rid of that particr one from his Status, but he wasnt sure how useful the actual <em>evolution </em>would be. Sure, if he could just make restraints or hindrances less, well, hindering, that would be useful but also <em>incredibly </em>niche. It might also improve his Flight speed or tether length, which was tempting Hm. Eh, as a thirty-point Path, Escapee likely wouldnt have that grand of an effect, and hed definitely prefer Mage over Exile for a general Flight-boost.


    He also took off the fey Paths. While useful, he didnt think they were quite appropriate, and he <em>was</em> still hesitant to turn himself <em>too</em> much into a feylike being. He liked being human, after all, and Inion could be a bit pushy with that kind of choice and he wanted to push back.


    Hmm. Speed round.


    He didnt need to be better at swimming, was perfectly fine walking at times and would use it as his primary method of long-distance transport. He wanted to be able to fly <em>without</em> being a fire hazard, didnt really care if he was floating while asleep (and could probably do it eventually with Watchful Rest anyway) and didnt have any flying nts to grow. He didnt have enough flight-type magic Skills to make Attuner worthwhile, didnt need to be able to build magical wings, Trapper was too limiting, he really <em>didnt</em> want to use his Flight skill to get <em>close</em> to people, and on further thought didnt want to risk his of Power Paths on a useless or redundant effect.


    That made it better.


    He also got rid of the Warrior-rted Paths, as he had a suspicion they might involve more meleebat. That brought it down to <em>functionally</em> ten options, even if he still had almost twice as many actual Paths to choose between- namely Assassin, Hunter, Burr, Potioneer, Practical Alchemist, Mystic Alchemist, Physical Alchemist, Chemist, Sapper, Engineer, Physicist, Material Scientist, Aerialist, Mage, Skilled Arcanist, Primal Ritualist, Primal Constructor, Daredevil, Survivor, and Athlete.


    Within each of the categories, so to speak, Edwin quickly picked out whichever Path he liked most, basedrgely on which he felt was <em>most</em> likely to give the effect he might want. Once hed pared that down, he chatted a bit more, first with Inion who had stuck around for the entire time.


    Then, he found Rih and Lefi, who were back outside tossing a ball around with Yathal and Kyni. He managed to get some time in talking with them about the benefits and drawbacks of each possible Skill effect, until he felt there wasnt anything more <em>to</em> be gained, and it was veryte.


    He ventured back inside. He couldnt find Inion, but that was fine, hed track her downter. He still had major decisions to make.


    Assassin: Silent Flight/Aerial Ambush


    Spection: Stealth-type skill, possibly with some kind ofbat bent to it


    Pros: Provides an invaluable Skill in stealth, which is <em>immensely</em> useful for argely nonbatant. Even abatant would likely benefit somewhat, though the exact amounts are unknown.


    Cons: Unlikely to actually help with <em>flight</em> capabilities, meaning current limits on flying are likely to stay. If there are anybat benefits, they would likely be predicated on being hidden.


    Mystic Alchemist: Flying Potion


    Spection: Grant the ability to fly to another person


    Pros: Many situations in which having a different type of mobility would be very useful for non-avior. Quite likely to grant further benefits to me or another person who could already fly as well if they were to drink the potion, meaning it would never be useless.


    Cons: 90-point Path. Unknown if it would require an actual potion to work (apparently a possibility). If it did, its possible that the recipe would need to be independently discovered and made for the Skill to be of any use, and in which case the Skill itself would be somewhat superfluous as it would only provide <em>benefits</em> to those who could already fly instead of granting the ability all on its own.


    Engineer: Aeronautics


    Spection: A crafting-type skill that helps make flying contraptions


    Pros: Jetpacks! Airnes! Flying machines! Quite likely to indirectly improve Flight via giving it more mechanical aid. Also has many of the benefits of Flying Potion, in that it can provide Z-axis motion to otherwise grounded individuals. <em>Also</em> helps potentially bring various types of revolution to Joriah for good and for ill.


    Cons: Unlikely to <em>directly</em> improve current Flight skill, and it is unlikely to create any machines itself, instead just slightly improving their effectiveness and build quality when being made. Likely limited to gliders for quite some time. Also not a magical Skill, so unlikely to help with that entire swath of flying creations such as magic carpets or flying inds.


    Physical Alchemist: Floatstone


    Spection: Imbue objects with or create substances that can inherently fly or float.


    Pros: Flying carpets! Flying inds! Simr to Engineer, this can be used to create objects which grant the power of flight to their wielder. Could also grant functionally untethered Flight for myself, if I managed to create something that exactly canceled out my weight (further testing required). Wouldnt provide engineering knowledge, but is likely easy enough to work around with personal memories, and definitely more supernatural.


    Cons: 90-point Path. Might require unusual or expensive alchemicalponents, or might only be temporary depending on what other Skills it keys off of. Flying inds would be <em>stupidly</em> high level if even possible without an additional evolution. Once again does not directly improve Flight.


    Aerialist: Improved Flight


    Spection: Flight v 2.0. Grant better maneuverability, distance, and efficiency


    Pros: Doesnt provide anything wholly new. It just brings Flight up to T2 and makes everything good about the Skill even better.


    Cons: Doesnt provide anything wholly new.


    Skilled Arcanist: Greater Flight like Mage or an integration into other Skill, possibly


    Spection: Some form of other-Skill integration


    Pros: Worst-case scenario likely to just be the equivalent of Aerialist, making this a low-risk experimental option. Likely to be very synergistic with one or more other Skills. Possibly allows Longstrider to function with Flight, or allows some form of Overcharged flight, or enables Infusion with the skill. Alternatively, might grant something wholly new akin to Mana Infusion


    Cons: Ifbined with only a single Skill like Overcharge, might be very difficult to level and use.


    Primal Ritualist: Flight (wind)


    Spection: Change the form of Flight used, possibly to something involving winds


    Pros: Having air-based Flight is likely less precise than tether-based Flight, but not dependent on surrounding objects and other misceneous quirks. Likely freely able to switch between types depending on practicality.


    Cons: 90-point Path. Doesnt directly improve current Flight, though <em>does</em> remove its current primary weakness (namely flight height)


    Daredevil: Crash Resistance or Stunt Flying


    Spection: Some kind of aerial tight-flying bonus. Increased maneuverability, increased impact resistance, or both.


    Pros: Very unlikely to be bad. Combines the best aspects of the mundane Skills into one, and definitely provides a lot of potential for growth.


    Cons: Survivor or Athlete are more likely to grant each possible Skill effect individually and thus more effectively, and is unlikely to be a magic-boosting Skill.


    Survivor: Crash Landing


    Spection: Some kind of impact-absorbing Skill. Might work with all physical attacks, knocking me back whenever hit hard enough, or just with falling damage.


    Pros: Being likely to survive is always good, and not needing to be afraid of falling is <em>extra</em> good.


    Cons: Not really a Flight skill. Also not magical.


    Athlete: Flying


    Spection: Mundane aerial agility-improving Skill


    Pros: Would definitely help with precise flying maneuvers and dodging things while in midair.


    Cons: Not a magical Skill. Improvements would likely be purely based on being able to leverage more from current Flight capabilities.


    <em>This is </em>so much<em> work,</em> Edwinmented to himself, <em>This is actually ridiculous. Guess when I know </em>exactly<em> which Skill will evolve when Iplete a Path, I get way more picky about what it is that I want out of that Skill. Im so d I just </em>cant<em> be this picky most of the time. </em>


    <em>Ugh, evolving Basic Stamina Maniption will be a nightmare and a half, wont it?</em> He realized, and buried his head in his pillow. Not having to really worry about suffocation was very nice, and he could just keep his eyes fixed on the endless Almanac spection as he fell asleep.
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