Chapter 63: Assume a Spherical Path in a Vacuum
<strong>Level Up!</strong>
<strong>Skill Points 610636</strong>
<strong>Progress to Tier 2: 787/1590</strong>
<strong>Construction Level 015</strong>
<strong>Harvesting Level 06</strong>
<strong>Purify Level 04</strong>
Feel any different?
Not really? Am I supposed to?
No.
Edwin blinked at Inion. Then why ah, it was either a human thing or a fey thing. Either way, not something worth trying to puzzle out. Honestly, he wasnt sure which would be harder to actually put together, though he almost suspected it might be humans.
Okay, but Paths now, right?
Ya! Tell me what you got.
Edwin pulled up his list. It was getting rather lengthy, but they had time.
<strong>Current n:</strong>
Adventurer 0/30, Warrior 0/60, Athlete 0/60, Researcher 0/60, Skilled Arcanist 0/60, Potioneer 0/60, Wanderer 0/60, Stonehide Vanquisher 0/60, Scientist 0/60, Outsider 0/60, ckstone Conqueror 0/60, Mage 0/60, Novice Pyromancer 0/60, World Traveler 0/60, Physical Arcanist 0/60, Field Medic 0/60, Unkible 0/90, Path Less Traveled 0/90
<strong>Save for Tier 2</strong>
Micro-Biomancer 0/90, Realm Traveler 0/120, Alchemical Warrior 0/90, Pioneer 0/60, Alchemical Medic 0/60, Titan yer 0/90, Explorer 0/60, Giant yer 0/60, Superior Alchemist 0/60
<strong>Maybe</strong>
Novice 0/12, Trainee 0/60, Trapper 0/60, System Schr 0/60, Survivor 0/60, Daredevil 0/60, Escapee 0/30, Lecturer 0/30, Steadfast Medic 0/60, Rebel 0/30, Arsonist 0/60
<strong>Unsorted</strong>
Woodsman 0/30, Hunter 0/30, Novice Ritualist 0/60, Feycaller 0/60, Fey Friend 0/60, Feybound 0/60, Feytouched 0/90, Physical Alchemist 0/90, Makeshift Alchemist 0/60, Practical Alchemist 0/60, Chemist 0/60, Biologist 0/60, Physicist 0/60, Experimenter 0/60, Scientific Revolutionary 0/90, Forerunner 0/60, Purifier 0/30, Master of Obainn 0/60, Recluse 0/30, Primal Constructor 0/90, Primal Ritualist 0/90, Potter 0/30, Physical Laborer 0/30
<strong>Probably Not</strong>
Lumberjack 0/60, Way of the Empty Hand 0/60, Pyromaniac 0/30, Exile 0/30, Rebel 0/60, Master of the Ruined Tower 0/60, Razer of the Ruined Tower 0/60
<strong>No</strong>
ve 0/12, Assassin 0/60, Killer 0/30, Traitor 0/60, Burr 0/60
Hmmm.
Any interesting insights? Actually, any thoughts about how to get rid of some of the Paths I dont want?
ve will definitely go away if you take Escapee, but probably if you take Master of Obainn or any of my Paths.
<em>Your</em> paths? You mean the fey-rted ones?
Inion nodded, Feytouched and Fey Friend especially. Killer and Assassin you wont get to go away outside of a Pacifist path which you <em>dont</em> want, youd need to get a Loyalty path or something to be rid of Traitor, and Burr if you got a Reformed Criminal path, maybe? Itd probably cover for Assassin, too.
She shrugged, Not that any of those other than ve is actually <em>bad</em>, you might even benefit from them- Killer would advance one of your Skills to be offensive in nature. Harvest, maybe, now that you have it. Or perhaps even First Aid. Assassin would do something <em>simr</em>, but more subtle in nature. If it could affect Alchemy, youd end up with <em>something </em>poison-rted almost certainly.
Traitor perhaps some sort of concealment Skill, advancing Identify, that would hide aspects of your information <em>from </em>Identify and its ilk.
Wait, from Identify?
Ya. It and Status are the main Skills which interact with the System, and while theyre both kind of ehhh she weighed her hands, <em>Generally</em>, Status skills help you connect with the System, whereas Identify helps you connect the System to whats around you. Theres probably as many exceptions to that as there are examples, but it helps convey the general trends. What returns when someone Identifies you can be influenced through <em>lots</em> of different routes. Status, Identify, even Stealth if he wasnt lying
Who?
She waved her hand dismissively, Doesnt matter. Somebody I knew back when.
But ya! Burr would probably give you a stealth Skill from Flexibility if you wanted it.
Edwin weighed that possibility. Tempting, but he suspected he didnt want to have Burr as a part of his ss, at least not this early on. It being one of his first ten Pathspleted was bound to have a bigger effect than one of his first hundred, right? Ill pass, I think, though I suppose Ill keep that in mind, he considered something, How do you know all of this stuff? I thought it was insanelyplicated?
Experience, mostly. Paths have certain tendencies, shall we say? Learning how to read them takes time, but once you get used to it, its rtively intuitive. Its okay. This is a drastically imperfect metaphor, but itll work.
Think of each Path as a ss of its own. Then imagine what single Skill that ss would most want. For an Assassin, thats probably gonna be a Skill which lets you kill quietly andpletely undetected. A Burr would want a Skill which turned them invisible, intangible, andpletely silent. A Mage wants one which allows them to use every kind of magic ever, a Merchant would want something which enables them to have an infinite well of stock and a perfect knowledge of what their customer wants and how much theyre willing to pay. You following so far?
I think so So, each ss has an ideal Skill which is based around what their overall concept is based around?
Exactly! I knew you were smart. When you take that Path, it tries to make that ideal Skill, and to do so, it takes whatever Skill it has avable to it- those which have advanced the fewest times- thats already the closest to its ideal, and tries to make a new Skill out of it, using the old Skill as a foundation which more closely matches what it wants.
Okay, that makes sense. But what about for something simple? Like I cant imagine that a Linguist would want anything more than just Polyglot.
In the case of a <em>really </em>close match, youll usually find that the new Skill is just a more focused or generalized version of the old Skill, though sometimes its almost identical to the old one and just provides an even <em>greater </em>benefit than before. That usually only happens if you use the same Path a <em>ton</em> of times, though.
What about the Skill Point requirements?
You can think of those as the fuel for the change. The more points used, the more drastic a change can be wrought. Though whats considered a drastic change isnt always obvious, its based on what the System sees, not what you do.
That makes sense, I suppose. Then what about more abstract Paths, like my... Feybound one?
Those are a bit moreplicated, but you can still think of them as having a certain ideal Skill that theyre trying to get to.
Trophy paths?
The item-granting ones? Same sort of thing. If you fought wolves endlessly, what would you end up with? A lot of wolf pelts and teeth, and so Skills will give you something to approach your end.
Im not sure if that entirely follows?
Inion waved her hand, Its <em>all </em>an abstraction. Sometimes a trophy path as you call them, will grant some hidden technique that your foe used. I heard a story about one druid who, upon ying a menacing panther, received a Skill which allowed her to summon a spirit panther to fight alongside her.
That sounded cool, You can get Skills for summons? What about like bonding with an animal or something? Getting apanion?
Inion nodded, Yep! Though you actually <em>need </em>apanion first, then youll be offered a Path rting to it, andpleting it will help you bond in some way. If it takes to Status, you might be able to see and influence Paths for yourpanion, if it takes to a magic Skill, you might get a shapechanging ability, or perhaps a summon-teleport, any number of possibilities.
So then where does the influence of your current sse into y? Or you mentioned aplishments with a Skill changing what you get?
Well, its not a perfect analogy, Inion agreed with a grimace, Not that there really exists one. Its all reallyplicated, and I <em>seriously</em> respect the moderators for making it. As soon as she finished her statement, she flinched <em>hard</em>, I should <em>not </em>have said oh hey, no smiting. I guess Im okay to talk about the mods, then? Ah. Just what youve already put together. So, what do you think, so I know what I can say?
That caught Edwin seriously off-guard, What I think? Uhhhh. Well, I did put together that the System probably isnt <em>natural</em>, but was made by someone, who I did presume was either the moderators or someone connected with them. I <em>also</em> think that it doesnt apply to anything outside of Joriah, and though there are other worlds- maybe even another Joriah- <em>none</em> of them have the System. Instead, this was made for some reason. Entertainment, perhaps? By beings of other realms, like Arcadia.
I dont know <em>how</em> the System works, but I suspect it oveys some kind of magic over everyone and everything in a way which isnt detectable by normal magical means, either inherently or just by intentionally crafting an exclusion for everything which is System rted. Theres probably more I could put together with a bit of time, but thats all for now.
Inions expression was unreadable, but Edwin liked to think that she was in shock, Howd I do?
She nodded, You got a <em>lot </em>right, though not <em>everything</em>. Of course, I cant tell you <em>what </em>you got wrong, or anything like that. But its nice to know what I dont have to be <em>as </em>careful speaking around.
Happy to help?
Im sure you are.
Yea- hey waitaminute-
You wanted my advice on your Paths?
Yes. Can we get to that?
Inion smiled, Of course, now that youre no longer pulling us off-topic.
<em>I</em> was the one pulling us off-topic? You were-
Would you <em>like</em> my help or not?
Edwin bit back his tongue, Continue.
So! Youve got yourself a bit of a problem, dont you? Some three hundred points below where you should be, given the skills of yours which have advanced? You need some careful nning, dont you?
Yeah. Im really not sure what to do in that regard.
Well, you have a few advanced Skills with loads of levels.
Shouldnt I wait to use those Points for when Im evolving them, though?
What was I saying about interruptions?
Sorry.
<em>As</em> I was saying, you have a few high-level advanced Skills, and theyll only be higher level by the time youd advance <em>them</em>. So, Id say you should use those for any Paths which give you an Attribute.
Edwin frowned.
You may speak.
He red at the smug fey, I was collecting my thoughts. How do Attributes fit into the whole ideal Skill metaphor? Also, how would I know which will? Oh, or do you mean like after they reveal themselves to be Attribute-granting, then I mentally pretend those Points came from Almanac or whatever?
Yeah, exactly like that. Attributes theye about when oh man this is going to be tricky to exin without tripping into stuff I cant say lets say the ss needs some aspect to properly function.
A Mage needs mana to do anything, a Warrior needs to be able to survive hits they take, a Scout needs to be able to understand whatever they get, a Diplomat needs to influence those they meet, that sort of thing. Itll also happen when the System notices theres an easy Attribute to give, or something <em>you</em> really need. Again, its all quiteplicated, Im just giving a <em>very</em> general guide.
Fair enough. So then what does that mean?
Well, it means you only need to worry about your current Skills paying off your pointck, and not about any extra youll need for Attributes. <em>That </em>means youll want all of your Skills to be what is that?
Seventeen points above their Path cost. Edwin rolled his eyes at Inions re, You asked! he sighed dramatically, Sorry for interrupting.
I was getting there. But yes, seventeen points. So when all of your Skills are at least level seventy-seven, then you should start to advance them. If youre feeling adventurous, get them to a <em>hundred and seven</em> and take all ny point Paths! Now, thatll take a while, but with my help and my Token, we might have you all set in less than a year! Or five years, if you wanna go with pricier Paths.
So long?
Hey, it takes most people some fifteen years to get to level <em>sixty</em> in their Skills. Advancing thest one was seen as the mark of an adult back in my day. Getting ten levels past that? Yeah, a year is making good time. Thirty past <em>that</em>? Count yourself lucky it isnt a decade.
What about choosing Paths?
She shrugged, We can do that now if you really want, but you might want to just take themter, once you have more to choose between?
He shrugged, Whatever you think is best. Though this still feels a bit like just do what Ive been doing again.
Well, what youve been doing has worked well so far.
Well, a year wasnt <em>that</em> long, when she put it that way. Still, though. A <em>year</em>? That was a long time. But at the same time, that was also a year of being generally alone, with nobody but Inion to talk to save perhaps asional trips into Vinstead for supplies?
It sounded so very isted and alone.
Sounds good to me.
Sheughed, Perfect! Lets get started.